
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $201K — a different platform, not this one.
The most extensive Funfair Ride Simulation ever! Virtual Rides III is here! Set foot in an even bigger, more colorful, and more impressive fairground than ever before! Let your imagination be your guide! Design, control, and ride more than 15 unique attractions! You are the carnival barker! Grab a microphone and fire up your guests with your own calls! The atmospheric lighting doesn't really come into effect until sunset – but that's no problem! Simply change the time and even the weather! Take your place in the control booth and use the 3D panel to control the ride just as you like! There are more than 15 attractions available! Start them up and give your guests the ride of their lives! Now it's your turn! Climb in, buckle up, hold on tight – and ride your fairground ride! Need a bigger kick? Then grab you HTC Vive or Oculus Rift for an even more realistic nerve-tingling wild ride! Virtual Rides III turns you into a showman! Whether you change the color of the components, the components themselves, or the decoration – it's all in your hands! Use lighting, effect equipment, fog machines, and stroboscopes to perfectly stage your fairground attractions! Give your visitors a ride they'll never forget! When night falls, the lighting system immerses the funfair in a very special light! From laser shows to color changes – everything is possible! 12 acres of fairground full of breathtaking attractions and more than 100 stands whose offerings will make your mouth water. Enjoy your visit to the funfair and encounter huge crowds that react to their environment.
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $6.49−74% | 5ratings | 72% | — | not modelled |
| $6.24−75% | 1Kreviews | 88% | — | $201K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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