
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Starkes, schnelles Roguelike. Enorm schnelles und dennoch stark kontrollierbares Movement. Motivierende Progression. Spaßige und nützliche Zerstörung. Eine Perle unter den unbekannten Rogues. Jeder der Shooter und / oder Rogues liebt MUSS zuschlagen. Alle anderen sollten zumindest einen Blick wagen für einen schmalen Taler. Technisch kein einziger Ruckler bei Ultimativen Grafikeinstellungen. Top. Tolles Spiel von einem einzelnen (!) Entwickler.
Runs very well on my hardware, pretty much maxed out at 1440p and stays within the 120-144 fps range the vast majority of the time with DLSS on balanced. Incredible feel for the combat and a fairly cool (but pretty much inconsequential) story to propel you through the zones. Absolutely mind boggling that this is from a single dev. Your companion is also very well done, they only chime in when there's a reason. Overall, this would be a buy at double the price for me.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 18.8K | 92% | $7.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 12K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459K | 914 | 90% | $12.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un incroyable potentiel. Bien accro au bout de la 10ème run !
One of my favorite FPS roguelikes. Looks and plays great. Crazy that one person made this game. Very fast paced and frantic FPS action that reminds me of Doom. Would recommend if you like that style of games. I do feel like the grenades have to be used excessively as that is the primary way of getting your health back. I would like some more variety for ways to get your health restored. I also love the easter egg teleport areas that drop little bits of lore as well. I have had one crash but other than that it has run well for me. The aesthetics and audio in the game remind me of Control. Do not hesitate to pick this game up if you like fast movement boomer shooters.
겜 해보고 총평.... 재미는 있다. 스피디해서 좋다. 지형 지물 터뜨리고 건물 잔해나 가스통 날려서 터뜨리고 그로기 만들 수 있어서 좋다. 문제는 이겜에도 총기 빌드가 있는데 그 빌드를 맞추는 게 순전히 운빨이라는 점이다. 나는 총기 자체의 성능을 원한다(재장전, 탄속, 연사 속도, 총기 자체 데미지, 장탄 수 같은 기본적인 옵션) 근데 이거도 운이 좋아야 나오지. 재수 없으면 판 끝나도 1, 2개 얻을까 말까하다. 왜 그딴 현상이 나느냐? 배니쉬도 없고 인게임 재화를 들여서 좆같은 옵션 안나오게끔 하는 장치가 없다. 보정 출현 맞춰서 드랍 조정하는 기능이 이게임에 있을리가 없다. 순수하게 총기 어떻게든 꾸역꾸역 구역 하나씩 밀고 나가는데 나오는 총기 모듈 옵션이 불, 얼음, 전기, 부식, 슬라이딩 할 시 어찌고, 밀리 어택 어찌고 죄다 이딴 것만 나온다. 총기로 애들을 쏴서 죽이려고 해도 애들은 점점 단단해지고 약점(빛나는 부분)을 맞춰도 안뒤진다. 여기서 일단 스트레스를 존나 받는다. 게임 자체는 재밌지만 성장하는 재미에서 반드시 절대로 무조건 "명절 끝나고 남은 잔반 한 곳에 몰아 쳐놓고 끓인 잡탕 다이소"를 권장하는 게임이다.
One of two games to ever make destruction an interesting mechanic. Really cool
Well thought out progression and unique upgrade system, shooting/movement feels great. Graphics/art direction mesh very well, looks good, cool lore. Game respects your time and lets you save and come back whenever. Dual input support so Steam controller can do the thing. Impressive that one dude made this, good job guy👍
The fundamentals are good. - Good gunplay (would have liked more feedback and better sounds) - Destruction, grapple and dash are very well tuned and blend near perfectly to create some high action, satisfying gameplay. - The presentation and graphics are alright, music feels very similar to Returnal's OST. - Roguelite, lot's of weapon mods and synergies. Now why do I NOT recommend the game? - You have to constantly reload and lot of weapons do not feels great to use initially, they require a lot of upgrades and there's no direct weapon damge (perma) upgrades. - Meme, funny and joke mods are the worst: there's a mod that scales damage based on your resolution, there's another on the amount of motion blur you have! I mean why???? I do not like motion blur at all and I definitely DO NOT want a mechanic/mod to tie with user settings, this practice just sounds funny but it's not good in gameplay. - Enemies are way too reliant on stagger damage which is sometimes hard to do when there's an army or a mini-boss with insane health, it's not fun running around and searching to throw some explosives at it to whither it's HP slowly. The guns simply do not have enough ammo capacity and I have to constantly reload. - Upgrades/mods are most of the time useless or just repetitive, I get the same mod again and again. Some are very overpowered and fun but sparse, I don't care about balance as it's a single player game, make it broken and fun. This is could be a great game but there are some really weird and "non fun" design choices. Such a shame as it's a well made endevour by a very passtionate single dev.
Really fun.
VOIDBREAKER is a hidden gem . Im so happy this game fell into my hands. I wish this game every success. this game has melted my graphics card. 10/10 would melt again. this is one of the best games iv ever played in my life. Just beat it on Insanity mode i am so buzzing . ggs
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