
In Viscera Cleanup Detail, you step into the boots of a space-station janitor tasked with cleaning up after various horrific sci-fi horror events. Instead of machineguns and plasma-rifles, your tools are a mop and bucket. That hero left a mess, and it's up to you to deal with the aftermath.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game overall, its fun and relaxing and if you need it to be its a good time killer.
If you're autistic and love tedious tasks, this game is for you I play Santa's Rampage almost every christmas
Tedious. Not relaxing like other cleanup games. Genuinely tries to ragebait you constantly.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 13.6K | 81% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $10.3M | 14.5K | 80% | $29.99 | |
| $10.3M | 20.9K | 98% | $24.99 | |
| $10.4M | 17.7K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $526.6K | 5.9K | 92% | $2.49 | |
| $859.8K | 1.7K | 94% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $795.1K | 906 | 49% | $24.99 | |
| $238K | 1.8K | 69% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't usually enjoy clean up games, but this was a gift so i gave it a try. I didn't really enjoy it the first time I played, but I tried again on stream today. I was having fun, it was a good background game while I talked to people I was making slow but good progress and I was proud of my work. There were a few spots out of bounds I couldn't reach, but I had cleaned up all the blood and destroyed all of the objects. It was spotless. I even double checked with the sniffer. But when I completed the mission i got a 70% I'm a blacksmith and earlier today my thumb slipped into the metal grinder and I got a small injury on my thumb, getting a 70% on a mission I spent nearly 4 hours on hurt me more than that injury did. I'm genuinely not sure what I could have done better. I love the premise and the twist on the clean up formula, I could see this being a good game for someone who likes this genre, but getting 70% after nearly 4 hours on a level that I tried my hardest sucked. I can't see myself returning to this game anytime soon.
yippie toll
처음엔 개재밌음 근데 할수록 머리가 아프고 멀미가 오는 느낌? 사람마다 차이는 있겠지만 나는 오래 못하겠음
крофь
Viscera Cleanup Detail is somehow one of the most relaxing games I’ve played despite the fact that I’m usually cleaning blood, organs, severed limbs, bullet holes, and whatever other workplace catastrophe happened five minutes before I clocked in. I really like this game. The actual cleaning can be EXTREMELY satisfying. There’s something weirdly calming about walking into an absolutely destroyed room and slowly getting everything spotless. Once you start making progress and the environment begins looking normal again, it scratches that part of my brain that wants EVERYTHING CLEAN. Until you find another blood spot. Or knock over a bucket. Or discover another ♥♥♥♥♥♥♥ BULLET HOLE. Then suddenly the relaxing cleaning simulator becomes a personal attack. The physics are simultaneously one of the best and worst parts of the game. They’re hilarious and create some amazing moments, especially with friends, but they can also completely undo something you just spent several minutes fixing. Nothing builds character quite like accidentally creating a second crime scene while cleaning the first one. Buckets in particular are both genius and evil. You need them, they’re mechanically interesting, and watching someone accidentally kick one over is hilarious. Unless it’s your bucket. Then that person must answer for their crimes. Multiplayer is easily one of my favorite parts. I mostly play this with friends, and surprisingly, we actually WORK TOGETHER. Everybody is genuinely trying to get the map clean and be productive. We’re just also constantly joking around while doing it. So one minute we’re efficiently dividing up jobs and cleaning an entire facility like trained professionals, and the next somebody has caused an OSHA violation next to a pile of human remains. That’s Viscera Cleanup Detail. I also love the environmental storytelling WAY more than I expected to. I don’t just clean the maps. I actually like looking around, reading notes, examining bodies and objects, and trying to figure out what happened before we arrived. Every level basically drops you into the aftermath of somebody else’s action/horror/sci-fi game and goes: “Hero saved the world. Congratulations. Now clean this ♥♥♥♥ up.” There’s something hilarious about reconstructing this massive disaster while simultaneously throwing all of the evidence into an incinerator. Speaking of which: I love the incinerator. Body part? Fire. Trash? Fire. Something I don’t want to deal with anymore? Fire. The maps themselves are great too. They’re memorable, varied, and often tell their own little story through the destruction left behind. The game’s dark humor works perfectly with the premise, especially all the corporate nonsense surrounding your performance evaluation. There’s something deeply funny about surviving hours of cleaning an alien massacre only for some corporation to essentially go, “You missed a blood stain. Poor performance.” And yes, I actually care about getting a good evaluation. To a point. I’ll clean everything I can find and genuinely try to leave the place spotless, but eventually there comes a moment where I’ve searched the entire map three times looking for one microscopic piece of blood and I have to accept that the company can go ♥♥♥♥ itself. The game’s biggest weakness is that the satisfaction can sometimes become genuine tedium. Huge areas, constantly replacing buckets, transporting trash and body parts, physics ruining your work, tiny stains hiding somewhere… And once again: THE BULLET HOLES. But even when it frustrates me, I keep coming back because the fundamental idea works ridiculously well. It’s relaxing. It’s funny. It’s satisfying. It’s environmental storytelling. It’s perfectionism. It’s co-op chaos. It’s somehow a detective game where your final objective is to destroy all the evidence. Viscera Cleanup Detail took the least glamorous part of basically every violent video game ever made and somehow turned it into something I genuinely enjoy doing with friends. 9/10 Please stop putting bullet holes in the walls.
I LIKE THE GAME, BUT FOR GOD'S SAKE MAKE VULCAN AND HOH FREE SO I CAN PLAY GOOD WORKSHOP MAPS
+ A fun game solo or co-op where you clean up blood & corpses
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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