
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Secret of mana is in my top 3 games of all time, so I have a heavy nostalgia bias towards the mana series. Nevertheless, here's what VoM has to offer in my humble opinion : - A simple story. Not particularly good, but the Mana series has not been known for elaborate scenarios. It works. - Very good music. It fits every scene, it's beautifully arranged, it does not overstay its welcome. - A gameplay that is..... strange. Some most excellent ideas (the seed system allowing you to customize your jobs, having a job system in the first place, ...), some very very strange ideas (locking the last tier of job upgrades BEHIND the end of the game, the bullet spongyness of some bosses...) and some mid tier ideas (the AI being incapable of dodging some of the attacks, forcing you to spam heals/rezs or finish the boss yourself, the side quests that are ALL OVER the place multiplying the travel time (thank god for quick travel) and are really uninspired, the "puzzles" that are anything but...) - The exploration is... Spoiled by the mini map. They should have left the treasure chests and other points of interests completely hidden. Having everything on the map from the get go turns the exploration into a groceery list. Meh. - A gorgeous fantastic artistic direction. No really. This is a love letter to SoM : the world of mana has never been rendered like this, enemies and bosses are huge winkwinknudgenudge to long time fans. Some levels especially are amazing (the dark tower comes to mind among others). While the characters themselves have a bit of a strange posture at all times (the arms always being held at an angle from the body), the outfits are nice (Hellooooo Water Palumena), the decors are gorgeous. - Played in Japanese VO, more than fine voice acting. The translations are... iffy. My japanese is iffy, but even I noticed some liberties taken with the original text. Stay to the script, please ! Overall, a nice game. Not great, not bad. B+ tier, I'm glad to have done it. Now let me fire up Secret of Mana original version, I need a new run.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
das Spiel hat mich wirklich gefesselt. Man findet so viele Elemente aus Secret of Mana wieder. Das Spiel macht echt Spaß.
Im having a blast at 18 hours and ive only unlocked the second tier of traits, i get what people say that combat is straight forward/bland but i assume they are playing on story mode or something. Im on hard mode and it feels just right, i do have to use commands on the party members and set their strategy settings to do what i want them to do. There is enough to make it fun, for example, one party member is physical damage, one focused on magical and my thing is buffs/debuffs and she has some healing but i take care of that with items mostly.
Schöne Story, gutes Gameplay. Ein mitreisendes Erlebnis :D
I'm about 30 hours in and getting close to the end, I've been playing it in offline mode sometimes which doesn't count the time. It's better than Trials of Mana was, has a much larger and less linear world, more distinct characters and voice acting, even fairy looks a lot better, actually the entire game looks amazing. The combat feels slow before you get all 8 elements and all 5 playable characters, you can switch between them all as you like, changing their looks, weapons and play-style. Some characters are annoying unless you're controlling them, like Julei with the hammer weapon constantly knocking enemies out of my attack range, but he's my fav character to play as. I also took a while to learn that you've got an elemental vessel quick-tap ability AND an elemental break meter that fills up and you can press and hold the same quick-tap button to do some crazy stuff in battle, like turning the entire battlefield into a giant dome of water. You also have class-specific passives, spells and another meter that fills up as you fight for a class-unique cinematic attack. Once you have all that; the fights get very busy very fast. On the downside the game likes to stop a lot and have drawn out dialogue cut-scenes, ends up making the game feel slower than it needed to be, I know the character designs look nice but that dialogue could have happened along-side gameplay. The DLC packs seem unnecessary, as the game already has really good outfits and music. The Denuvo anti-tamper straight up sucks, why treat customers like thieves?! Ended up being a pretty good game overall though.
8/10
great game
Its a classic, old school rpg style with modern systems and QoL adjustments!
