
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<YOU'RE UP> <SIBLINGS HAVE GONE ROGUE/FISHING> Wait, that's a wrong game. Idk why, but I felt a lot of CONTROL inspiration in this game. Overall I'd say this game is awesome. It's challenging, but if you utilize given gameplay mechanics right you can go as far as 5th zone without a sweat and having to upgrade yourself to the max. Game is very fast-paced and flashy, so keep that in mind. Also very optimized for the Unreal Engine 5.7 game, so that's a respect.
美术风格不错,好玩,有爽感,枪械手感中偏上,但是难度太沟槽的高了,前两个boss就难的要命,成长属性没那么高,玩个几个小时就感觉玩不下去了,游戏局内的成长速读和敌人的成长速度也不对等,后期刮的要死,fps里的魂游,难死了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great fast paced rougelite shooter with a high ceiling on the builds you can make. Then the story really entranced me even though it didn't intrigue me at first. Clearly lots of love and effort are going into this game.
본인은 게임 구매 시 중요하게 여기는것중 하나가 플레이타임인데, 이 게임은 왜 그랬는지 모르겠지만 플탐 생각안하고 구매함. 대충 검색해보니 플탐은 그리길지않은것같은데 나같은 똥손은 30시간이상은 가지고 놀것같음. 총게임을 좋아하진않는데 이런 로그라이크 fps는 좋아함. 로보퀘스트, 건파리, 데드존로그 등 여러가지 구매해서 해봤는데 타격감은 이게 진짜 압살임. 이거말고 밀덕들이 좋아하는 게임들이랑 비교해도 이게 압살임. 장전할 때랑 붕붕 날라다니면서 총 휘갈기다보면 시간 줄줄샘
A solid twitch-shooter with an emphasis on movement tech and destructible environments full of meaningful roguelite upgrades and clean controls? Did the dev reach into my dreams to pull this game out of it? An absolute gem of a game. There's some minor faults you'd expect of an EA game, such as some over-powered combos that trivialize runs by the midgame or performance degradation after several hours of play, but it appears the sole(!) dev is very active and responsive in making adjustments. At the time of writing there's some missing content, but the game can easily stand on its own already. I'd say to buy this game at full price, but there's even a demo. Check it out and decide for yourself, you'll be glad you did.
Phenomenal game, one of those "oh this is going to ruin my schedule if i'm not careful" kinda games. Played the demo for 30 minutes and instantly fell in love with it. So many unique and fun upgrades that play around with things in ways I feel like I don't see much. Even if I end up going for rubble bomb spam builds most of the time it never gets boring. There's something so satisfying about destroying so many buildings and spawning so many bombs that my framerate tanks to sub 30. (which is a lot because normally the game runs phenomenally, very well optimized) Cannot recommend enough
the progression has been smoothed out a little better.
good game, sentries are annoying as hell not needed to be the way they are when combat is already as bullet hell like and requiring every bit of health without some prick stealing your health because they popped up and shot through a wall or in a wide open space. also there might be a issue with enemies being able to fire for a moment after being stunned in some cases which is also very annoying. my problem with the sentries is that they pop up frequently out of combat and shoot very quickly leading to a low chance of you being able to avoid health-loss.
this game is really good buy it
fun just fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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