
VEIN is a post-apocalyptic survival multiplayer sandbox game. Gather supplies to survive, explore abandoned buildings, defend your home, and rebuild society, whether alone or with friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.86/day in the week to Sep 1 → 33.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
Oynayın oynatın. Bu oyun 1-2 yıla çok iyi bir oyun olucak. Özellikle RP serveri açılırsa manyak bir potansiyel vaad ediyor. Oyundaki her sistem detaylıca düşünülmüş. Bir arcade değilde adeta her detayı düşünmeniz gereken hayatta kalma oyunu. Tek sorunu optimazsyon. Türk sunucu dcsi .gg/v8VnHYYx8J 136.243.0.86:7160
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 13.2K | 87% | $34.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $8.9M | 4.9K | 69% | $26.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 12.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 168 | 56% | — | |
| $1.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| $410.8K | 2.6K | 80% | $4.99 | |
| $280.7K | 900 | 21% | $19.99 | |
| $239.6K | 601 | 69% | $11.99 |
Latest in each market: best DE #59, worst RU #94 · 9 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Russian, French, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bayaaaa iyi
It is nice to see some movement regarding development but even on a decent configuration like mine the game is sluggish and stutters a lot. Maybe optimization issues?? Also it seems that playing multiplayer, exiting the game then loading the save and having a friend join makes all the move-able objects like cars, storage, and more disapear until another player interacts with them. If they decide to walk through a non-visible car on their end they are sent into space (literally). Anyways, cant wait to see what comes out of this later on I really like this game and it is so promissing. Good luck!
This is IT! The game I have always wanted, ever since I played Ultima Online where I grew sheep for wool, which I spun and weaved to cloth, to then craft clothes from that... VEIN is massively immersive; if you see something you like and you can move it, take it home to your base to decorate/build however you want. From how you can tow cars to bring extras or rares to your base, use mobile generators to apply electricity where you need it to using the terrain for your base defense. If you're not sure how to do something, try applying logic and pretty much all works out. The devs were two previously, and I think one before that, but now they have a team. Even when they were two, the progress was similar to game studios... The devs has my full respect and gratitude for sharing their vision of a realistic zombie game. Massive kudos guys... <3
Immersive sim with Zombies but there isn't anything to do, is how I'd sum this up. If the devs keep working on their roadmap it looks like this will be an actual game in about two years from now. I hope they stick with it as it will be awesome at that stage but now it's just kinda boring.
oyunda 1 ay hayatta kaldım hırsız ve çilingir olarak başladım 6 kişinin 8 aylık yetecek erzak tıbbı malzeme topladım 350 civarı zombi öldürecek cephane topladım 6 kişinin rahatça yaşayacağı base yaptım su ve elektiriği hesaba katmadığım için su aramaya çıktım karakterim kilolu olduğu için bir diyet yapıyordum elma falan bulurum diye bir eve girdim 3 tane zombiye sıkarken tüp patladı öldüm. bu arada oyun çok iyi bi ara çok feci hasta oldum iki gün oyun zamanı hiçbirşey yapamadım sadece tek oynamayın hergün kavruk et yemek sağlıklı değilmiş. Not: her bulduğunuzu yemeyin 140-160 kilo oldum.
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lol i thought this was a new game but i just realized it was released in 2025 and is still this rough. on the surface it seems like a fun game. if they handled all the bugs WOULD be. i quickly grew tired of building things only to come back with more resources and find them magically gone. storage too! the game seems to know what the player needs and deprive them off those specific items. it'll make you sick so you need cough medicine. so you head to the pharmacy where you find everything EXCEPT cough medicine. load a new game tho and find plenty in the same place when you arent sick. Wanna try to build a little home base to explore from? good luck when your work stations keep randomly disappearing, storage too. and you can keep your area around your base very clear and quiet. suddely all at once entire mobs of zombies will literally drop from the sky right at your front door and your ui will ignore you as you spam the "R" button to reload while being attacked. you can confirm by reloading the game that you did in fact have plenty more ammo, the character was just not reloading. making basic things like lockpics are locked behind a level 25 gate but you have to build a bunch of garbage to hit that level. this isnt a game, its ai gaslighting. completely defeats the point of a survival game if the game actively rearranges and cheats its own mechanics just to force the players failure. no one likes games that play like my kid brother cheating as the banker in monopoly lol. and i was just playing on normal!!! think im gonna shelve it for a bit.
Great game. I can't play it because the multiplayer network lag is unbearable. I'm hoping I can get into it someday, but for now it's unbearable. Other than that, this game is really freaking cool. Best of luck to the devs in getting the multiplayer to work better. Back to SCUM for me, I'll check back soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.