
Victory at Sea Pacific is the exciting game of naval RTS combat set during World War II. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 651reviews | 62% | — | $824.6K |
| $11.99−70% | 28ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game helped me get through a breakup, really recomended specially if you ever wanted to spam aircraft in an RTS
I'll be honest, If i could give a thumbs neutral I would. Gameplay is quite good, if you like a big picture Naval RTS, its right up your alley. Ships look good, there's a decent amount of strategy involved. That being said, good lord is it buggy, apparently dev-support is nonexistant anymore, so theres no hope of some of these bugs being fixed, and you'll have to learn to live with them. My adivce? get it on sale, and give it a try!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Another game that is just perplexing as to why they changed their formula. After spending _alot_ of hours in the original Victory At Sea, I was expecting a more interesting look at the Pacific theatre. Oh boy was I wrong. This game is nothing short of a hot mess. I only played it for a short time, but I wont be back. So disappointing. What happened? The UI is just plain bad. The controls and management are.. well.. what are they? Just poor. Have they played any mil strat games before? Its really odd. I cant recommend this game at all. Looks like I will just stick with playing the original.
This is a perfect example of lets put some ♥♥♥♥ on sale then never fix it, then put some more ♥♥♥♥ on sale and never fix it either.
Просто не зашла, да и багов в игре хватает, от непонятно откуда появившихся кораблей (ваших), до просто исчезнувших.
Victory At Sea Pacific is a naval strategy game developed and published by Evil Twin Artworks that places players in command of military operations during the Pacific conflict of World War II. Rather than focusing on a single ship or a narrow battlefield experience, the game aims to capture the broader scale of wartime naval command, combining strategic planning, fleet management, and real-time combat into a large military sandbox where every decision can influence the direction of an entire campaign. Built around historical naval warfare and large operational control, the game delivers an experience that values planning, positioning, and long-term thinking over immediate action. Set across the enormous waters of the Pacific theater, Victory At Sea Pacific immediately establishes its sense of scale. Players oversee fleets made up of battleships, destroyers, aircraft carriers, submarines, support vessels, and military aircraft while navigating the logistical and tactical demands of large-scale naval warfare. The Pacific Ocean itself becomes part of the challenge. Distances matter. Fleet positioning matters. Supply considerations matter. The game consistently reminds players that naval warfare extends far beyond individual engagements. One of the strongest aspects of Victory At Sea Pacific comes from its campaign structure. Instead of presenting isolated battles disconnected from one another, progression unfolds through larger military operations where victories strengthen future opportunities while mistakes create lasting consequences. Fleet losses carry weight. Captured territory changes strategic possibilities. Expanding influence too aggressively may create vulnerabilities elsewhere across the map. This larger campaign design gives operations a satisfying sense of importance. Every deployment feels connected to broader objectives rather than existing purely for short-term rewards. Players are constantly balancing offensive ambitions against defensive stability while attempting to maintain enough flexibility to respond to changing battlefield conditions. The strategic layer creates considerable depth throughout progression. Strong fleet composition becomes critically important because different vessel classes serve entirely different battlefield purposes. Battleships provide heavy firepower. Aircraft carriers project power across enormous distances. Destroyers support larger fleets and provide defensive flexibility. Submarines introduce stealth and disruption into enemy operations. Understanding how these assets complement one another becomes essential for long-term success. Aircraft carriers in particular become some of the game’s most strategically valuable units. Their ability to influence combat beyond direct visual range reinforces the historical importance of naval aviation throughout the Pacific conflict. Managing aircraft deployment, protecting carriers from enemy threats, and controlling air superiority often determine the outcome of larger engagements. Submarines add another important layer to fleet management. Hidden threats beneath the ocean surface create uncertainty that forces players to think beyond visible combat scenarios. Escort responsibilities and defensive planning become increasingly important as campaigns progress and larger fleets move across contested waters. Combat unfolds in real time, blending larger strategic oversight with tactical execution. Fleet positioning often determines success before direct engagement even begins. Players must think carefully about movement, engagement ranges, aircraft support, and battlefield awareness rather than relying purely on numerical strength. One particularly satisfying aspect comes from how the game reinforces military coordination rather than individual heroics. Victory rarely belongs to a single powerful ship. Fleet composition, positioning, and timing matter far more than overwhelming force alone. This emphasis on operational planning creates battles that reward patience and discipline. The atmosphere also deserves recognition. Naval warfare naturally carries a different emotional tone compared to ground combat strategy games. Fleets crossing vast stretches of open ocean create a strong sense of isolation and military responsibility. Ocean environments help reinforce scale effectively while making larger fleet movements feel appropriately significant. Visual presentation focuses heavily on battlefield readability rather than cinematic spectacle. Ship models remain functional and recognizable while maintaining enough detail to preserve immersion. Larger fleet engagements communicate battlefield information effectively without overwhelming players visually. Audio presentation supports immersion well. Naval artillery impacts feel substantial while environmental audio reinforces the feeling of commanding large wartime operations. Combined with the scale of fleet movement and battlefield activity, the sound design contributes positively toward atmosphere. The game’s depth naturally creates a learning curve. New players unfamiliar with naval strategy titles may initially struggle with operational planning responsibilities and larger systems management. Fleet positioning, supply awareness, and battlefield coordination require patience before mastery develops fully. The pacing also leans toward deliberate military planning rather than nonstop action. Players expecting constant combat encounters may occasionally find operational preparation slower than anticipated. However, strategy enthusiasts will likely view that pacing as one of the game’s greatest strengths rather than a weakness. Victory At Sea Pacific succeeds because it understands that naval warfare depends on more than firepower alone. Intelligence gathering, positioning, fleet composition, logistics, and operational discipline shape outcomes just as heavily as combat effectiveness. Evil Twin Artworks successfully builds an experience that respects both the scale and complexity of Pacific naval warfare while remaining approachable enough for dedicated strategy players willing to invest time learning its systems. For players who enjoy military simulations, naval strategy games, World War II historical settings, and large-scale command experiences built around thoughtful planning rather than constant action, Victory At Sea Pacific delivers an ambitious and rewarding wartime strategy experience. Rating: 6/10
great game
Had potential to be one of the biggest naval ww2 titles tbh. Sad
只能说是一款3d版砍口垒 整个游戏其实很简单,操作也好战斗系统也好,但是玩到目前看来,基本上决定胜负的部分都在战略地图,而进到海上战术战斗里,舰队阵型啊、战术啊啥的都起不到太大作用了,因为这游戏说白了还是两边船比数值,选中整个分舰队右键框a上去然后看两边自动战斗就行了,航母飞机也会自动起降,驱逐巡洋都会自己射鱼雷等等,舰船确实可以手操,但是手操鱼雷的准头肯定是不如ai的,改改散布就差不多了,舰炮手操也要遵循命中率,所以还是不如直接框a集火目标。 防空是十防九空的,飞机王朝了。几个两边著名的防空船像秋月级和亚特兰大也只能在天上放放烟花,打打低空投弹的鱼雷机还说得过去,舰爆你就别想给他抓下来了。 真要玩单机砍口垒,不如去隔壁Rule the Waves,但是那玩意毕竟一个2d表格游戏,玩久了自然审美疲劳,两边混着玩放松放松也是不错的。
This game is fun and I hope more updates like optimizations, overall fun fun fun just like what I had 5 years ago
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Players by region
Where this game's players are, estimated from review languages.
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