
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love the mana series, or are a RPG fanatic, then this needs to be on your list to play!
Ok this is a great game so far, but I literally can't get past the giant turtle fight because any controller I use just shuts off. I'm running through Proton on Linux, I've tried playstation and xbox and my regular steam controllers, and every single time that fight starts, my controller disconnects and the keyboard doesn't work, and I can't control my party, so I end up getting killed. It works flawlessly other than that one fight, which I suspect is a bug, that probably doesn't effect 90% of players, but I literally can't play the game past this point because of it, and no workaround I've tried has helped. This is a great game, but somehow they broke it on Linux.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 6.8K | 80% | $19.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 9.8K | 95% | $14.99 | |
| $3.4M | 9.5K | 96% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.6K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 316 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲內容比較少 主線也挺短的... 建議折扣入手 遊戲也沒有評價那麼不堪..(利申:非聖劍粉 所以其實故事背景世界觀,劇情沒有與其他代比較的心態 除了各種盲目獻身,遊戲整體是不錯的 嗯..最綁手綁腳的是職業系統,精靈器 綁武器綁技能,要等到二周目可以解放基礎職業強化才比較好.. 但就沒有了職業外觀的特性了...很可惜
Visions of Mana – gra, która przypomni ci, że świat jest piękny, nawet jeśli twoje życie nie jest Visions of Mana to ten typ gry, który odpala się „na chwilę”, a kończy trzy godziny później z pytaniem: „Dlaczego drzewa w prawdziwym życiu nie są takie ładne?”. Serio, grafika jest tak pastelowa, że momentami miałem wrażenie, że gram w akwarelowy sen kogoś, kto na śniadanie je tęczę. Fabuła? Klasyczna jak mikrofala w akademiku. Bohater, magia, przeznaczenie, ratowanie świata — ale podane w tak uroczej formie, że ciężko narzekać. To trochę jak oglądanie starego, komfortowego anime: niby wiesz, co się wydarzy, ale i tak siedzisz, bo jest sympatycznie, kolorowo i nikt nie krzyczy, że masz dorosnąć. System walki to największe pozytywne zaskoczenie. Wygląda trochę jak ktoś wziął starą „Manę”, wrzucił ją do shakera z odrobiną nowoczesnych RPG-ów i potrząsnął tak mocno, że wyszedł dynamiczny, lekko chaotyczny, ale bardzo satysfakcjonujący koktajl. Uniki, specjalne ataki, zmiana postaci… wszystko działa i wygląda efektownie. Czasem tylko zastanawiasz się, czy wróg wie, co robi — szczególnie gdy stoi w miejscu i patrzy, jak odpalasz mu w twarz superatak godny sylwestrowej pirotechniki. Postacie są tak sympatyczne, że po godzinie gry masz ochotę zaprosić całą drużynę na ognisko i zapytać, jak im mijają dni. Dialogi są lekkie, przyjazne i wystarczająco zabawne, by nie przytłaczać typową „JRPG-ową ekspozycją, która trwa 27 minut”. Muzyka... o mój Boże. Gdybym dostał złotówkę za każdą piękną melodię, jaką usłyszałem, to miałbym już przynajmniej zniżkę na kebaba. Kompozytorzy poszli tu na całość — jest nostalgicznie, epicko i tak ładnie, że na chwilę zapomniałem, że mam zaległe rachunki. Oczywiście gra ma też wady. Czasem czułem, że eksploruję bardziej tunel niż świat. Zadania poboczne bywają tak klasyczne, że pewnie pamiętają PlayStation 2. A doczytywanie tekstur potrafi wjechać tak nagle, jak spóźniony student na wykład. Ale mimo tych potknięć Visions of Mana to gra, która poprawia humor lepiej niż mem z psem w okularach. Jest ładna, ciepła, relaksująca i nie udaje „gritty realistycznego RPG dla dorosłych”. To jest Mana — urocza, magiczna i trochę niepraktyczna, jak parasol w kształcie kota. Ocena: 8/10 – gra, którą odpalisz na chwilę, a skończysz z uśmiechem i zastanawianiem się, jak bardzo można polubić pastelowe lasy.
生命,以及思念,也许同样能够跨越漫长的时间,最终抵达某个人那里~~~
I'm a big fan of the Mana series . Visions of Mana Story and game play was amazing . One of the best ones so far .
