
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
劇情實在太天真,沒有主角魅力,身為角色扮演遊戲,我真的沒什麼代入感。 但撇開劇情不說,每位角色與不同精靈器都有獨特的服裝與必殺技,經費應該花在這方面了,也是唯一能拿上檯面說的點。 總之,10分可以給到 7 分吧
Never played any of the Mana games. Imo the game is very mid. Combat is very shallow - what you have within the first 5-10 hours is pretty much what you will have for the entirety of the game. Customisation is minimal and there are no significant choices to make to develop your characters. The game is very linear in that regard - getting into a new town will give you 1 weapon/armour upgrade. You will unlock a new class. Even classes themselves feel the same. Each character has access to three different weapons depending on their class, and that's about it. Moves, skills, and spells aren't restricted between classes, so you can just pick the one you think looks best. While each class has its own linear "skill tree" for new stats and passives, I found they didn't impact the gameplay all that much. The game is flashy though, and has a cute art style. Even though the combat is shallow, it was flashy enough to keep me going. The spells were getting bigger and the light show was hitting all the right receptors in my caveman brain. What really helped me to get into the game more is figuring out how to recover mana in combat without items. Turns out using and landing hits with Elemental Vessels recover some of your resources lol. I used to be stingy with their usage and didn't even notice for the first one third of the game that they recover mana. The story itself was just ok too. It was super interesting the first few hours, but then it became a massive slog until I got to the later chapters where it picked up the pace and it got interesting again. The main villain was also so generic with their motivations that my eyes nearly fell out of their sockets with the eyerolling I was doing every time he got any screentime. In summary: I always try to err on the side of positivity, after all I spent 50 hours on the game and completed it despite my misgivings. On a good sale, it's a pretty good and flashy game. But for the full £50 price tag? Not worth it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pode comprar tranquilo, diversão garantida pra quem gosta de jrpg
Très Bien!
Great Game
Good game.
Tiene muchos defectos de desarrollo y compatibilidad en PC, pero pese a ellos, el juego me encantó. Me hubiese gustado que sea más largo y tenga más contenido de endgame.
Buen juego de la serie Mana, visualmente hermoso y una musica destacable. una historia sencilla pero interesante y una jugabilidad tirando a facil.
一言难尽啊,剧情和演出严重拖累了人设、怪物设计和建模。
After about four hours with Visions of Mana, I’m honestly having a really good time. The world is beautiful, the music is amazing, and the combat feels smooth and fun so far. It really captures that classic Mana vibe. The story hasn’t done anything super unexpected yet and some side quests already feel a bit repetitive, but overall it’s been a very enjoyable experience and I’m excited to keep playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.4K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 |