
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This dev has been the most consistent with it's own roadmap out of any other dev as of late
I’ve always loved the core gameplay of roguelike shooters like Risk of Rain 2, but they often suffer from a steep learning curve where you spend your first few hours asking, 'Wait, what is even happening?' Void Breaker solves this perfectly. It makes item effects and stacking mechanics clear from the jump. The inventory system is very intuitive and allows the player to express their playstyle. Each run you start you will wonder what 'broken' build will I get this time? It’s the perfect 'pick up and play' title, and with the frequent updates, there’s always something new to rediscover alongside the huge amount of base-game unlockables. If you want a game that you can get into really fast and play casually, it's a really great way to spend your money.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я прошел первые 4 зоны. Я в восторге. Играешь как в обычный рогалик, не подозреваешь ничего странного. Но после прохождения 3 зоны игра переворачивается с ног на голову, происходит вот это поворот которого я не ждал, даже не думал в эту сторогу и это супер круто. В игре куча модификаций меняющих геймплей, самый сок это сломаные модули которые работают необычно. Чем больше поле зрения тем быстрее бег, чем ниже разрешение экрана тем больше патронов магазине, увеличение урона в ночное время (ИРЛ) и т.д. Крайне советую. Жду с нетерпением новых глав. Это один из лучших рогаликов буллет-хелов.
说实话,算不上爽游,最起码对想以打枪为主的玩家来说很不友好,那b手榴弹扔到怪都判定迷惑,大部分不算失衡,还非得砸楼板,楼板就那么多,判定的也一样迷惑,不打失衡就基本没伤害。那boss三个阶段是要搞什么,boss的失衡判定又迷惑,解锁新武器就像便秘一样,还要打通关卡才解锁,那关卡难度还这么高。 优点就是枪械手感什么的很不错,玩起来很流畅,其他没了。
Totally love this game, love the art, love the gameplay loop, love the weapons, a true gem of a game. Will be playing this for quite a while. Please keep up the amazing work!
Great game, good gunplay, visually stunning. But for no reason seemingly, I cant get a stable framerate at all, the stuttering is so aggressive that it makes the game unplayable. Even capped at 60 (which my pc is 1000% capable of doing) it dips down to 20 so often, not even just when action is on screen, no amount of settings lowering and disabling all the things helps in the slightest.
Steam Deck verified in your dreams at 20 FPS.
graphics dope movment dope, story dope music dope every run feeling fresh, since theres a good amount of choices for builds im in hopes of co-op!!! would be sick to be doing all this with friends deff looking forward to future updates. Amazing game!!!!
Кроме виузала ничего захватывающего в игре нет. Ра4здрачивай пистолет разными модулями и проходи арену, потом тоже самое с штурмовой винтовкой, а gayмплейный луп заключается в том, чтобы кинуть предметом в моба для стаггера и расстрелять. Не понравилось и не рекомендую.
2025 goty
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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