
Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.
Most likely between $812.4K and $2.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $7.49 | 95% | approximately $1.4M |
| PlayStation | $7.49 | 88% | — |
| Xbox | $24.99 | 88% | — |
| GOG | $7.49 | 86% | — |
| Epic | $24.99 | 96% |
Reviews
Themes across 1134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
| Nintendo | $24.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
thumbs up
Wonderful game to just relax and spend some time with. The puzzles arent terribly challenging but they are very creatively designed and satisfying to solve. Its a delight. Just play it
I would give this game a 10000/10. I have never played a game this good years, I genuily cried so hard at the end
Viewfinder is a fun puzzle game that makes use of its camera mechanic in a few interesting and creative ways, and it's brimming with visual detail for those who want to bask in its cozy aesthetic. Its plot is nice but didn't resonate with me as much I think the developers expected it to. All that said, this game is very short. I was able to 100% this game within 5 hours. If you're in it for the gameplay, just grab this while it's on sale.
yes
이 게임은 게임적으로는 정말 괜찮았던 것 같습니다. 3D 어드벤쳐의 형태를 띄면서도, 또 동시에 세상을 직접 조작하고 뒤바꾸는 퍼즐이에요. 경사로를 밟는 것도 굉장히 자비로워서 거의 60도에 달하는 경사조차도 올라갈 수 있게 해줍니다. 퍼즐을 풀기 위해서는 세상의 모습과 지형이 담긴 '사진'이라는 자원을 쓰는데, 어떨 때는 딱 맞게끔 제공되고, 어떨 때는 '이렇게 많아도 되나?' 라는 생각이 들 정도로 넉넉하게 줍니다. 그런데 어지간해서는 '이걸로 어떻게 가라고' 같은 좌절감은 안 느껴졌어요 (대신에 선택형 도전은 챌린지라서 정말 머리 좀 써야 합니다) 난이도에 대해서도 퍼즐게임이라고 걱정 안 하셔도 됩니다. 제가 능지 개빡통인데도 챌린지 몇개 겸사겸사해서 11시간만에 엔딩봤어요. 그런데 교훈은... 잘 모르겠네요. 뭔가 스토리를 통해 교훈을 주고 싶던 것 같긴 한데, 좀 그래요. 세상이 망해가고 있는데 니말이 옳다느니 내말이 옳다느니 실컷 지랄하다가 "니 말도 옳다" 결론 내놓고 갑자기 여기서 "그래도 내말이 맞아 ㅆ련아" 엔딩 박는건 대체뭔가요 흠 한국어 번역은 무사이 스튜디오의 프로젝트 매니저 남은자 님, 번역/수정/검토 최인호 님께서 수고해 주셨습니다. 이 자리를 빌어 감사를 표합니다.
8.5/10 脑洞大开的游戏,推荐所有摄影和艺术爱好者来尝试,打破常规思维,这游戏鼓励大家从各个视角和平面来重新审视我们所在的空间,玩起来真的会有一种盗梦空间的感觉。
未来家装指南、超可爱撸猫模拟器、3A大坐[spoiler] 所有椅子都能坐 [/spoiler] 玩法新颖和传送门有一拼,很多关卡不需要按照官方路线照样可以通关,难度稍低,流程偏短 野兽派 + 太阳朋克 + 中世纪现代建筑风格让人心旷神怡,风景好的不得了 [h3] 不要晚上玩,会饿的睡不着 [/h3] 巧克力、蛋糕、曲奇、甜甜圈、水果、花茶、简餐,怎么会有这么好吃的游戏,我吃吃吃
kinda short game but worth the investment. about 5 hours of gameplay. if you think the price is high. i think the art is really interesting. artistic and toughfull. i would definitly play more of this game if it was avec expension and maybe a sequel of the actual end cause im sad.
C'est original. La progression est simple, on ramasse des photos qui posent de nouveaux décors. puis on a un appareil photo, puis une photocopieuse, puis...