nice
Visions of Mana é, sem dúvida, uma obra-prima que honra com maestria o legado da franquia Mana. Desde os primeiros minutos de gameplay, fica evidente que este título foi feito com carinho, respeito e uma profunda compreensão do que torna a série tão especial para os fãs ao longo das décadas. É uma carta de amor à nostalgia, mas com os pés fincados no presente e os olhos voltados para o futuro. Os elementos clássicos da série estão todos presentes, mas agora enriquecidos, refinados e elevados a um novo patamar. O combate está mais fluido do que nunca, combinando a ação dinâmica que conhecemos com mecânicas modernas de RPG que ampliam a profundidade estratégica sem perder a acessibilidade característica da franquia. É um equilíbrio perfeito entre tradição e inovação. A trilha sonora é simplesmente encantadora. Cada melodia carrega consigo uma aura mágica, remetendo diretamente às raízes da série e, ao mesmo tempo, oferecendo composições inéditas que já se tornam instantaneamente memoráveis. A música em Visions of Mana não é apenas um pano de fundo: ela é uma protagonista emocional da experiência. Os visuais são deslumbrantes. Com um estilo artístico que mistura o conto de fadas com o toque moderno da atual geração de consoles, o mundo de Visions of Mana é vibrante, colorido e cheio de vida. Cada cenário é meticulosamente desenhado, transmitindo a sensação de um mundo encantado e vasto, pronto para ser explorado. Os personagens são carismáticos e cativantes. Há um cuidado evidente na construção de suas personalidades, motivações e relacionamentos. A dublagem e as expressões faciais acrescentam uma camada extra de empatia, tornando a jornada ainda mais envolvente. É fácil se apegar aos protagonistas e se emocionar com suas histórias. Narrativamente, o jogo mantém o espírito clássico da série Mana, mas com uma abordagem mais madura e envolvente. Há temas profundos sendo explorados com sensibilidade, sem perder a leveza e o encanto que são marcas registradas da franquia. Além disso, a interface, os menus e os sistemas de progressão foram todos repensados de forma intuitiva e moderna. O resultado é uma experiência suave e prazerosa, que respeita o tempo e o estilo de jogo do jogador, seja ele um veterano da série ou um novato descobrindo esse universo mágico pela primeira vez. O fator nostalgia é tratado com extrema elegância. Visions of Mana não depende apenas do passado, mas o reverencia com inteligência. Ele recupera memórias queridas dos jogos anteriores e as utiliza como alicerce para construir algo novo e ainda mais impressionante. É como reencontrar um velho amigo, agora mais maduro, mas com o mesmo coração caloroso de antes. Em resumo, Visions of Mana não é apenas um retorno triunfal, é um renascimento glorioso da franquia. É uma experiência completa, mágica, envolvente e inesquecível. Um jogo que respeita o passado, brilha no presente e certamente moldará o futuro da série. É, sem dúvida, um dos grandes lançamentos do ano — e um presente inestimável para os fãs de longa data. Parabéns à equipe por essa joia rara do mundo dos games!
評分-5.5(+1)/10 劇情-2/5 劇情世界觀上每四年會甄選出8位神子(每個屬性各一位)到瑪娜之樹獻出靈魂,而且假如不獻出所選定的神子還會有災厄降臨村子,後續劇情中也會說明為什麼會有這樣子的設定,以世界觀來說算是相當好發揮,只是角色在劇情裡的表現異於常人讓人難以共情,例如一開始女主獲選神子時,男女主一整個就是中了彩票頭彩的表情讓人非常錯愕,當下心裡只有滿滿的吐槽,大哥你女朋友要去送死你高興個什麼勁,雖然故事中也說明獲選為神子是很榮譽的一件事,但榮譽跟怕死是兩回事啊....中途很多劇情也是編排的很怪,前期序章鋪墊的反派拔出聖劍後莫名其妙就噶了,然後又冒出了跟故事前期敘述毫無相關的最終BOSS,最後旅途的過程中還幫最終BOSS洗白,以及最後結局除了主角外其他夥伴完全失蹤等等,可惜了這麼好發揮的世界觀,支線方面跟角色有關的支線大概佔3/1,其他的支線基本上都是一些沒什麼劇情刻劃的跑腿跟打怪任務,這點也是相當的可惜。 遊戲性3.5/5 遊戲系統分為戰鬥及能力養成這兩塊,戰鬥方面打擊感算是普普,戰鬥中技能環能設定8個技能,但是使用技能環時會出現遊戲暫停,個人覺得會讓戰鬥的緊張感大減這點見仁見智,不想有中斷感的話,另一個技能熱鍵,可以放入四個,使用起來遊戲不會中斷,但有些偏少,畢竟後期技能會越來越多,除此之外整體還算不錯,能力養成這塊有點類似FF5的職業系統,當精靈器練到最高時可以在初級職業中設定已經習得的被動技能跟精靈器技能、武器,所以最強的職業就是可以自己選擇被動職業跟精靈器、武器的初級職業,習得的主動技能則是不限定職業,比較麻煩的是精靈器各個屬性同時只能裝在其中一個角色上,此外最後一排的被動技能要破關後才能用熊蜜換取解鎖道具這點設定的也非常的差,畢竟當初在點的時候根本不會想到要等到破關後才會取得就先點了,結果破關才拿到那些強力的被動技能,真的挺傻眼的。 ※個人額外加分項:遊戲本身有中文化+1分
It is very buggy and tends to crash regularly. You need a high tolerance level to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.