
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1526 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing
If you love hardcore survival games where every single nail, can of beans, and drop of gasoline matters, VEIN is an absolute must-try, it drops you into a desolate post-apocalyptic world where you have to scavenge abandoned buildings, fortify safehouses, and manage complex survival systems. I love that you can move almost every single thing to customize your base. Whether you are dragging furniture to barricade doors, rearranging interior decor to make an abandoned house feel like home, or organizing your loot down to the exact placement on a shelf, the freedom of object interaction gives you incredible control over your environment. You can design your house completely as you want; personally, I live in a warehouse designed as a man cave. Literally, you can turn on and off lights inside your house with switches on the wall. Plus, you actually need to repair parts of your car. Whether you're playing solo or teaming up with friends in multiplayer, the game shines through its deep attention to detail, allowing you to maintain and upgrade vehicles, experiment with electricity and plumbing, and fend off intelligent zombie variants that track you by sight, sound, and smell. You can completely customize your world settings to fit your exact playstyle, whether you want fewer or more zombies, or slow and shambling versus fast and dangerous walkers.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 12.2K | 93% | $19.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $9M | 13.2K | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.9K | 899 | 21% | $19.99 | |
| $239.8K | 602 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Devs are active and progressing along their timeline well. Fun alone or with a group.
半成品
this game is fun as heck with friends.
like taken from houses and not getting arrested . Dont like hogs half in wall and half out .
tavsiye etmem mekanikler ve efektler çok basit kalmış oyunu anlamakta cidden güç
While still early access, you can clearly see the direction of this game. I love the complexity
I'll say yes to recommending for now. but the game is in a rough state. took a few month break from the game to wait out some new content. watched tons of patches go by and claims of improvements. I returned for the new area opening up and was greeted with a buggy mess. nearly every problem from the past still remains. many are worse than before. every single time i log into the game. my character falls through the map and i lose my gear. (regardless of gear loss on death is on or not) the only thing i do at this point is watch movies with my friends on the house TV because going outside just leads to loss outside of my control.
I've had a lot of fun with the game so far. The complexity of almost all its systems is impressive. Nearly every object can be picked up or moved and used for your own purposes, whether as decoration or for actual functionality (such as TVs and surveillance cameras). The map could be expanded significantly more for my taste. According to the roadmap, another expansion is planned. I wish there were at least one major city, as the towns currently included feel more like villages or small towns. Since the game is still in active development, you do occasionally encounter bugs. However, I haven't come across any major bugs that significantly affected or disrupted the overall gameplay experience. I hope the developers continue working so diligently on their game, and I'm already very excited for the final version and every update, no matter how small.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.