
Uncover the magic of Indian mythology, unique power-ups, and an enchanting soundtrack in this electrifying space showdown. Toaplan's vertical co-op shooter Vimana debuts on PC, offering accessible, action-packed gameplay and modern enhancements!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 19reviews | 95% | — | $3.3K |
| $7.99 | 6ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Reviews
Really Fun Plays well on Steam Deck
This is generally considered one of Toaplan's weaker games, but frankly, I enjoy it more than Truxton. For starters, you have overlapping waves of enemies, and many of the single wave patterns are super fast, so you're always moving and prioritizing targets. It has maybe the best bomb in any shmup ever. And unlike Truxton and its many clones, you don't have to pick up 80 powerups to raise your shot level. It's probably too easy with 30hz autofire and the spread shot is almost entirely useless, but it's still a fun game and triggers my happy shmup neurons most of the time. I'd probably put it in the A-tier, it's not S-tier perfection like the Shark games or Twin Cobra or Out Zone or Slap Fight or V-V or Batsugun, but it's better than much of Toaplan's catalog and the massive glut of arcade shmups from the era in general. I have more fun with it than the Truxton games, Fixeight, Dogyuun, etc. Port-wise, it's pretty barebones like all of these Bitwave Toaplan ports, and I'm not sure if the audio emulation is the best, but I appreciate that it feels like there's essentially no input lag and it offers easy access to the different versions and dipswitch settings, plus easy to use training tools like rewind/fast forward/save states/etc. It's totally worth the pittance that they're asking for it on Steam.
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Languages: English
After many years this game is published in the home market. The game feels like a toaplan failed attempt , but is still interesting. It is a good entry point of toaplan library for begginers in the genre as it is the easiest shmup from them. The sound is great, the presentation is good but lacks the artistic vision and creativity of outzone, or doggyun. The main problem with the game is that lacks the chaotic nature of other toaplan titles. Here there is not a big variety of enemyes ship behaviors, the enemy density is lower than other toaplan. sometimes after you kill a enemy wave ou have moments that your ship will have to wait for a new wave. Once you fully power-up you will kill most of the enemyes on early levels before they shoot to you. The bullet patterns are not that interesting (except the guided ones) as normal enemyes snipe you with few bullets that have precision but lack speed to make things exciting as early toaplan (twin tiger for instance). Later stages become more interesting, but you will have to memorize the stage as the stronger enemyes will shoot you a curtain of bullets at close range that you will have more trouble evading not because of their speed, but because of the speed of your ship. therefore you have to predict their moves in advance. You have a button to fire and other for smart bomb. The bomb is different and original as it is a set of homing balls that will attack the the nearby enemyes on screen. It does not clean the screen of bullets, and therefore you will have to think in advance when to use it. The shoot has 2 variations: a normal shoot, and if you hold the button for a seconds you will fire a spread shoot that will cover most of the screen. Still i had fun, and in spite of not being so good as other topalan games , it is still a toaplan game and it is much better than most of the shmups of that era. I recommend unless you are a expert shmup gamer because of the challenge. Now about the port. As usual bitwave did a great job. They have perfect quality in all departments except sound emulation and tey give you plenty of assist options (size of hitbox, autofire,etc).
It's fun, it works. Emulation-wise it's a functioning product. Recommended! Vimana itself is certainly one of the easier Toaplan titles. Not the best, but to get used to Toaplan shmup tropes, this is an ideal game.
suffers heavily from gradius syndrome, although you can just cheese it with bombs since there is no checkpoint system get it on sale, its always worth checking out old stuff just for the novelty of it
O muito bom, maravilhoso mas se usa retrocesso buga a musica.
Thank you, Vimana, for giving me the One Credit Clear No Assist achievement, on my first playthrough where I most certainly did not beat the game on one credit. I rate it a SHMUP outta 10
Good game...
Who makes the best ShootEmUps? Toaplan -> Cave
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| $3.3K | 70 | 46% | $1.99 | |
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| $3.3K | 103 | 50% | $1.99 | |
| $3.3K | 107 | 90% | $1.99 | |
| $3.3K | 108 | 73% | $1.99 | |
| $3.3K | 69 | 81% | $1.99 |