
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't know if it's bugged or what, but I found a few items that said it would empower a mod if it was to the right/left of it or whatever, but when I did that, the stats didn't change at all. Well, if the stats didn't change, WHY INCLUDE THE MOTHER F'ING ITEM? This confused and annoyed me to the point that I just instantly alt+f4'd and now I will refund. Do better. Also, in the first mission, I had to open 2 doors by using 2 computers. The 2nd computer I almost missed because the T button told me to go somewhere else completely. That alone almost made me ragequit as well because I had to run around aimlessly, so to top it off with useless items that don't even work... what can I tell you?
This game is absolute cinema from couple of standpoints: 1. The gameplay, the sweetest part. Its AMAZING. This is what i expected Control 2 to be: the superpowers that can be applied in smart ways, feeling superior to the enemies, freedom in movement with lots of friction and basically flying around. And then the posibilities for the builds, the variety is huge, even if making the same-sort-of builds: an explosive build can be made around different projectile mods (the ones that change the bullets you shoot) and abilities, eventually doing the same thing but in many different ways. And the corrupted mods, the ones with effects that can be good or bad depending on your needs: the design is FUN and unique (honorable mention for the mod that is dependent on the motion blur setting intensity XD) 2. The graphics are beautiful and optimisation is great (didnt expect that from UE 5, i apologize). Destructability of buildings and objects doesnt really impact it (it does a little but only in late game where a single button press explodes the whole island type of events) 3. Sounds: music sets the vibe in PERFECTLY and ramps the tension during the fights. Additional pleasure is that the sound effects of cues like enemy stun or ability reload are very distinct and "satisfying", perfect for such an action intense game 4. Now story - that is real cinema. Im mostly a slop consumer so my opinion can be biased but some turns of events were unexpected for me, jaw-dropping even. Its simple as a whole but i really like that there is world building (the story in going on the rails of progressing bosses and levels, you are not forced to read walls of text and there is no dialogue (only monologues). Short messages and environmental storytelling are the thing instead) and not just the bare game with no reason or grand goal (in the sense of the game universe, that winning has clear impact for its world and other characters and its not just the fact of beating the game as a player like in some other roguelites (the game tho is not yet finished, no ending as of now)) It has just a few flaws: Ocassional bugs in gameplay or graphics, difficulty balancing (sometimes builds scale effortlesly and game is too easy, sometimes random is ♥♥♥♥♥♥♥♥ and game is too hard), variety for some of the playstyles and mainly the weapons being maybe too similar, as of now replayability can not be enough for some. Obviously that its not finished yet. And like it was mentioned above, the game is very fast and intense, so motion sick people or those who do long sessions might get a headache. There are accessibility settings so it can be tolerable, but if thats really an important factor, it might not be for you ---------------------------------------------------------------------------------------------------------------------- In short, i HIGHLY RECCOMEND despite that its an early access UE 5 game, because this game is just GOOD. I already spent a lot of time playing demo when there was just 1 zone (total ingame is 32 hours), and now there is already more variety and it will keep getting better. The dev is is making it solo and needs support for such creativity, passion and just for an amazing game to be finished
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am loving Returnal and this game is giving me that kind of vibe. Give it a try if you`re loving the loop of dying and dying again and getting better.... No Run is like the one before.... Thanks to Developer. Masterpiece<3
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mate you have made an absolute banging game. its been a long time since a single player game has made me really want to keep playing like this. a few bugs here and there which i expect for an EA game. but what we have here is the bones of an amazing game. really like the upgrade system, movement feels great. love the enemy indicators if one is out of sight and blinks red if they are attacking me. so good. upgrade system is pog too. love that. runs great, no issues so far. please give us co op. please sir
For a game with 1 dev this is a masterpiece. truly blends so many mechanics from great games (and new unique ones) into one really fun rougelite. When i first started playing i was astonished at how amazing the world and story was. 9.8/10! (just wish there was more content :))
well this game just pure chaos fast gun fight........ I mean i have no word for this game just good sound sfx amazing. if you was played doom this game is for you. just remember Daniel, I NEED NEXT UPDATE NOWWWWWWWW
游戏不错,肉鸽方面在玩家凑够一定的配件后玩起来会很爽,但是前期适应操作阶段可能会感觉难度比较高,但总体来说难度适中(不开高难的情况下),不过对我来说定价偏高,50多会更加符合我心目中的价格,尤其目前游戏没做完,内容偏少,五个区域五个boss,6种武器,期待后续更新,希望开发者不会收一波米就跑路。
if you like movement, this game has movement!! it has fun and interesting perks and abilities to play with and a surprising amount of depth! though i will say the first run was a bit on the easy side for me personally, i can definitely see the skill expression in a game like this which makes me SUPER happy to see, it feels like there is some mastery that can be obtained that is rewarded for good knowledge, movement, and gunplay. looking forward to more updates!
I've played a fair few roguelikes, but surprisingly few of them are FPS - even fewer manage to actually get the loop to feel satisfying. But VOID/BREAKER(love that stylization) manages to do just that. It has sleek visuals which tickle my scifi brain, it has satisfying audio, and there's not too much faffing about or immobilization of the player character. I have only put three hours in so far, after playing the demo for a fair bit, but I don't imagine my opinion will change. This game is well worth the asking price if you're at all a fan of the genres mashed together.
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