
Summer, 1954. A perfect vacation awaits three best friends, playing games, making crazy plans, and running from bullies... Until they meet the vampire. What really happened that summer at Varney Lake?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 76reviews | 99% | — | $12.8K |
| $9.99 | 36ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do it...
Another impressive entry in the Pixel Pulps series of supernatural visual novellas. This one features, in no particular order: teenage angst; guilt and trauma spanning two time-frames (1954 and 1981, respectively); painful secrets and astonishing revelations; and human-vampire cultural misunderstandings. The pixel art, as ever, is top-drawer, and the writing tight and concise. Each chapter is told from the perspective of a different character, a narrative technique brilliantly utilised across the whole series. There’s some recurring characters from Mothmen 1966 (so best to play that one first). An unobtrusive layer of metafiction is added via Lou, a struggling writer chasing down ‘real life’ supernatural stories; and the dual time-frame opens up some eye-opening psychological vistas. The embedded games, created by one of the teenage characters, didn’t grab me, although I think this is intentional. Like the other games in this series (including their latest, Grizzly Man), this incorporates fantastically pulpy supernatural happenings into everyday life in a most pleasingly uncanny manner. I love it.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America
| $9.99 |
| 11ratings |
| 90% |
| — |
| not modelled |
| $2.99−70% | 6ratings | 84% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The thrid of the Pixel Pulp serfies of visual novels with gorgeous EGA style graphics. I like this one more than Bahnsen Knights but not as much as Mothmen 1966. As usual, I wish there was more story and less frustrating minigames that feel like they're just there to pad things out. Still a fun time though. I hope we get more.
It's a treat for pixel art, visual novels, and pulp lovers.
Terrible mini-games and no satisfying ending. Such squandered potential.
real neat
LCB continues their story over from Mothmen 1966, and this story is stronger than the first one. You can tell the authors are finding their foothold in story telling. 3 friends meet a vampire in the summer of 1954. it requires a total of 4 playthroughs to get all of the secret endings. The minigames can be trying at times, in particular the matchstick puzzles and dice hopscotch. But I did enjoy the fishing minigame. I am intrigued by the secret ending #4 and hope to get the clarification in book #3.
a nice summer movie vibe on this pixel pulp a fun story about a summer afternoon with 3 kids meeting a vampire and the story that unfolds there is quite intruiging
Just finished up *Varney Lake*, the second in the **Pixel Pulps** series from LCB Game Studios. A visual novel game with an incredible art style, and a pulpy, darkly humorous story that reminds me of the old *Tales From the Crypt comics*. -Artwork: 5/5 -Sound/Music: 3/5 -Characters: 3/5 -Story: 3/5 -Gameplay: 2/5 -Overall: 3/5 🎃
i liked it!
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 91 | 96% | $9.99 | |
| — | 0 | — | — | |
| $399 | 2 | 100% | $9.99 | |
| $1.2K | 34 | 79% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.8K | 72 | 96% | $9.99 | |
| $12.8K | 144 | 83% | $4.99 | |
| $12.8K | 120 | 77% | $4.99 | |
| $12.8K | 94 | 51% | $4.99 | |
| $12.8K | 90 | 80% | $4.99 | |
| $12.8K | 90 | 89% | $4.99 |