
A deep idle RPG with 26 skills, class-based progression, and wave-based dungeon combat. Train skills, craft gear, build your estate, and automate production. Progress keeps ticking even when you're offline.
Modeled estimate, not a reported figure. How we estimate →
About
Your legend never stops.
Visseron Idle is a deep, hand-crafted idle RPG where every moment counts — even when you're not playing. Set out on the untamed frontier of Visseron, carve out your place in the world through skill, strategy, and grind. Train through the ranks, choose a class that defines your playstyle, and watch your character grow into a true power.
26 Skills. Endless Depth. From mining rare ores and forging gear to brewing potions, inscribing scrolls, farming the land, and salvaging the wreckage of your adventures — Visseron Idle features 26 interconnected skills across gathering, production, utility, support, estate, and combat. Every skill can be prestiged through multiple stages, raising your level cap and rewarding the grind with permanent speed bonuses.
Choose Your Class. Define Your Build. Pick from five unique classes — each with exclusive equipment slots, stat bonuses, and combat affinities. Aetherborn are defensive tank-mages who convert force into arcane energy. Phaseblades are fast, stealth-driven melee specialists. Channelers are hybrid ranged tacticians who field drones and traps. Weavebreakers are volatile spellcasters built for AoE destruction. Empaths channel harmonic frequencies to heal, support, and strike. Your class shapes how you fight every dungeon run.
Dungeons, Bosses, and Real Stakes. Dive into 11 hand-crafted dungeons — from the Dryona Burrow to the Nexus Core — with wave-based combat, named bosses, chance encounters, and rare loot. Automate your runs, set up auto-eat and auto-potion rules, and chain dungeons until death or victory. The choice is yours.
Build Your Estate. Raise Your Animals. Construct and upgrade 10 distinct rooms on your estate — including stables, the menagerie, a scriptorium, a potion lab, a market stall, a thieves' den, and more. Breed horses for passive speed bonuses, raise chickens, pigs, and sheep for steady production, and assign magical familiars to work skills on your behalf while you tackle other goals.
Always Moving Forward. Visseron Idle features a robust offline progress system — skill tasks, combat, and production keep ticking while you're away. Return to level-up notifications, stacked loot, and a full summary of everything your hero accomplished while you slept. Push further with Rebirth — reset your progress for permanent XP and combat bonuses, then climb again stronger.
250+ Achievements. A Story to Uncover. Follow a full main quest line through a prologue and five acts alongside hundreds of side quests and timed challenges. Unlock over 250 in-game achievements (90 steam achievements) across skill milestones, story moments, estate construction, dungeon clears, and animal mastery. Discover the truth behind the Convergence threatening to swallow Visseron whole.
Your estate won't build itself. Get back to work.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Great Idle at a Value Price[/h1] After investing hours upon hours in games like Melvor, Unnamed Space Idle, Milkyway Idle, etc., I can say that most of these idle games use the same foundation of gathering and production skills. What really stands out in Visseron Idle though is the combination of mechanics from all of the above in a different execution strategy. For example, you start the game with some pretty good quest dialog (better than most) and choose a class to start the game with. There's a good variety here with stat bonuses for each in comparison. While I'm not deep enough into the combat to "feel" the difference, I'm quite excited about this mechanic. The 'Estate' mechanic looks very interesting and appears to be a deeper progression mechanic that not only increases inventory space, but also unlocks additional 'support' skills in the game. I kinda like this peeling back each layer progressively style, as it's been letting me get comfortable with the base skills without overwhelming me with too much to do. In contrast to some idle games that have hundreds of skill levels, it appears that each skill currently has a cap of 50. Albeit, the normal XP curve is in place where it looks like this is going to take some time to achieve. I'm interested to see if there is a prestige system that will accompany getting skill cap, or if they will increase over time with additional content. I'm only about an hour into the game at the moment; so, ultimately time will tell how good the game is and how much longevity is there; however, this is kinda where the value proposition of Visseron comes into play. For $3, quite literally cheaper than a morning coffee, I was able to pickup the game. At that price, I've kinda already gotten my money's worth. TLDR; for the price ($3), it's a great idle game that seems promising... and it's pretty fun. If you like the other idle style games, this one seems like it'll be just as fun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Choosing a class and having skills for combat is sweet. Gives you quest and guides you to doing certain things to unlock more stuff to do.
cool
a
I know I don't have a ton of hours in this type of game to leave a fair review, but this is an exception. I recently broke up with another idle game. It was new and exciting, but it ran its course and was going nowhere. I may have purchased this game as an excuse to move on, but it really helped me know that I made the right decision. My ex was taking advantage of me and my addiction to "number-go-up." To inverse paraphrase the Great Sage Seal, it was "a drug that's a pill and not the high." This game is a night and day difference. Milestones are often and bring meaning. Updates are often.
Nice Idle Game in Melvor Style but made it feel smoother and more fun
this 1 is very good with very good pics of a real house in the backwoods it has alot of things to do and the the lvls go up and not only u build up the other stuff but u build ur house too so its a very good and very long game it may have offline progression but the good thing for me is i control my own prgression and the classes u pick r good too mine is a weavebreaker mage so its worth a try for those that like this type of games but bewarned its additive
At the first moment of this game, you will be given a direction by an npc telling you what to do. Following that, there is a tutorial of sorts that makes the game feel 'low-quality', or 'dumb' - Almost insulting. Next, if you are like me, and you enjoy Mining, Smelting, and Forging, this game is NOT for you, because you will NOT find any Copper, Tin, Iron, Steel, Gold, Silver, Gems, or anything traditionally Metalurgy related. Everything in this game I saw in the mining portion of the game is Fictional Crystal-Related 'magic' stuff, not real minerals or metals. As far as I am concerned, take this off steam and place it firmly in Abandonware, where it belongs. I like some Fantasy elements mixed in with my reality, but when Fantasy tries to take the place of reality, check me out.
enjoyable game like Melvor Idle but better.
Fun Idle game which has a good amount f content. Offline progress better than most.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| $35.5K | 270 | 78% | $4.99 | |
| $123.7K | 326 | 67% | $7.99 | |
| $3.7K | 54 | 65% | $3.99 | |
| $2.1K | 23 | 65% | $3.99 | |
| $0 | 121 | 69% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 98 | 89% | $1.99 | |
| $5.6K | 98 | 82% | $1.99 | |
| $5.6K | 394 | 73% | $0.99 | |
| $5.6K | 197 | 70% | $0.99 | |
| $5.6K | 78 | 92% | $1.99 | |
| $5.6K | 107 | 93% | $1.99 |