
Vessels of Decay is a retro-inspired action-adventure set in post-apocalyptic Scandinavia. You’ll follow siblings Freja and Mud as they navigate an overgrown world, one where monsters of myth and ancient folklore now reign…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Civilization has ended, and something else awakens in its place. From the world’s decay, ancient creatures stir, rise, and roam the land.
Vessels of Decay is a post-apocalyptic action-adventure following the story of Freja and Mud. In this retro-inspired tale, you’ll confront creatures of Scandinavian myth and folklore, and explore the ruins of the civilization they inhabit.
Dynamic Battle System: How you execute combat – and how your enemies perish – is entirely up to you!
Unique Finishers: Every new enemy is a new opportunity for you to show your flair for combat; stagger your foes to set them up for (literally) killer animations and flourishes.
Epic Multi-Stage Boss Encounters: The beasts of Scandinavian folklore will not let themselves be put down so easily, and you’ll have to use your wits and reflexes to pursue and slay them!
Explore A Beautiful World of Pixels, Death, and Decay: Vessels of Decay is a completely handcrafted world, with care and thought poured into each and every scene, story beat, and environment.
A Scandinavian Take on Classic Action-Adventure: The battered ruins of a once-modern society clash with the renewed growth of nature – and of the supernatural. Explore a uniquely Scandinavian setting through a mix of reflective melancholy, exploration, and fast-paced action.
Genres
Engagement
Reviews
My Playtime:7.1 Hours. Gameplay :4/5. Graphics:Pixel/5. Replay-Ability:3.5/5. System: ROG Ally X I Am updating my review post patch from the developers. i can now recommend this game that the game breaking bug in chapter 10 has been fixed The Only Reason That I Can Not Recommend This Game Is Because Of A Game Breaking Bug That Is Stopping Me From Completing The Game In The Final Chapter. The Game Has Yet To Receive Any Patches For The PC Version To Tackle This Bug Or The Other Bugs That Are In This Game. The Dev or Devs Are Not Responding About The Chapter 10 Or Any Bugs Within The Steam Discussion Tab. Other Than That The Combat Is Descent, The Skill Tree Is Just Enough But You Will Need A Second Playthrough To Buy All Skills . Enemy Variety Is Not Too Deep You Will Be Fighting The Same Few Enemies Over and Over Until You Get To A Boss Fight. The Few Puzzles That You Have To Complete Are Basically The Same. Find Deer Head or Fight For Deer Head or Do A Little Sub-Puzzle For Deer Head. Plus Get Ready For Chapter 5 and 6 Slow Down. If The Chapter 6 Dark Room With Light BARELY Bright Enough Doesn't Get On Your Nerves You Are A Good One. I Want To Recommend But Can't Recommend A Game With A Bug That Could Potentially Keep Players From Completing The Game Like Me. I May Recommend This Game Once The Bug Gets Addressed Or Is At-least Acknowledged By The Dev Or Devs.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 34 reviews with recorded playtime.
bug太多了!!实在是玩不下去了。游戏本身就一般 解密的多 游戏的判定范围不清楚 格挡没什么用 依旧没有地图,我不明白。 还有设置为什么都没做好?画质糊 没什么游戏性,一直平a就行。bug特别多。第九章boss打完就卡了,卡关了!!!
