
Vector Thrust is a fast-paced single and mulltiplayer combat flight game, using a unique cel shaded art style. The game features 260 fully playable aircraft (through various iterations of over 45 aircraft models).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 0/day in the week after.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
超级超级超级强!!!! 该有的都有 游戏支持自定义人机对战!!! 支持自定义人机对战!!! 皇牌空战一直没有,这款游戏做到了,这款游戏有!!! 这款游戏的飞机视角FOV,各种细节音效,游戏按键,甚至HUD界面的颜色全部都可以自定义!! 连HUD界面的颜色都可以用调色板自由的改颜色!!! 超强!!!!! 地图很多,自定义游戏可以设置的选项非常丰富,人机的难度,游戏模式,人机的数量,队伍数量,地图,地图大小等等,全部可以自由的设置!!! 超厉害
First mission fails immediately after destroying all enemies.
Vector Thrust is an ambitious aerial combat game that blends arcade-style accessibility with a surprisingly substantial collection of aircraft, missions, challenges, and customization features. Developed by TimeSymmetry and published by Iceberg Interactive, it takes a noticeably different visual approach from most military aviation games by using cel-shaded graphics. Rather than chasing photorealism, it presents aircraft and battlefields with bold outlines and an illustrated appearance, giving the game an identity reminiscent of an animated military series. Beneath that distinctive presentation is a combat system designed to be approachable while still giving players enough tactical considerations to make dogfights interesting. Flying is considerably less demanding than in a hardcore simulator. Players do not need to memorize complicated cockpit procedures before engaging an enemy, allowing the focus to remain on maneuvering, targeting, missile management, gun attacks, and maintaining awareness of surrounding threats. Combat can become chaotic when several aircraft enter an engagement at once, particularly when missiles begin arriving from multiple directions. Positioning matters, and careless flying can quickly leave the player exposed. Although the mechanics lack some of the sophistication of more advanced flight games, the balance between accessibility and tactical decision-making makes Vector Thrust relatively easy to learn without reducing every encounter to mindless shooting. Aircraft variety is one of the game's biggest attractions. Vector Thrust offers more than 260 playable aircraft when its numerous versions and variants are included, based around dozens of core aircraft models. The distinction is important because this figure does not mean every aircraft is a completely unique model. Even so, the collection is extensive and gives aviation enthusiasts plenty of machines and configurations to experiment with. Ground vehicles, naval forces, and other military units further expand the scale of encounters, making some missions feel like broader military operations instead of simple one-on-one dogfights. There is also a respectable selection of ways to play. Quick Action provides an uncomplicated method of jumping directly into battle, while Skirmish allows players to configure encounters with greater freedom. The campaign delivers structured missions for those interested in progression and narrative context, while Challenge Mode contains a large number of individual objectives and provides additional reasons to master different aspects of aerial combat. Unlocking aircraft through these activities creates a satisfying collection element, particularly for players who enjoy gradually expanding their available hangar. Vector Thrust becomes more distinctive when its less realistic enemies and scenarios enter the picture. Ace squadrons can employ specialized tactics, while some encounters introduce enormous aerial fortresses and other exaggerated military threats. These elements prevent the game from becoming trapped by strict realism and complement its illustrated presentation particularly well. The AI is intended to react dynamically to battlefield circumstances, creating encounters in which enemy behavior can demand changes in strategy. Results are not always perfectly convincing, but the ambition behind the system gives battles more personality than simply filling the sky with passive targets. Customization significantly increases the game's potential longevity. Players can modify aircraft characteristics, performance values, skins, units and other content, while dedicated tools support the creation of maps, missions and campaigns. Steam Workshop integration was designed to make community-created material easier to distribute. This makes Vector Thrust especially attractive to players who enjoy experimentation. The included content provides the foundation, but the ability to construct scenarios and modify numerous aspects of the experience allows dedicated users to take the game considerably further. The cel-shaded graphics remain visually distinctive despite the game's age. Aircraft silhouettes are generally easy to recognize, and the illustrated aesthetic gives aerial battles a character that conventional realistic rendering would not have provided. However, this style cannot completely disguise the production's rougher qualities. Environments can appear sparse, some effects are basic, and portions of the interface feel dated. Presentation