
There's nowhere to go but up! Vertical Kingdom is a card-based city builder roguelite with a twist - you can only build vertically, literally reaching for the sky with each city. Lead expeditions to gather resources, construct metropolises, and build ever upwards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Vertical Kingdom is set in a world devastated by a war that lasted for an entire generation. The once great Empire is in shambles and it's up to the Great Architect to rebuild toward its former glory brick by brick. Travel the land, embark on randomized, roguelite-style expeditions, and build new cities with a fresh card-based building system combined with an intricate resource economy.
Rebuild an Empire, not through force of arms or devious politics, but brick and mortar!

Raise towering cities using a card-based system. Pick five decks each turn, then play the cards to build upwards. Manage resources like food, water, bricks, wood, stone, and metal, all needed to ensure the city has room to grow and play new cards.

As the Great Architect, it's your job to rebuild the Empire, one building and one region at a time. Undertake great expeditions to raise new cities in the Emperor's name and deal with the challenges of each region: Treacherous terrain, resource shortages, and ever-limited building space.

Take ownership of every decision and every card played as all buildings are permanent, no redos. Plan around and synergize with imperial citizen’s homes and workshops. Produce more taxes, resources, and maintain loyalty to the Empire - and just maybe the locals will help you with the great evil that lurks among the ruins...
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 137reviews | 78% | — | $71K |
| $11.99−40% | 5ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game deserves more attention, perhaps your attention. The ideas are fun, the interface simple, and the satisfaction of building consistent. It's probably not a game you'll sink 100+ hours into; but that's just fine. It's cool to see a small team putting fresh ideas out there.
毎ターン手に入るランダムなカードで街を建設していくゲーム 数ターンで1フェイズになっており、フェイズの開始時に欲しいジャンルを選択する。 そのため、あるフェイズでは住居ジャンルを選択して労働者を増やし、あるフェーズでは労働者を割り振るための農場や採掘を建設し・・・と考えながら進めていきます。 ただ、運要素が強く労働者が足りないから建築できない…食料が足りないから住居を増やしたくない…みたいな状況に陥ることもしばしば。 手札を捨てるということもできるが、手札を捨てると忠誠度が下がってしまう。。。 ここらへんをうまく考えれば順調に街を大きくすることができます。 31時間程度で全実績解除できる程度の難易度であり、運に偏りすぎということもなく面白いゲームでした! アドバイスとして1点。 人口が一定以上になると都市のレベルを上げることができますが上げないで保留することもできます。 都市のレベルを上げることにより建築物を増やしたり、特殊な効果を使えるようになったりと大きなメリットもありますが、 敵軍隊が攻めてくるようになったり、忠誠度が毎ターン下がるようになったりとデメリットもあります。 必要以上に建設ジャンル内のカードの種類が増えることで手札事故も起こりやすくなります…(これが本当につらい…) そのため、都市のレベルを上げるタイミングも考えるとより上手く都市を発展できると思います! 失敗してもめげずに大帝国の栄華を取り戻しましょう!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Simplified Chinese, Portuguese - Brazil
| $19.99 |
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| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looked good at first and should be fun on paper, but in practice it's just not that great. I probably have 50-100 card games in my library but this one really didn't connect.
Hey, this is a pretty cool game! I really wish you could at least look at your "deck" from the get go, but at least you can unlock the ability to ban cards after a little while, so this game has the honor of being an actual deck builder! It's also pretty fun to plan out your next few turn's general category of cards to draw, but man, is it frustrating when you're pulling 4 windmills and all you need is a well. Be careful what perks you pick...
The pseudo-story roguelite mode somehow felt both like an eternity yet disappointingly short. Every city I made was absolutely disgusting yet uncomfortably effective. 8/10 - Would violate building codes again.
Deceptively difficult. Feel like I will have a real fun time once I master the system.
Sweet little City-Builder. It focuses on resource management and handling of limited space in little rougelite compaigns. Would recommend to get on sale.
トロコンしたのでレビュー 無能皇帝のせいで帝国がボロボロになったので、あなたが総督として帝国を再建する為に僻地に遠征して新たに都市を構築し資源や資金を産出し帝国に持ち帰って帝国を立て直すのが目的です。 序盤の攻略だけ書きます。優先的にアンロックしたい建物カード [spoiler] 肥料>スコップ>カード>寺院>診療所>市場 [/spoiler] 因みに慣れると都市レベル1で全てのマップをクリア出来ます。 クリアして思ったんだけど、本編を普通に遊ぶと都市レベル5まで上げないで終わっちゃうんだよな。ワールドマップの空き地が多いけどもしかして都市レベル5まで上げないとクリア出来ない遠征マップを作る予定だったんじゃないのか? だって本編を1回クリアしただけじゃ帝国を再建する資金が全く足りねーのよ(笑 最後に、実績解除の「Dry soil artifact」で大ハマりしたよ
단순히 도시를 힐링하면서 꾸미고 싶은 사람에게는 추천하는 편 그러나 도시경영 로그라이크로서는 그렇게 매력적이지 못한 게임 난이도의 차이는 점수 상한과 하한에 있기 때문에 초반에 크게 유의미하지도 않을 뿐더러, 오히려 어려움쪽이 난이도 체감은 심한데 보상이 별로라서 해야 할 이유를 잘 못느끼겠음 목표를 달성하면 바로 넘어가는것도 비추인게, 그러면 점수가 그만큼 잘 안모이는데 지역이 해금되면서 경영난이도가 조금씩 오르게 됨. 무엇보다 로그라이크식 카드빌딩이라서 내가 원하는 주축카드를 덱에서 고를 수 있다는 점은 장점인데 문제는 그것만 주구장창 나오다보니 재수없으면 짓지도 쓰지도못하는 건물만 패에 한가득 들어옴. 솔직히 덱빌딩 카드로그라이크 도시경영시뮬레이션 게임이 3시간하고 질리거나 별 흥미를 못느끼는거면 시간을 녹이지도 못했다는 뜻인데 우리가 아는 도시경영시뮬레이션 게임은 뭘 배우고 깨닫고 결과를 내는것만 봐도 족히 4~7시간은 걸림 즉 흥미를 잃어버리는 시간이 이 게임은 너무 빠르다는 건데, 그러면 2만 1천원이나주고 이 게임을 사야할 이유가 있나? 그냥 돈 더주고 문명 7 망했다는거 사서 하는게 더 재밌을 것 같은데
성장에서 오는 기쁨을 즐기는 게임이여야 하는데 그걸 제한하는 요소가 너무 많다. 한 지역을 클리어하고 나면 열심히 만든 도시는 그냥 버리고 다음 지역으로 이동해서 새 도시를 지어야 하고 다음 지역으로 이동할때 인계되는 요소도 거의 없는 수준 억지로 인계 가능한 요소의 수치를 높여보려 해도 도시의 성장에 제약을 거는 요소들이 있기 때문에... 맵의 테마는 여러가지가 있지만 테마 내에서 지형은 한가지 밖에 존재하지 않아서 본인 상황에 맞는 보너스를 주는 테마를 선택하고 나면 이후의 플레이는 딱히 변할 것이 없다. 로그라이트라는 옷이 이 게임에는 맞지 않는 것 같기도 하고 컨셉은 좋으나 여러모로 아쉬움이 남는다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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