
Idle RPG with full offline progression and multiple endgame progression systems. Choose a class and start fighting, gathering, crafting, master elements & talent trees, train mercenaries, join factions and fight world bosses with real players. No microtransactions. By idle players for idle players
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 4 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Barbarian: melee combat, bleeds, executions, and battle shields
Arcanist: powerful spells, burns, freezes, and mana barriers
Warden: ranged combat, traps, poison, and precision strikes
Nightblade: daggers, poison stacks, critical strikes, and dodge
Fight through a dark campaign, from your first hunt to the Frontier beyond Vesper Gate.
Clear dungeons and conquer Nightmare Dungeons. Climb the Tower, and test your build against greater challenges.
Chop, mine, fish, and hunt for resources used to craft weapons, armor, food, and potions.
Recruit Mercenaries. Choose one to fight alongside you while the others complete expeditions.
Join factions with real players, contribute to the War Chest, and fight in rotating World Boss events.
Enter the endless Spire. Every ten floors, choose a Tarot card with powerful Upright bonuses or dangerous Reversed effects.
Socket Gems into equipment and develop six Element trees using Crystals earned from enemies and bosses. Hunt for Skill Engravings, earn Soulbound Gear from the Tower, and strengthen it through Soulwake while equipped. Enemy loot tables and known item sources are shown in-game.
Auto-Combat, Auto-Cast, healing, consumables, gathering, crafting, and Loot Rules are configurable. Supported activities continue offline for up to 24 hours.
Genres
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不复杂,又好懂,挂机界不可多得的好游戏!
只浅尝了5个小时,暂时没遇到什么大bug,只有一些小bug和本地化文本错误,比如在简体中文中铁壁卫士的钢铁回应天赋,肯定没法跟melvor idle比,虽然我不喜欢melvor idle因为太复杂太累,但现在还在EA,版本号才0.14≈14%游戏内容,离1.0还非常遥远,只能说一杯咖啡买来换换口味 最后建议下作为RPG IDLE装备除了制作外和个别怪物极低概率拥有成品装备掉落外就没有其他角色养成的正反馈了,这点劝退了我
刷了两天地下城都不出装备,经验也不增加,这不是bug吗?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容很丰富,ui较好,完成度很高,就这个价格肯定是好评往上
不完美但好玩,开发者也很勤奋,要是能增加更多的社区玩法就更好了
这次天赋改动对中期影响还是很大的。 经过调整终局应该差距不大,但是中期因为被卡等级点不了后面的天赋导致和原来的落差感还是很强烈。 总之更新的很勤快是好事。
哈哈哈
很不错的游戏,不过活动间隔时间太长了,希望可以缩短一些
好玩
还凑活吧,勉强能玩,但是BD和装备的设计还没有成型,建议作者先做几套体系出来再考虑后续副本的设计,不然现在就是纯挂机没有很多意思。另外采集的经验和生产差太多了,而且不能同时生产和采集让人很不爽,自动化过程设计的也有点反人类,建议重新考虑这个部分的引导和数值设计。最后就是那个魔法学院的增幅建筑,是否考虑用高级材料替代低级材料的方法来规避过多的重复操作,否则单纯为了建筑去花费大量时间采集和生产低级材料会让人感觉不爽。挺有潜力的游戏,作者加油。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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