[h1]《腐败血脉》:为复活母亲,姐妹俩踏上了弑神之旅 [/h1] 《腐败血脉》是一款以北欧神话为背景的像素风动作冒险游戏,视角会从姐妹二人之间不断切换。游戏的战斗和解密元素各占一半左右,虽然初期主角的战斗能力有些贫弱,但BOSS的难度也不算高,攻击节奏都很有规律,很容易躲避;解密部分稍微难一些,需要玩家自己琢磨一下,特别是第二章有一个互有关联的大解密,中间陷阱甚至碰到就死,很有挑战。游戏的美术风格很不错,能看到一些绝景,再搭配这个森林和废墟交错的场景,确实很容易让人沉浸其中。 [h2]剧情简介 [/h2] 在斯堪的纳维亚半岛有一个古老的传言,伟大的存在会掌管人的生死,他的名字叫腐朽使者。为了复活死去的母亲,芙蕾雅和穆德姐妹二人决定踏上旅程寻找腐朽使者的踪迹。但因为腐朽使者行踪不定,她们决定先从格洛松入手。芙蕾雅走的快些,穆德慢慢的看不到她的人影。在走入一片被迷雾包裹的森林后,穆德看到了芙蕾雅的尸体,这时一团光指引她走向一个祭坛,并许诺可以帮她复活芙蕾雅但需要回报。一转眼,周围的浓雾已经退散,芙蕾雅也活生生地站在她面前,就在穆德感到以获得时候,一头巨型野猪闯了进来,它就是格洛松,面对凶残的野猪姐妹二人只好拿起武器战斗,这场复活之旅真正的考验才刚刚开始。 [h2]战斗与追逐 [/h2] 游戏的战斗不难,虽然前期只有轻重攻击,但伤害还是很可观的,如果是一对一的话,小怪会被频繁打断技能,不过这些怪物通常是集体行动的,这就引申出另一个好用的功能,处决技,不同的怪物可以被处决的血量不同,但处决的时候角色处于无敌状态,一些怪物攻击我们可以用其他方式打断,远比普通攻击好用很多。 其次游戏的存在着追逐战,需要我们快速进入状态,避免被BOSS追到。第一章的野猪BOSS设计的就很好,首先穆德被撞晕,然后视角切换到芙蕾雅这边,追逐战的时间比较紧凑,而且还要注意体力有没有消耗,中途还有一些爬墙,攀杆操作,这些都很讲究时机,如果第一次没有抓好时机,那么第二次的时间恐怕就来不及逃脱。逃跑过程中,野猪还会破坏我们经过的地形,渲染了非常棒的紧急氛围。进入战斗后,野猪的攻击基本是不停的,我们在它身边就会被范围攻击波及到,所以需要引诱他撞击中间的机关,趁它晕倒的时候再补上输出。等进入二阶段后,野猪的踪迹会残留火苗,踩上去会掉血,进一步压缩我们的躲避空间,差异化做的很不错。 [h2]解密元素 [/h2] 游戏的解密一般搭配陷阱和几波小怪战斗。有些陷阱碰到即死,还好游戏会自动存档,会自动读取进入房间的的那一刻,可以多次尝试,找到规律。很多解密都需要仔细观察附近几个房间的内容,然后将重要道具来回尝试才能解开谜题和封死的道路。 [h2]个人建议 [/h2] 进入游戏之后,一定要优先改键位,因为这个默认键位对咱们中文用户不太友好,很容易切成中文输入法,然后打断角色的动作;手柄的话是L摇杆按下之后变成奔跑,这个不是切换,而是需要一直按住,用起来有点别扭。改完键位好多了,奔跑和闪避可以连续使用了,BOSS难度也降低了很多。 [h2]总结 [/h2] 《腐败血脉》是一款有趣的像素风动作冒险游戏,整体难度不高,美术风格看上去很舒服,大体型BOSS的出场演出和技能动作确实蛮帅的,再加上双主角的视角切换,玩起来还是蛮有意思的! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
마우스 방향으로 공격이 안 나가서 메트로배니아 하던 것처럼 다른 키보드로 공격을 할당하니 또 조준이랑 발사 + 부활은 키 변경 불가에 마우스로 쳐 해야 하는 거 이거 맞냐? 그냥 던지는 것도 캐릭 보는 방향으로 일괄성 있게 하던가. 키도 또 존나게 나눠놨고 그리고 2025년 게임이 맞나 싶은 엄청난 키셋팅 ui보고 지려버렸다
movement sucks, sounds are annoying, and the story is pretty boring. maybe coming back if there bug fix updates. not recommended (and certainly NOT for 18$).
Vessels Of Decay the story was good, environment story telling was good, but need polishing if that the right word like some enemies hitboxes were whacky, pixel animation felt incomplete like the climbing and sprinting didn't complete or there should be an animation, and also some enemies that has stance broken meter build up doesn't allow a prompt to a finisher or execution on them. I beat the game and I wish there was chapter selects where you can collect the remaining trinkets because it a story base game instead I will have to start over and I will to 100% the game. The game really good there was good art scenes just felt like it need to polish in a way.