Playtime: ~40 hours. Level: 70+ Rating: 6-7/10 This game is a fairy tale. Don’t expect a deep or perfectly logical plot. However, it offers likable characters, charming visuals, and some philosophical and dramatic moments throughout the story. It’s not groundbreaking, but it works. Positives: Story & Characters: Simple but enjoyable fairy-tale vibes. Visuals: Beautiful and vibrant. Nostalgia: If you’re a fan of the Mana series, it’s a decent trip down memory lane. Negatives: Combat Balance: The game’s balance is all over the place. Early on, the challenge feels meh, but as you unlock classes and experiment with builds, the imbalance becomes glaring. Some characters and classes (like Morley) completely trivialize the game. Bosses go down in seconds, and you miss their move sets. Like dev team spent on them tons of hours and you cannot really apriciate it because they are dying too fast (even on Hard). Others (mage builds for example) feel weak and underwhelming, with slow skill animations and underpowered damage. This leads to many skills and classes feeling outright useless, while a few overpowered ones dominate. Endgame Mechanics: While the endgame opens up with the ability to mix and match skills, passives, weapons, and elemental artifacts, it can feel chaotic without clear restrictions or meaningful class distinctions. But it's better than when only couple of classes works. It provides 6 additional bosses. 4 of them are copies. 1 is unique (kinda nice encounter). And 1 is superboss. You should grind to beat it. Final Thoughts: This isn’t a disappointment like Final Fantasy XVI (which starts really strong, but fell down because of budget and rushed development), because Visions of Mana doesn’t aim for AAA grandeur. Instead, it stays true to its fairy-tale roots, delivering a charming, if inconsistent, experience. With a bit more effort on balancing, it could have been much better. That said, it’s worth trying, especially for fans of the Mana series. Just don’t expect a masterpiece!
[h1] Sensiz hayatın [b] MANA [/b] sı yok Hinna [/h1] Square Enix'in mana serisindeki son oyunu. Sıra tabanlı Final Fantasy'lerin aksine Mana serisinde gerçek zamanlı savaş sistemi var. Hikaye olarak eski Final Fantasy oyunlarını oldukça anımsatıyor. [h2] Hikayesi: [/h2] Mana ağacı denen (Yggdrasil gibi) bütün dünyaya mana ve hayat sağlayan bir ağaç var ve Mana tanrıçası burada yaşıyor. Dünyanın dört bir yanından köyler her 4 yılda bir o köyün elemental ruhu tarafından seçilen bir kişiyi, mana ağacına gönderiyor. Bu kişiler mana gardiyanı önderliğinde mana ağacına gidip kendi ruhlarını feda ederek ağacı besliyorlar ve dünya böylelikle varolmaya devam ediyor. Ana karakterimiz Val, ateş köyünden Mana gardiyanı seçiliyor, sevdiği kız da kurban olarak seçilince birlikte mana ağacın yolunu tutuyorlar. Hikayesi klasik bir Final Fantasy hikayesi, hiç bir farkı yok. Her zamanki gibi o masalsı tınısını koruyor. Ama bazı noktalarda da mantık sınırlarını zorluyor. [h2] Oynanış: [/h2] Keşfetmesi ve challenge ları ile eğlenceli açık dünyanın yanı sıra, savaş da gerçek zamanlı. Mana serisinde savaş hep gerçek zamanlı olmuş ama Square Enix bu serilerde hep bir tık eksik kalmış eğlence faktöründe. Sıra tabanlı yapılsa eminim daha zevkli olurdu. Ama Boss savaşları hep eğlenceli, oyunun en zevkli kısımları diyebilirim. [h2] Grafikler: [/h2] Masalsı diyarları 3D olarak resmetmeyi çok iyi becermişler. Her gördüğünüz manzarada şaşıp kalıyorsunuz, nefesiniz kesiliyor. [h3] Artıları: [/h3] + Dünyası fantastik, harita dizaynları sürreal ve masallardan çıkma gibi sizi etkiliyor. + Boss savaşları sürükleyici [h3] Eksileri: [/h3] - Gerçek zamanlı savaş eksik hissettiriyor, sıra tabanlı olması daha iyi olurdu. - Açık dünyası etkileyici ama ne zaman harita sınırındaki görünmez bariyerlere çarpıyorsunuz, o zaman büyü bozuluyor. - Bir Final Fantasy oynamış biri hikayenin gidişatını hikayenin kilit noktalarına kadar çok kolay tahmin edebilir. Hep aynı hikayeyi oynamak bir yerden sonra sıkıyor. - İlk üç chapter oyun sıkıcı gelebilir, Chapter 4 ten sonra oyun açılıyor ve daha eğlenceli hale gelmeye başlıyor. - Karakter tasarımları minyatürize tasarlanmış, kim yetişkin kim ergen kim genç kim yaşlı pek anlaşılmıyor. [h3] Sonuç: [/h3] Sıra tabansız final fantasy oyunu. Hikayesi, dünyası iyi ama aksiyonu sıkıcı gelebilir. [h3][u][b] Puan: 7.0 [/b][/u][/h3]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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