
A single player RPG adventure
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Violet Kingdom is a legitimately good RPG Maker game. The combat in it is both surprisingly fun and relatively well balanced (outside the extremely early game, where fights can be a bit of a slog due to the very large number of enemies in some of the early fights, the lack of AoE, and the fact that you mostly get good gear by fighting the fancy goblins for a bit of time). Despite the large number of party members, almost all of them feel unique in combat and are relatively balanced. Some of them are not as good at certain points, such as Beau seeming to have less late-game options, but I never felt a character was useless, and even Beau was handy in my party for the final boss, just probably not the best choice (and admittedly, I built Beau in a kind of ridiculous way, so some of that one might be my fault). I will say that the game is not without flaws, but they are pretty minor, all in all. I only ever found a single even slightly meaningful bug, which is extremely impressive given the game's scope. Not all of the maps are that great (I liked some, but there are visible tile mistakes with like two-tile-wide bookshelves only having one of the two used in others). The story I actually enjoyed more than I initially expected going in, but (possibly due to the wide set of party members) some of the characters ended up extremely forgettable. The one downside is that the, although the story tells you where to go next consistently, if you don't remember where to go, there is often very little direction. Thankfully, it seems the forums will answer any questions consistently if you ever forget, and the game is both consistent about telling you where to go and clear about it without breaking the flow of things. Additionally, the game does have some spelling issues, but I did not find them so bad as to diminish my experience, and they never made anything even slightly difficult to understand for me. The game's length is also quite impressive. It took me 27 hours to take my run through, and although I did most of the side quests, I did not try to do all of them, and I also didn't end up leveling up characters extra or grinding much (I had to grind a small amount for the final boss, but the game gives extremely good grinding gear by that point, so it didn't take long when I could get a character to ~1500% experience per battle). Given that this was made by a single developer, that's a remarkable amount of time. Throw into that the amount of gear options, some of the skills, and the two large "world map" style areas with a nice set of hidden things to look at and find, and it's a game that was so much bigger than I expected going into it. Altogether, I will say that Violet Kingdom was quite a good game and I enjoyed playing it quite a bit. I would recommend it to anyone looking for a solid JRPG, especially if one enjoys solid combat.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 25 reviews with recorded playtime.
viens de finir ce super jeux sans aucun bug je le refait une 2 eme fois avec des nouveau perso pour voir bravo un tres bon jeux comme tous les autres de vous
If you are a fan of jrpg, dont miss out on this one. As usual, Shane (the dev) created a really good game. Good story, tons of characters and awesome customization. I dont know why there's no crafting in this one but it doesnt matter, still a great game.
This review is intended for people that have never played a Wolfs Moon game before (Wolfs Moon Studios is the developer). If you like RPG games with lots of turn-based battles, this is a great game for you. This developer makes games for people that enjoy thoughtful strategic battles. There is a story too and some NPCs are quite humorous (especially if you enjoy sarcastic humor). But this game is mainly aimed at folks that enjoy grinding up levels through exploring and battles. My play time was 40 hours which is quite a good value for the money. Please note, Wolfs Moon is an Indie studio, so don’t buy this expecting something as polished as a large JRPG studio. Keep your expectations in check and you’ll have a great time playing this.
I am the proud owner of all games from this developer, so I immediately bought this one as soon as it came out. It did not disappoint either. This game features a wonderful story, interesting characters and beautiful new maps. Although there is no weapon and potion crafting, the rewards after killing monsters are great so it makes up for it. Anyway, this is another great game from this studio, which I recommend to all fans of RPG games.
will give the full review as soon as i finish this game but great work shane keep it up love all your games Fun games with a good story line would highly recommend this game and all the games shane had created. Replay the game all over again got to kill the final boss in my level 70 with caster dotting the boss
Fan-freaking-tastic game. If you are a sucker for good stories, great character development, and grinding, this is the game for you. Not to mention the loot! Shane does it again with another epic RPG that is a full 40+ hours of excellent gameplay. More for me because I'm a machochist and got everyone to level 100. (Let those Abyss demons try to escape now...) For the lovers of jrpg, this game is the classical turn based battling. And you do get interesting monster hordes to fight and the drops from these monsters generally outclass a lot of the typical weapons found in the stores. It's worth it to grind. But Shane makes grinding a little less painful when you farm for exp items that can help make getting your characters to the right level to one shot mobs...I mean get your characters to a level that makes battles enjoyable. (I'm also a bit of a sadist, what can I say?) But it's not to say the battles are easy. In the beginning, I wandered into the forest with just level 1-2 charactes and got my ass handed to me by goblins of all things. You learn, strategize, and come back with a vengeance. I did enjoy the graphics and the storyline. In Rpgs, I really try to look for the games that shine when it comes to character plots and development. This game does not disappoint. My only one small critique in that area is that with so many characters, I felt a few didn't get enough time to shine. (You get 12 playable characters, choose your final part wisely.) But I loved how when you talk to npcs later in the game, you get different dialogue and maybe a few goodies that are in your best interest to collect. My only other small wish is that I wished the charactes would learn more spells beyond level 50. Or that more characters got an ultimate spell of sorts. That was more present in Shane's other games, but again, I'm a grinder at heart, so take what I say with a grain of salt. But these are little things that I'm nitpicking in what I consider a masterclass of jrpg. I hope you keep making games Shane, they're gems in our lack of attention society today.
Another amazing game from this developer. Keep up the great work!
Another banger from Wolf's Moon Studios! Having played all the games since the first (Ashes of the Night) this is another solid entry. I particularly like the stat allocation system coming back into play like Wormskull. I highly recommend this entry.
A return to the classics. i bought this game because it reminded me of games I used to play. I wanted those nostalgic feelings and Violet Kingdom has not let me down. I haven't completed the game yet, but so far the story is engaging, I love the feeling of exploring and progression. I look forward to continuing my adventure in the next gaming session.
Players by region
Where this game's players are, estimated from review languages.
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