
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我怎么就预购了这坨屎呢? 越玩越恶心我真草了。 网易解散制作组是对的。 这沙比一样的男主,沙比一样的剧情。 有些过场动画可以逐句跳过,有些就不能, 配合这沙比剧情摁头喂屎了属于是。
目前通了一周目,这游戏真是非常割裂的ARPG。。 画面非常好!但是人物脸木、细节贴图有瑕疵,过场一律锁30帧; 明明地图这么大,指引、副本设计的很不错,各种精灵特技移动,但是怪物过于简单,并且一律换个皮就给你端上来了,经费严重不足的样子,要二周目难度才算真正开始; 明明战斗系统号称N多组合构筑,但其实动作就是换个皮一堆重复;最后的技能解锁原来是通关才能有给我气笑了,那你放在那里干什么,不早说!害了多少人加错点; 最后不得不说一下炸裂的剧情!本来不想说的实在忍不住啊!明明这么王道的剧情,明明就是组团去送的,随便润色一下都可以刻画的很好! 结果从头到尾死了三对儿啊! 带土(英雄王)和他的爱人、到4年前土国的男女、再到现在的女主。。关键半道上就去世了啊! 直到最后男主都老死了才灵魂相见,这也太抑郁了吧,一点翻转都没有,谁家剧情女主中途死的啊!而且全程没有剧情铺垫,看不到成长,突兀的水城安插一个买首饰剧情然后就领便当,太随意了。 还有这个神器,你不是以前神给的么? 怎么各个国家(镇子)没一个当回事的啊!不是小孩当玩具被男主捡到了,就是当房子顶屋檐用,或者月圣子小时候爬上去就塌了什么鬼啊而且没有守卫的么?神给你们的东西是一点不在乎啊给我气笑了。最逗的就是风之谷龙娘,后来没一个人愿意帮忙啊,真是好人缘,村长都 “我完全状况外啊” 哈哈这村里一群烂人我笑翻。 不是世代一直抱着去送灵魂的信念么,怎么两句话突然就不想送灵魂了?男主就算了,其他人两句话突然就一人一句给男主打气了,不是那你们前面铺垫这么多设定,你们去送灵魂的荣耀、骄傲呢!?设定的世代循环概念超级矛盾,剧情真是稀烂,隔壁破晓传奇都爆你三条街。 总的来说细腻的画面,优秀的音乐,轻松的难度玩起来会很舒服,前提是你别在意剧情、战斗系统构筑、一些BUG和打斗手感(帕尔米娜一双腿都能成为玩下去的动力之一)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.6K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Já bych strašně chtěl mít tuhle hru rád, ale nejde to. Krásná stylizace, pohádková atmosféra jsou jednoznačně plus. Demo mě zaujalo, protože působilo jako Genshin bez všech těch gacha kravin. Příběh není složitý, není to nic extra. Hra je vcelku ukecaná, ale není to nic nad rámec běžné japonské hry. S čím jsou teda problémy? V první řadě vás zarazí vcelku dlouhé načítání při spuštění a to mám hru na SSD. Největším nepřítelem je ale soubojový systém. Ten je při nejlepším kostrbatý, postavy reagují špatně. Neřešte krytí nebo parry. Nanejvýš můžete udělat úhyb, který ale nejde často moc udělat, protože zrovna čarujete a to nejde přerušit. Jste prostě v háji. Zároveň jste obklopení neviditelnou bariérou, takže z vás z jedné strany obklopí NPC a z druhé strany neviditelná zeď a jste v háji. Bohužel tohle jde pocítit při bossfightu, kterému předchází vcelku dlouhá cutscéna, která nejde přeskočit. Souboje nejsou náročné, jsou jen špatně navržené. Celé je to právě škoda, protože to mohla být fajn pohádková adventura.
30 fps lock in Cutscenes and no Ultrawide Support.
I played enough, the game is not the best but playable, but in the end i found many bugs with unreal engine keep give error and crash. Game become unplayable and i have always too many crash. I lovered resolution to standard but I have always the same issue. No way for a game with this price!!! My PC have a 4080 ddr5 and i7 13 -.- I tryed to set it as dx11 same story always crash! Too boring
Uf! qué decir…?! La historia es más menos aburrida, no se ve sentido, las misiones te cansan de largas y aburridas, al final terminas subiendo al lobo para pasar mas rápido el mapa, ya que este mismo es aburrido, no se, el mismo juego al verlo te cansa mentalmente.
c'est joli mais c'est tout, l'histoire est niaise et sa fin est tirée par les cheveux..
绚丽的画面和空虚的内核对比强烈,从第三章两位欢乐多的小朋友上演反诈宣传起,我就像是这游戏缓慢的交互按键一样看瓦尔被抽陀螺到中盘才看明白开头画面其实是六人组。此时恶心的猜想已经成了确信,通了一堆马桶打到最后,他也不出意料地只拿了个0/0/2的助攻王。那我还能说什么呢?想看好风景完全不必拘泥于本作,快跑啊!
說實話歷經以前PS時代的聖劍傳說我是很期待的,但這代從劇情開頭沒頭沒尾的開始就覺得很怪。沒辦法入戲,沒有投入感,特別又講到獻祭的點,感覺就像未開智且非常古時代的人,個人觀感無法接受。我玩過二三代重製版,特別我又很喜歡瑪娜傳奇這個外傳,再回到這代的時候非常的不適應。先不說戰鬥模式如何,就劇情而言,玩不到1個小時,我直接辦退款......,以上個人看法。
Très agréable JRPG. Je me suis éclaté pendant la trentaine d'heures qu'il m'a fallu pour atteindre la fin de cette belle aventure. Je n'ai quasiment pas fait de quêtes annexes car elles n'étaient pas scénarisées, c'étaient des quêtes plutôt typées mmo ou fedex donc absolument pas intéressantes à accomplir. La direction artistique est sublime, il y a de très beaux panoramas, pas de ralentissements ou bugs à signaler, c'est du tout bon niveau technique. Le scénario est simple mais reste agréable à suivre et chaque personnage a son caractère. Niveau gameplay, c'est assez bourrin dans l'ensemble, on utilise très souvent les mêmes compétences, mais c'est fun et défoulant. En points négatifs, je dirai un manque de variété chez les ennemis, seuls les boss sont intéressants, et parfois un manque de musiques alternatives : c'est souvent les mêmes thèmes. Sinon c'est du tout bon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.