
Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to the last.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking.
Every choice you make and every roll of the dice changes the way the world responds to you.
Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware (Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim), spent six years in a remote Japanese mountain village crafting this game on his own.
Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade.
Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form.
Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began.
Yoshio Nishimura:
Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games.
Text volume: About 150K+ words of story and text
Estimated playtime: 20+ hours
Replayability: Branching second playthroughs with new outcomes
Playstyle: Combat, negotiation, or evasion — all routes are viable
Music: Hitoshi Sakimoto / Basiscape (Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim)
Inspirations: GrailQuest, Sorcery!, Fighting Fantasy
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eccezionale è dir poco... Scrivo adesso, anche se ho veramente appena iniziato... Bhe... atmosfera incredibile, storia da strapparti l'anima. Per chi ha giocato/letto un librogame o si è fatto un weekend con gli amici tra dadi e D&D è qualcosa da provare... Ricorda un vecchio che guarda il mare e sente ancora il piacere del profumo dopo tutto quel tempo. Inutile vi parli delle meccaniche o del gameplay... Basta leggere le righe sopra. Ps. La colonna sonora vale l'acquisto anche solo per ringraziare i compositori.
Считаю обязательным предупредить русскоговорящую аудиторию - что данная игра на самом деле мало чем похожа на рпг. И в целом не блещет вариативностью. Это скорее визуальная новелла часов на 6 на одно прохождение. тем не менее она очень даже хороша, но не ищите здесь кучу развилок и глубокой боевой системы
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story great. Some choice doesn't matter as it lead to same path. But another unalive you instantly. I love the voice of VA. Overall this is good game and worth the price
This game got me grinning like a kid at all the fun whimsy. This is an incredible game.
40年くらい昔に流行ったゲームブックを自動化したもので低スペックのPCでも問題なく動きます。インターネット老人会の方には多分お勧め。アクション要素はほぼない(1か所3分以内に脱出せよというのがある)ので不器用な人でも安心。オーソドックスな男戦士・魔女の選択式、選ばなかったほうが同じ話でNPCになる設定。クリア後にもう片方で同じ話をプレイして計2周する必要があって、片方が取った重要アイテムや固定キャラがもう片方では出なかったりクリア済になるので、1キャラ目で頑張りすぎると2キャラ目がレベル上がらず苦労するかも。あと1周目を魔法使いにしたところ、中盤の進行がちぐはぐな感じになったので戦士から始めるほうが良かったかな’という気がします。
一款很特殊的rpg游戏。 题材倒是寻常的西幻魔法类型,不过在设计上本作有着自己的小巧思——《真理谭:黑暗城堡的女巫》用最复古的形式把TRPG和传统跑团的乐趣搬到了屏幕上。 整个游戏一开始就显得与众不同:游戏就是一本摊开的旧书,所有剧情、地图、数值都以书页的形式呈现,而像是游戏中用铅笔与橡皮涂改人物属性、手绘风格的区域地图、列表式的地点选择等等很多细节,都有种实体游戏书的感觉。种种设计加起来使得玩家玩起来像是一个看书的读者,这种体验确实很特殊。游戏中还有一个旁白,偶尔跳出来插科打诨、推进剧情。 游戏本质上是一款电子化的TRPG,开局玩家可以选择战士哈维洛克或法师帕内莉两个角色,两者有不同的技能、背景和剧情;整个冒险的核心就是骰子的判定:战斗时双方投骰子比大小,骰子点数加装备数值大于对方就能命中造成伤害,防御时同理;而游戏中还有特殊事件,有时候需要投硬币决定触发什么效果。在分支设计上本作也做了很多选择,同一个事件不同选项会导向不同的结果。当然,老式RPG的各种限制本作也是有的,像是背包格子少得可怜的限制,各种装备道具的使用次数/耐久度等等。 作为一款偏复古的作品,本作自然也少不了一些缺点。像是老式rpg一堆折磨人的设计本作也是继承了很多,只能说新时代的玩家玩起来可能会非常不适应。 总得来说,如果是跑团爱好者、rpg遗老,本作值得一玩。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
小而美吧,挺有意思的被品质震撼到了,界面设计的很新奇,画风也很好,流程有点短,也算优点,男女主二周目玩下去几乎是平行的,一周目做过的任务拿到的道具二周目就没相关剧情了,感觉可以把资源偏向于男主(最终武器都是送的要数值)女主放魔法对数值要求不是很高(要买多点魔法书放魔法要金币),不过后期游戏难度也不高,虽然武器有次数限制但是感觉作者更鼓励玩家通过其它方式避免战斗吧,要打的其实没几场,价格也不贵流程也不长推荐都来试试
本作是由ジギタリス出版制作的一款角色扮演游戏,故事背景主要建立在瘟疫爆发的中世纪,尤兰的国王去世后,由摄政王托埃尔吉掌权,他重新重用了森林女巫伊努博格担任王庭的御用魔法师,可是好景不长,一段时间后四处爆发的瘟疫导致王国动乱不安,而所有的矛头都指向了这位新任职的魔法师,而关于黑暗城堡的留言也在整个王国内不断传递。而主角帕内莉与哈维洛克就是在这种情况下,于前往王都埃里希的路上相遇,双方都因为各自的目标而不断追查瘟疫的真相,随着调查的不断深入,隐藏在王国背后的黑暗秘密也将逐渐浮现于眼前。 本作最大的特点就是其游戏模式,作为一款rpg游戏来说,没有追求华丽的演出以及爽快的战斗,整个游戏过程更像是在看一本奇幻的魔法书,书本的左侧主要是故事文本的讲述,而右侧则是角色的属性面板以及道具背包等,每次剧情推进都会翻动页面,沉浸感十足。不过本作在游戏性方面更偏向于剧情的讲述,在角色培养以及战斗方面做的都比较简单,而且战斗过度以来骰子,随机性太高,实际体验下来不算很好。 美术方面还是相当不错的,超过三百余张的纯手工插画,观感效果很好,如果对此画风以及桌游比较感兴趣的玩家建议尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Une direction artistique qui se démarque et est somptueuse, la musique accompagne parfaitement tout en proposant quelques morceaux qui se prêtent à une écoute très longue. Un Magnifique JDR actif qui guidé par un excellent narrateur fait vivre l histoire à travers les 2 protagoniste qui sont très interessant et attachant. Je recommande chaudement. Le jeu a une bonne durée de vie entre 15 et 30h si on fait tout ce qui est possible. Bonne rejouabilité et donne espoir de voir d'autre projet de Yoshio Nishimura!
short and entertaining.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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