
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is the fourth Mana game I've beaten, and my favorite. It has less replay value than Seiken Densetsu 3, which I've completed more than half a dozen times, but for a one and done, it was a great experience. I can see the reviews are mixed, but I don't honestly understand why. I loved the surprisingly mature story, enjoyed the combat, and had no trouble with the main quests. Some of the side missions are a bit tedious, but they're optional and that's par for the course in this genre. I found the characters and art style just absolutely charming. Reviews claiming the combat is too simple are weird to me; when did a Mana game ever have complex combat or upgrade paths? Sadly, apparently more people agree with the critics than me.. The game didn't make enough money, so the studio that made it was shut down almost immediately after it was released. We'll likely not get another like it. If you're interested, I'd advise you to buy the full game and return it if you don't like it. The demo was badly done and doesn't really give you a great sense of what the combat, story, and pacing actually feels like.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 6.8K | 80% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 | |
| $3.4M | 9.5K | 96% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.4K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They wouldn't allow to kill ugly squirrel guy
Buena secuela, jefes balanceados, retos interesantes y no aburre llegar al nvl 99 con los jefes ocultos
great game
休闲难度通关了,这一代和圣剑传说3有很多一样的怪物,而且小怪很多都是换皮,没有本质的提升,这个IP不出新怪一直再啃老,难怪会暴死,剧情也是一言难尽,主角立场不坚定,轻易被人劝导,马上葬送了伴侣,蠢蠢圣人婊,角色都强行洗白,很无语
this is coming from someone who played FF16 and i feel more motivated to play this over FF16. Yes the story is boring like NIno Kuni, graphic are ok that doesn't need a high end rig to play. Comparison FF 16 VOM can't run or the joke you call running can run, have mount restriction in exploration as there is not much but empty areas map is semi open, with treasures and high rank enemies can't skip dialogue or speed up the boring writing can skip or speedup the dialogue enemies are tank, ability spamming and attacks normal enemies, spell with mana restrictions and are just a chore normal level up, damage and ultimates verdict: this game is more FF than FF but don't buy it at full price its not worth wasting your money. it would have sold better and the studio wouldn't have close if it were priced at $40 like E33
성검전설3 리메이크 재미있게 했으면 추천합니다 강화판이네여^^b 최적화도 좋고 정말 재미있네여^^
I really like the art style and the level design had a lot of variation to keep things fresh. The exploration was fun but sadlky a bit unrewarding with finding items you can just buy at the vendor for cheap in treasure chests. They also made you walk through the entire map again to get 5 Ele points (one unlock near the end costs 80 per character class) because they only become available as you unlock new elemental classes. The soundtrack was good throughout the entire game though. Combat was okay, poorly balanced I'd say. some skills are pointless, some classes super weak, some vessels are just incredibly strong others aren't worth a button press almost. Magic was extremly underwhelming outside of a stretch in the final third. Hard mode was frustrating as the AI was entirely incapable of dodging anything or just not dying to complete nonsense nonstop. While you have no issue dodging anything, the HP bloat was just a gigantic slog. Turned it down some tiime after the 8 minute Kraken bossfight because what's the point of just taking longer and constantly having to revive the AI? No fun in that. story was alright, it's a Mana game, it's not gonna be that deep. The side quests were atrocious and I stopped doing them like halfway through. Go there and walk all the way through the level to kill 5 enemies for about as much lucre as 2 groups of enemies give you anyway. What nonsense. Also gavbe up on getting everything on every map, just too much hassle, not enough reward and reward also being mostly useless. Overall, it was a solid game. Still very much inferior to Trials of Mana though which was more fun at every turn.
Decent game, pretty much what i would expect from the series (prefer sword of mana though), for better experience DO NOT play it with english voice over, the VAs did a good job but american accents do not fit the game style at all. The locations are very nicely crafted and combat is fun, just wish it had less of the little annoying side quests (they are optional but i hate leaving quests behind). All in all it was fun.
This game is very middle of the road. The story is fairly simple and some of the subtitles are overly cheesy for no reason. The game attempts to take itself seriously and there is a few moments where the severity of what's going on increases, but that is quickly cut down by the MC seemingly forgetting what happens and going back to his happy cheery self. Gameplay wise, there's enough there for you to remain engaged, and the magical girl transformations when you switch jobs is entertaining. Combat is simple but engaging enough to keep me coming back for more. The quest system in this game is... not great, there's nothing but fetch quests or kill X quests and the rewards are not exp, just money or items. Outside of a few stellar items you can get, its not worth it and the grind to get those items when compared to the difficulty of the game makes it not worth doing the quests to get them. The quest system is the worst part of this game. If there was a way to streamline this, it would be definitely a 8/10 but as it sits now, I cannot give this game more than a 7/10 overall. Took me roughly 47 hours to beat the main story, so you do get a sizable game for your money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.