quality is inconsistent enough that anyone expecting the refinement of a major modern flight-combat production should moderate those expectations. That unevenness extends into the overall experience. Vector Thrust contains an impressive amount of material, but its considerable ambition sometimes exceeds its level of polish. Certain systems, interfaces, mission elements, and general usability features could have benefited from additional refinement. Multiplayer functionality was also part of the original feature set, although the game's age means it is more sensible to approach it primarily for its single-player modes, challenges, aircraft collection, editing tools, and customizable content rather than purchasing it specifically for an active multiplayer community. Steam Deck compatibility is less straightforward. Vector Thrust does not have an official Valve Steam Deck Verified or Playable rating, so it should be regarded as officially unverified for the handheld. Because it is an older Windows-focused title, functionality through SteamOS and Proton may vary, and players may encounter control, interface, launcher, or configuration issues. It should therefore not be purchased specifically for Steam Deck use with the expectation of guaranteed plug-and-play operation. Playing on a conventional Windows PC remains the safer option for predictable compatibility. Ultimately, Vector Thrust succeeds more through the scale and personality of its ideas than through immaculate execution. Its huge aircraft selection, accessible dogfighting, challenges, campaign material, unusual enemies, cel-shaded graphics, modification possibilities, and creation tools provide considerably more depth than its modest presentation initially suggests. The rough edges are noticeable, but players who enjoy experimenting with military aircraft and creating their own combat scenarios may find those weaknesses easier to forgive. It is an inventive and content-rich aerial combat game whose distinctive art direction and extensive customization options help separate it from more conventional competitors. Its aging presentation and inconsistent polish prevent it from reaching the highest tier of the genre, while the absence of an official Steam Deck compatibility rating limits confidence for handheld players. For PC players interested in accessible aerial warfare, a huge collection of aircraft, and extensive user customization, however, it remains an unusually ambitious experience. Rating: 5/10
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eigentlich genau das was ich von einem guten Jet-Spiel erwünschen kann. Crashed manchmal, bin nur im Skirmish unterwegs (Liebe ich einfach am meisten) was leider einige Einstellungen mehr haben könnte im Bezug auf Teambuilding, aber sonst ganz gut. Die Kantenglättung könnte auch etwas schärfer sein, aber wir sind ja jetzt in 'nem anderen Jahrzehnt unterwegs.. also passt schon.
This is the only airplane fighter jet game that had a mission editor and let you make custom levels. I got more play hours out of this than any other fighter jet game just because of this. Ace Combat and Project Wingman are boring and stupid because once you play all the built in missions, that's it. $60 wasted on 2 hours of gameplay that can never be expanded The failure of this game de-legitimized the entire concept of putting a mission editor in a fighter jet game and now no one will ever put a mission editor or custom missions in any fighter jet game ever again just because the ONE TIME it was done, the game failed for other reasons. No investor will ever allow anyone to put a level editor in one of these games ever again. Thanks a lot for ruining the genre. This game is the reason all modern fighter jet games cost $60 for 2 hours of gameplay with no replayability value. I wish this game would have been programmed in a "the show must go on" paradigm instead of a "if anything is wrong make sure to crash" paradigm. Perhaps then it would have caught on.
Stay away. Bought this awhile ago to try out... There's a reason it's cheap... UI is awful, voice acting is pretty bad. It's close to Ace Combat, but it doesn't do what people like about that. Plane is slow and you always seem to be too fast for the enemies. So you chase and then stall. (I played only the first mission and kept failing somehow...) I do like the art direction of the planes, but that's the only thing that has cell shading. The contrast makes it seem kinda stick out in a bad way...
yes
进不了游戏,can't run
Gra przestarzała i słaba
It has some potential but controls feel odd, audio adjustments didn't work in game to where I couldn't hear what was even going on during combat in campaign. Got annoyed to the point to where after I failed the first mission, I just kind of gave up on this game. Don't think I would recommend now. Heard of a 2.0 release for this game. Will revisit when 2.0 comes out, but yeah, I want to know what's going on with the story dialogue wise instead of hearing my jet engine overpowering the comms like someone shoving a hair dryer against my ear.
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