
Explore all the video tapes about the forest and the paranormal activities that happen, discover all the secrets by controlling who records these videos in a first person experience. Do not watch the video too many times, there is something strange about it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
VETITUM_VRC is a horror video game that emulates the experience of watching a VHS that was stored in the police department some years ago, the images that you will see during your investigation were recorded by someone called “Paul Nomdedeu”.
All seen from a first person perspective, you will have to investigate every detail of the video tapes to find the truth about this mysterious case about the incident caused in Flemmywoods Park, while it seems that someone is looking for you... 
Be very careful
This contains:
- Secrets?
- Several Endings?
Several hidden endings, a short duration, find the final ending.
Only you will be able to discover it...
Make sure it doesn't affect you 
BEFORE YOU BUY: This game usually lasts 20 minutes if you play it like this, the main mechanic of the game is the research you have to do to the videotape, the length of the game will depend on how long it takes to reach all the endings.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Esta re bueno! , tanto que le diablo me chupo las patas B) (postdata: revisa bien los secretos B3)
Muy buen juego con múltiples secretos y finales tiene un desarrollo de historia muy bueno
Pocos videojuegos de terror me generan tensión como este. Y si bien cuando me pasé un final se aumentó los requisitos del juego (para un videojuego indie) lo recomiendo :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 28 reviews with recorded playtime.
Somos el mejor país de Chile
VETITUM_VRC is a brief but deliberately unsettling psychological horror experience that builds its identity around mysterious videotapes, paranormal investigation, and the uncomfortable idea that looking too closely at something can attract its attention. Developed by WilliamsMyGL and published by Astral Dream Team together with WilliamsMyGL, it favors a concentrated horror concept over the scale of a traditional survival horror adventure. The player becomes involved with recordings connected to a strange incident at Flemmywoods Park, with footage made by Paul Nomdedeu serving as an important piece of evidence. What initially resembles a simple examination of old tapes gradually becomes something considerably more threatening. The game makes observation one of its primary mechanics. Instead of relying entirely on combat or constant pursuit sequences, it asks players to examine their surroundings and the recordings carefully. Strange details can carry significance, and the degraded VHS-inspired presentation deliberately makes it difficult to determine what is ordinary visual distortion and what deserves closer investigation. This uncertainty works particularly well for horror because the player begins scrutinizing even seemingly insignificant parts of the screen. The suggestion that repeatedly watching or investigating the footage could have consequences adds another psychological layer, turning an otherwise harmless act of observation into something potentially dangerous. Its first-person perspective strengthens the feeling of personally participating in recovered footage rather than merely watching someone else's story. Flemmywoods Park provides the central mystery, while the paranormal circumstances surrounding it encourage the player to reconstruct events from limited information. There is also a persistent feeling that the investigation is not entirely one-sided. The player may be searching for answers, but something connected to the recordings appears capable of pushing back. This reversal gives the experience much of its tension because being the observer does not necessarily mean being safe. Exploration and puzzle solving are relatively straightforward in mechanical terms, but the important challenge comes from noticing unusual details and understanding how they relate to the larger mystery. The game rewards curiosity rather than simply directing players from one objective marker to another. Secrets can be overlooked, and seemingly minor discoveries may become important when pursuing different outcomes. This makes careful investigation considerably more valuable than rushing through the environment. Multiple hidden endings provide the main source of replay value. A direct playthrough can be extremely short, with the developer indicating that simply progressing through the basic route may take roughly twenty minutes. That length could initially seem restrictive, but the experience is designed around returning to the mystery and discovering things missed previously. Finding the different endings, uncovering secrets, and ultimately reaching the most elusive conclusion effectively becomes the larger objective. Players who enjoy experimenting with environmental interactions and searching for hidden conditions will therefore extract considerably more from the game than those interested only in reaching the credits once. The VHS aesthetic is one of the better matches for this type of horror. Grain, distortion, darkness, rough imagery, and retro technology help create the impression that the player is dealing with an authentic piece of disturbing evidence. Instead of pursuing pristine realism, the visual presentation embraces imperfections that make it harder to trust exactly what is being seen. The 1990s-inspired atmosphere also complements the supernatural and science-fiction elements surrounding the investigation. Something barely visible through distorted footage can be more disturbing than an elaborate creature presented clearly, and the game understands the value of allowing uncertainty to do much of the frightening work. Narratively, restraint is equally important. The mystery surrounding Paul Nomdedeu and Flemmywoods Park is not simply delivered through extensive exposition. Players are expected to interpret evidence and gradually form an understanding of what occurred. This method gives the story an investigative quality and encourages speculation. It also means that players expecting a heavily narrated storyline with every question clearly answered may find the presentation intentionally vague. For those who enjoy piecing together fragmented horror narratives, however, that ambiguity becomes part of the attraction. The biggest weakness is inseparable from the game's design philosophy: its brevity. Anyone expecting several hours of conventional exploration, complicated survival systems, extensive combat, or a large campaign will find relatively little of that here. Much of the value depends on accepting repeated investigation as an essential part of the experience. Once the player understands that finding alternate endings and hidden information is the real progression system, the compact structure makes more sense. Even so, people who rarely replay narrative games may feel that the core experience ends before its ideas have enough time to fully develop. The achievement system provides another reason to explore beyond the obvious route, particularly for completionists who enjoy discovering every secret. The game's relatively narrow scope also prevents unnecessary padding. It establishes its central mystery quickly and focuses almost entirely on maintaining that atmosphere. This economy is useful for experimental horror, where extending a simple premise too far could weaken its tension. The experience knows what kind of horror it wants to deliver and generally avoids distracting from it with unrelated mechanics. For Steam Deck users, there is no strong reason to assume a flawless handheld experience without an official compatibility assessment confirming it. The modest nature of the game may make running it on the Deck feasible, but controls, interface behavior, text readability, video presentation, and Proton compatibility can affect the practical experience. Players purchasing specifically for Steam Deck should therefore treat compatibility as something to verify rather than assuming complete support. Ultimately, VETITUM_VRC works best for players who enjoy short experimental horror, paranormal mysteries, VHS aesthetics, environmental investigation, and games that encourage repeated examination of seemingly insignificant details. Its limited duration prevents it from offering the depth of a larger horror title, but the hidden endings and investigative structure give its compact format a purpose. The unsettling relationship between watching and being watched is particularly effective, allowing a simple collection of mysterious recordings to become the foundation for an intriguing supernatural puzzle. Rating: 7/10
borren a los chilenos de la existencia
Si buscas un juego de terror con persecuciones y varios finales, este es el juego adecuado para ti, tiene historia, atmósferas terroríficas, easteregg, distintos finales con su punto de vista, combinados te cuentan algo que vas aprendiendo conforme vas pasándote el juego, todo tiene un orden, disfruta de un terror no tan intenso en mi opinión y de las citas que te cuentan lo que las historia no te cuenta... pd: Desactiva el pixelado!!! }:<
Para ser su primer juego esta bastante completo Una historia que aun no descifro pero se ve interesante es corto pero en cada ronda se aprenden nuevos caminos y formas de descubrir mas misterios es bastante intuitivo y no contiene tantos sustos (para aquellos que se asustan facil como yo lo hace mas disfrutable) realmente vale la pena si quieres pasar un rato descubriendo cosas
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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