
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6/day in the week to Sep 12 → 13.17/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−70% | 13.2Kreviews | 94% | — | $1.3M |
| $24.99 | 8.2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad, but hard to recommend. It's clever and interesting, but unbelievably easy. The puzzle design barely evolves, and you'll often find yourself solving the exact same puzzle over and over again with only superficial tweaks. The voice acting and writing are quite bad as well. I got it as part of a bundle. I would not recommend purchasing it on its own.
Such an amazing game. Brilliant concept and well executed. [spoiler]The ending was a bit bittersweet :c[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Arabic, Spanish - Latin America +1 more
| $24.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $24.99 | 38ratings | 86% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Потрясающая, незатейливая, по своему красивая и весьма оригинальная головоломка! Одна из тех игр, которые оставляют приятное послевкусие из-за своей механики. Вам дают уровень, где вы при помощи фотографий можете дополнять или менять пространство вокруг себя, создавая мосты, беря кусок из одного места и добавляя его туда где прежде не было прохода. Проходя первые уровни, понял что решение уровней есть абсолютно разное, от простых как прямой коридор, до сложных и замороченных на которые только может позволить Ваш разум. Лёгкое повествование и направление CAiT не оставит равнодушным игрока. Интересные достижения! Думаю многим любящим простые но оригинальные головоломки стоит хоть немного потрогать эту игру!
На Steam Deck хорошо. Конечно на высоких настройках есть просадки местами, но это не критично. Спасибо Норд за подарок! [h3]Об игре[/h3] Игра проходит в симуляции. Главные герои живут на Марсе походу, либо просто в мире где проблемы с климатом и в общем плохо короче. Вы ищете специальное устройство внутри симуляции где его как раз разрабатывали группа людей, пробираясь через архивы и воспоминания наполненные пазлами с фотографиями и т.д Головоломки распологаются в эдаких лиминальных пространствах в этой симуляции. Представляют из себя взаимодействие с окружением для получения доступа к телепорту для перехода на следующий уровень. Тут вам и снимки меняющие окружение, и фотоаппарат для деланья этих снимков, и разные условия работы портала и так далее, а головоломки на уровнях так же разбавляются случайными прикольными фотографиями не нужными для прохождения но дающими минутку отдохнуть и позабавиться. Игра не очень сложная, кроме последнего уровня на время и парочки необязательных. Играть было интересно, игра не долгая, примерно 5 часов. Визуальный стиль красивый, некоторые визуальные приёмы в игре прям удивили и даже рассмешили. Музыка неплохая, но особо запоминающихся композиций нет. Докопаться не до чего, может только сюжет местами не ясный, но это уже субъективно. [h3]Итог[/h3] Прекрасно. Очень хорошая головоломка средней сложности, довольно запоминающаяся своим стилем, играть было приятно и интересно. Любителям головоломок должно зайти.
its a cool idea, but oh boy is it boring, most puzzles are just walking around to look at something then taking a picture and looking at that thing. The story is all dialog and not very compelling or well written. The whole being in a simulation part was kind of cool but they did nothing with it.
This is one of the most original games I've played. The main mechanic was absolutely blowing my mind for a good first half of the playthrough. I still don't know how it was possible technologically. Having said that, I don't think that it is the best mechanic to make a whole game out of. It feels like it started as a very cool technological demo that was then turned into a game. And don't get me wrong - it worked out really well. It has the story that ties it together, motivation that makes you want to push through the levels, an adorable art style, and all that stuff. But you could sometimes feel that there were not that many puzzles that could be designed with this mechanic. Especially in the beginning, it sometimes felt like you went through a very simple series of levels that were barely puzzles (more like teaching a mechanic) just to have a new mechanic introduced. And don't get me wrong - all these new mechanics tie together to the main theme, but sometimes I was surprised it was already time for a new one. The first half of the game also has a very indie game issue - lack of clear communication. Sometimes I would spend a bunch of time just trying to find a place where a picture was placed. I could also have issues with figuring out what my goal is - I'd just kind of have to guess where the game wants me to go. The second half of the game is where it shines. With all the mechanics explained, levels start feeling like actual puzzles. You spawn, you see a clear goal of what you need to do, and you can figure it out from there. And some levels can make you stop to think for a little bit as well. Contrary to the first half of the game, which feels slightly like a walking simulator because you don't need to think much about the next steps. And that second half had some very creative moments as well. I really like the whole experience. It's exactly what I miss in AAA games and spots where indie games shine. An idea like this is so unique and not possible to be copied anymore. The transitions from pictures to levels can still wow me sometimes. Amazing job.
这种游戏是有质量的,但是真的好晕啊
不推荐 创意可以但是关卡对玩法的挖掘不行,前期拿到照相机后关卡设计就显得平庸了。解题方案也趋向于灵光一现(即想得到就过 想不到就过不了),不能靠尝试导致卡关体验会非常差。如果作为初次游玩的解谜游戏还可以考虑,但是对比别的解谜就有些略显浅浮了。
the games amazingly build... but... i had another Major Crying Episode... you see.... i owned a cat called Misha... born around 2008. loved me so much that she barely leave my sight... cuddles, hugs, headbuds, pushing his face over my face to get her scent on me... sleeps with me in bed... stays through out the night watching me play Video Games & my livestream loved her... i lost her by cancer in 2022 by putting her to sleep. everytime i think of her turns me into a sobbing wreck... it changed of who i am... i just don't fit in the society with out her... seeing CAIT passing away... gave me a Major Sobbing Wreck Episode on stream... i just wish CAIT had a better ending... for Misha's Sake.
Sencillamente, precioso. Se trata de transformar –con el arte y la ciencia, como elemento y herramienta– una nueva realidad dentro de una simulación, sobre la búsqueda de sentido por fuera de un mundo rojo y agonizante. Me quedé con gusto a poco, quería jugarlo más y escuchar las historias del pasado. Este juego me recordó mucho al título The Talos Principle, dado el sistema único de puzles, la voz omnisciente que nos recuerda otro tiempo, y la búsqueda de un nuevo sentido para aportarle vida a un futuro olvidado. Recomiento este maravilloso título artístico.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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