Vessels of Decay, developed by Simon Jakobsson together with Aurora Punks and published by Headup, is a striking attempt to merge retro-styled action-adventure design with a distinctly Scandinavian take on post-apocalyptic storytelling. Rather than presenting a generic ruined world, the game frames its setting through regional folklore and cultural identity, placing players in a landscape where the remnants of modern civilization are slowly being overtaken by nature and something far older and more mysterious. The journey follows siblings Freja and Mud as they move through this decaying world, uncovering fragments of the past while confronting creatures that feel rooted in myth rather than science fiction. From a gameplay standpoint, the experience leans into a top-down action-adventure structure that mixes exploration, combat, and occasional puzzle elements. Movement through the world is punctuated by combat encounters that often unfold in contained spaces, forcing players to engage directly with enemies before progressing. These battles emphasize timing and positioning, with mechanics such as stagger effects and finishing moves adding a cinematic touch to encounters. Boss fights, in particular, act as highlights, presenting multi-phase challenges that require observation and adaptation rather than simple repetition. The overall loop is familiar but effective, creating a steady rhythm between quiet exploration and bursts of action. Where the game leaves a strong impression is in its visual and atmospheric design. The pixel art is detailed and carefully constructed, combining muted tones with striking contrasts to convey a sense of melancholy and unease. Environments feel lived-in despite their abandonment, with overgrown structures and fragmented remnants of human life blending seamlessly with the supernatural elements that now dominate the world. The Scandinavian influence is not just aesthetic—it shapes the creatures, the landscapes, and the tone of the experience, giving the game a unique identity that sets it apart from more conventional post-apocalyptic titles. Despite these strengths, the execution of its mechanics can be uneven. Controls occasionally lack the precision needed for a game that relies on timing and responsiveness, which becomes particularly noticeable during more demanding combat or platforming sections. Moments that should feel tense and rewarding can instead become frustrating when inputs don’t translate as cleanly as expected. Combat, while visually engaging, sometimes struggles with consistency, which can reduce the impact of encounters that are otherwise well-designed on paper. The narrative carries an intriguing premise but doesn’t always capitalize on it fully. There are clear hints of deeper themes involving loss, transformation, and the coexistence of past and present, yet the storytelling often remains understated. While this minimalism can enhance the atmosphere, it also means that character development and emotional stakes don’t always reach their full potential. The result is a story that complements the world effectively but doesn’t quite stand on its own as a compelling driving force. Another factor that shapes the experience is its level of polish. While the core ideas are strong, technical roughness can occasionally break immersion, reminding players that the game’s ambitions may have stretched beyond what its resources could fully support. These issues don’t completely undermine the experience, but they do prevent it from achieving the level of refinement needed to match its artistic vision. In the end, Vessels of Decay is a game defined by its atmosphere and identity. It offers a memorable world, a distinctive artistic style, and a concept that feels refreshingly different within the genre. At the same time, its inconsistencies in gameplay and limited narrative depth hold it back from reaching its full potential. It’s a title that will likely resonate most with players who value mood, setting, and artistic direction over mechanical precision, offering a journey that is as intriguing as it is imperfect. Rating: 6/10
Updating since I finally had some assistance and was able to sort out where the issue came from. Turned out the runes that showed the proper order were too small for me to notice, while using my handheld. It wasnt until I was told where to look aand then tried again on my computer. Now that I can actually finish the game I can look back at it much more fondly. Yes there were a few issues but overall I dont find as many fun games with this setting so Im glad to have another added to the list. Hopefully a proper guide can get put up to help people avoid similar hang ups like i faced.
Хорошая игра, немного багов и недочётов присутствует, но геймплею они не мешают. Единственная огромная проблема для меня в том, что порой непонятно, куда идти и что делать. Застреваешь на пять минут в одном месте, тыкаясь во все углы, чтобы понять, куда можно пройти. Хотелось бы, чтобы иногда нужный путь подсвечивался или были бы хоть какие-то указатели, куда двигаться дальше. Хотелось бы, чтобы во время путешествия герои фразами подсказывали, куда идти и что сделать (либо с помощью листа заданий). Так было бы намного удобнее. Очень понравилось играть, надеюсь, некоторые баги со временем доработают.
control tosco y bugueado
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