
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
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Let me tell you a story about Sallie Walker. From what you can gather from the promo material, this game is a rogue-lite where you play as a prisoner who is set out to gather materials from various stranded ships while trying not to die in the process, in order to upgrade your equipment and fix the ship and escape the nebula. Sallie Walker was one of said prisoners, and she was next in line to get sent out into the void. I had previously shelved this game for a few years after buying it and having gone through a handful of previous prisoners, but I picked it up again the other day, determined to actually beat it this time. And playing for a while, I noticed that this prisoner, Sallie Walker, I was doing quite well with, and had already upgraded a fair amount of stuff with her, and kept her alive for a long while. So considering this good run, I became determined to keep her alive for the rest of this journey. She was going to make it out of this Nebula [i]alive[/i]. I went from day 45 to something like day 290 with Sallie, raiding ship after ship, upgrading weapon after weapon, and my armour, obtaining all the unique equipment that allowed me to find more ammo, and override security bots, and get cheaper prices in the stores, etc. Sallie was absolutely a force of nature. Even going from an arsenal consisting only of a basic pistol and a basic shotgun to having the entire arsenal and enough ammo AND food to supply a whole army, and going from basic armour to the best armour available (going from 100 HP to 1950 HP). There were a few close calls, including once where I actually died, but luckily I had unlocked the heart-starter upgrade a few ships earlier, so I managed to get Sallie away by the skin of her teeth. There were also other times where I lost track of my oxygen and started choking, or pissed off the security bots onboard, sprinting back to my own ship with only a sliver of health left, but I managed, and I shovelled a wheelbarrow's worth of sandwiches in my face to recuperate my health every time. Sallie was in it to [i]win[/i]. And win it we did! We fixed the ship, we got out of the nebula, and for all the trouble she had to go through, Sallie was awarded with... an eternal existence as a dehydrated powder in a bag in orbit around a planet with a trillion other bags. ... That kind of downer ending put a really sour note on an otherwise fun and engaging video game. Now, don't get me wrong. The journey toward this destination was certainly fun, and the gunplay, enemy design, and presentation are fantastic, but that shouldn't come as a surprise considering that the people who made this also made System Shock 2 and Bioshock, so if you're a fan of these games, you'll find a lot of familiar elements in this game. As you can probably tell from my little story above, the gameplay loop revolves around boarding ships, shooting the enemies on board, dodging the security and looting all the bins, lockers, boxes and drawers for various materials. After that you move on to the next ship, and then the next, and on and on it goes. Dying means nothing, as the prison ship AI will just send out another prisoner to continue the work, and each prisoner come with their own traits, both good and bad. You either obtain the necessary resources to further the story, or you die. The story is rather short, and takes place over the course of 5-6 steps where you fix the ship, and everything in between is just the core gameplay loop. It took me around 16 hours (minus menu time) to complete the game, but I also went out of my way to upgrade *everything* in the workbench, which is really not important to win, but it's certainly helpful. After completing the first run, you unlock a variety of extra challenges that makes the game harder, like limiting resources, or your arsenal, or modifying the enemies to be faster and/or tougher. I haven't tried these modes, so I can't say anything about what they're like, but I can imagine for people who want a proper challenge, they'll be more engaging than the base game, as even though I spent a LOT of time completing it, it did start feeling a little too easy toward the end with all the upgrades at max. I'll absolutely recommend the game for those who want a rogue-lite with some very satisfying gunplay and raunchy comedy, but I cannot recommend it for the story, as it's really not that good.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bem rejogavel, divertido, com arte bonita e com um tom tatico e de economizar recursos excelente.
Another game that the difficulty isn't skill but how many times you're willing to roll dice till the proper RNG alligns that you can progress meaningfully. Just further proof that the Roguelike genre is low effort and propped up by gambling addicts.
