
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A
sehr geiles sehr komplexes game nur zu empfehlen
Zeit und Geld waste, aktuell keine 5 € wert. Gleiche Buildings, 5 Zombies ohne impact. Clunky. Scam game.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
amazing game
车的bug好多啊,但是很好玩。。攻击系统需要优化。很有趣的游戏
THERE IS AN OPTIMIZATION PROBLEM.
einfach gemacht ist aber toll zu spielen
未来可期,但目前来看优化真的不行,我全开最低在室内只有80帧,室外更是不超过60,玩久了视角很难受
Je n'ai pas l'habitude de laisser un avis, mais je vais faire exception pour ce jeu. Habitué des jeux de survie post apocalyptique, zombie, farm, loot, ect... Ce jeu est très prometteur par son côté sandbox, ses graphismes plutôt correct, le système de développement qui suis bien l'avancement de la survie, les différents lieux d'intérêts, la variété des items et des véhicules, plusieurs choix s'offrent à nous entre la survie dans une maison déjà bien équipée, la prise de possession d'un lieu d'intérêt comme base principale, ou le style nomade dans un camping car, d'une tente à une autre en empruntant des sentiers. Construire une base est plutôt léger pour le moment mais les bases sont là pour un jeu en développement, c'est déjà bien fourni. Le seul point négatif (hormis les petits bugs de collision/texture), serait les zombies, qui n'évolue pas en difficulté avec le temps, je trouve qu'il n'y en a pas plus qu'au départ de ma partie après plusieurs mois, qu'ils sont toujours aussi facile à tuer. J'aurais aimé une évolution de la difficulté au fur et mesure des semaines qui passent, avec peut être des zombies mutant, des zombies spéciaux dans les points d'intérêts, des hordes massives, pas juste des "évènements" comme il peut y arriver à certains moment. Peut être à l'avenir... Un point à améliorer qui arrivera surement plus tard, est sur les véhicules, qui malgré que le système est déjà bien travaillé, pourrait être encore plus développer, avec des remorques, des bennes, des conteneurs, peut être des véhicules volants/flottants à l'avenir. Merci pour cette belle découverte, je suivrais l'avancement au fur et mesure des mois. 4* /5 pour cette accès anticipé.
Found a box truck to hold all my loot. Pretty much living out of the truck driving everywhere. Found a news station, get out of truck, open the back to get a weapon... Truck shoots straight up in the air, never came back down. My truck is floating in outer space and I died. 10/10 for real!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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