
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept great game but really really buggy. inventory vanished storage emptied on reload have managed to rocket into space with vehicles bugged a motor home so when you enter it you die. makes a hell of a racket too no shade on the game or developers like i said great concept but damn frusterating to try to play i've rage quit several times and come back but i just can't take it anymore can't wait to see what this game turns into in the future but its pretty broken ATM.
i like it its like project zomboid but like not like it at all if that makes any sense (it doesn't)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tons of depth without being overwhelming, this game is fun
çıkış yapınca efso olur
имба лютая
根本3D版的PZ~遊戲還很多BUG
Only 10 hours in and I already feel I got the $20 bucks worth. Its literally, "what would I do if this actually happened?" Bugs? Yes. It is early access. There is one area of the map I stay away from as I get terrible FPS drops right now, ( the prison ), but so far, that is it. The depth of what you can / must do to survive significantly outweighs the cons.
its a fun game, lots of details, its close to being one of those games you play everyday and still enjoy
its ♥♥♥♥
Fantastig Game, I come back to her recently/ I play with my man, and it is always fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 81 | 36% | — | |
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| $280.9K | 899 | 21% | $19.99 | |
| $239.6K | 526 | 70% | $11.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 8.6K | 88% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 11.2K | 87% | $34.99 |