so close to being great/fun but misses the mark somewhere
[h1]Summary[/h1] Definitely a fun romp with great visual style, absurdist humor, forgettable story and simple, but compelling gameplay. Lacks staying power, but depending on your economy, is likely still worth the price of admission. On sale: Absolute must-buy! 10-20 hours of gameplay unless you are one of those who fall absolutely in love with it. I find the gameplay to be a bit too repetitive to have staying power beyond finishing it once. [h1]Detailed review[/h1] [h2]Visual style, graphics, performance[/h2] Disclaimer: Played on Arch Linux Excellent art style that works extremely well with its "comic book"-esque storytelling. Graphics are simple, but crisp and gives a lovely old-school vibe with the 8-directional sprites, yet gameplay feels refreshingly modern. Performance was solid. Had to turn on vsync to stop my GPU from screaming (over-rendering thousands of frames) and not a single freeze, stutter or crash during my entire playthrough. [h2]Sound, music and general audio[/h2] Music fits the style well, but it can get a bit repetitive at times. You are spared most of it as music pops in and out at suitable places in gameplay. Overall solid. Sounds are meaty and effective and I feel nothing really feels like you're confused about audio in general. You can easily tell what each sound is after a couple of hours of gameplay, and the game features stellar voice acting and some really advanced audio processing for such a simple game. Closed doors will muffle sound, but you can still mostly make out what's going on in adjacent rooms. My one gripe is probably that voice lines easily get drowned out by the cacaphony of combat, leading to you missing a lot of enemy barks. Main story is told by the Stanley Parable narrator, and I don't think I need to say he's excellent here too. [h2]Story and gameplay[/h2] [h3]Gameplay[/h3] The gameplay is very solid. This is not a "shoot everything", doom-style roguelite by any means. This is more like Darkest Dungeon where you get to choose very carefully what vessels to visit, what weapons to bring and sometimes you're stuck with a subpar combo of enemies and weapons, simply because you ran out of resources. On the harder difficulties this can become almost excessively punishing and you end up in a death spiral of never gaining enough food, fuel, ammo or health in order to get more food, fuel ammo or health. But it is the hardest for a reason. It has a decent amount of weapons and gadgets for you to unlock and at first, they feel varied and solid, but once you've put 10 or so hours in you'll find that you'll be sticking to a "standard" setup for almost every single ship, aside from some outliers where you'll bring a specific gun/tool to deal with. This may be down to difficulty and it may be more required to pick specific loadouts to specific scenarios on harder difficulties, but even on Hard Bastard, I didn't feel like I either needed, or could, bring specifics, since you're extremely limited in ammunition and resources on higher difficulties. After about 17 hours I have beaten the "main" story and feel rather done with the experience. Out of all the difficulties, I found "Normal" to be a the sweet-spot for "fun" vs "grind". Harder difficulties force you into a much more careful playstyle, but you are always on a time limit due to the oxygen system, which means that even though you have to be careful, you have to hurry as much as possible. Mistakes and unnecessary confrontation is punished hard on the higher difficulties, and almost inconsequential on lower difficulties. Hence why I felt "Normal" was the sweet spot. If I'd ever play through again I would likely turn it up just a notch to Hard, just to challenge myself. Hard Bastard was manageable, but too punishing for me and I don't have the patience to really sit down and become an expert at this game. Which brings me to my next point: [h3]Longevity and lack of variety[/h3] This game has very little staying power. It is not a "forever" game, in spite of its roguelite elements. You are not meant to unlock stuff, fail and then start over again with your unlocks still in place. Sure, your current client may die, but you lose ALL your ammo, food and fuel, while retaining parts and crafting resources, as well as all your unlocks. This makes it a weird blend between roguelikes and roguelites. After you beat the game once, there is a challenge mode for those who feel Hard Bastard wasn't enough, but I felt that with the overly repetitive gameplay, it doesn't suit the game with such a "rince & repeat" style of gameplay. I am very happy with my one playthrough, but I doubt I'll be back anytime soon. Depending on your speed and proficiency at video games, this will happily bring you between 10-20 hours of gameplay and I think that's honestly perfect. It might rub some people the wrong way, seeing as it markets itself as a roguelite and those tend to have near limitless replayability, but this one does lack in that department, mainly due to a very small scope of ships, enemies and mechanics. What is here is extremely well crafted, carefully balanced and offers a splendid experience. Just be prepared that it is not a forever-experience. [h3]Story[/h3] The game sets itself in a giga-dark,ultra-authoritarian hyper-dystopian universe but tackles it through the lens of absurdist humor. This lands, for the most part, but I feel a whole lot of the universe's dark and twisted worldbuilding gets lost in the thick layer or absurdist humor through which everything is told. It [i]is[/i] funny, don't get me wrong, and the announcements, enemy barks, snippets of texts and posters all offer an insight into a horrible, horrible universe, which is fun to explore. I just feel that the darkness is too heavily undermined by the absurdism. But it still kinda works? I dunno, this is a point I find myself waggling on. Overall it's a positive, even if the story is very forgettable and highly unsatisfying in terms of resolve. It's not helped by the fact that the character you play as is really expendable and is little more than a collection of traits. But hey, that's more than can be said for MANY roguelikes/-lites so I mean, at least there's some personality there.
Very challenging game but still pretty enjoyable on the rogue like style, due a lot of random traits that can affect your game, and i liked the graphics!
还可以 总的来说就是找舰桥-》看物资-》拿物资-》撤离 前期武器鸡肋 但是怪也弱 基本上爆头就是一枪所以不难 后期基本上随便控怪 根本不是威胁 就是跑垒就行了 还算好玩
Fun game, maybe worth closer to $20 than 30, but it's a fun roguelike FTL FPS type thingy none the less. Fairly funny and nice cell shading art style. It can get a bit repetitive, I wish there were more variations in ships/enemies but good nonetheless.
Well. The graphics is amazing, i love that kind of stuff. Sound is top-notch. But i found gameplay kinda the same. Had fun for the first 30 mins, then just wanted to know how it is about to change but it never did. Got some new enemies, but still not impressed. No excitement about new guns. Doing the same over and over from level to level. P.S. Maybe i am just not a big fan of FPS Meh...
I hate the visual style, it actually pains me to look at for very long. ..But the actual gameplay loop is compelling, it makes me more interested in games of this type, unlike Ziggurat.
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