
Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat. Descend into a shattered mind seeking lost memories. Face the dark, beautiful world born of sorrow and regret.
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About
Countless dreams, bled into a vast world. A sea, deep within the mind. It is called the Vapor World. Sorrow becomes the beast, guilt the prison, and some live out an eternity inside their nightmares.
In the unfathomable abyss of this dream, you awaken as the Last Awakened One. Wake the Sleeping Ones, and this world will collapse at last, freeing you to return to reality.
Lost and corrupted by the Id, the boy is you. In the deepest of dreams, everything you lost awaits. Wake every last Sleeping One, and face the truth buried below.
Extract the Embers, Defeat the Projections
Deflect an enemy's strike, and force a Crack Break. Extract the ember the defenseless projection lays bare, with the power of the Id.
Explore a Mind Shaped by Sorrow and Regret
The layers of the dream are joined as one seamless, borderless world. Reclaim your lost powers with the embers the projections leave behind. Then venture into the deepest reaches of this world.
Recall Forgotten Skills, Grow Stronger
With every useful tool brought back, more becomes possible at the workbench. Read the scattered records to recall forgotten skills, and let the symbols the Sleeping Ones left behind take root in you, to project them in battle.
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Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve had this game on my wishlist for a while because the atmosphere, gameplay, and art style shown in the videos appealed to me immediately. I haven't played much of it yet, but I can already say that I'm really enjoying the combat system and the parrying mechanics. The game runs well so far. I’ve only run into two issues so far. For one, the text for collected items sometimes appears blank, and occasionally I see lines of text instead of the actual controller button prompts. I look forward to seeing more of the game and hope the developers stick with it; in my opinion, it has enormous potential and combines so many great ideas—they just need enough time to fully realize them. Keep up the good work. Please rate the game itself, not some anti-AI agenda.
完整打通了这个demo,这也就意味着我已经退不了款了,总的来说我觉得单是美术就值得给个好评了,我太喜欢这种盐与避难所的雾蒙蒙的风格以及蒸汽朋克了,所以我必须给个好评 坏消息是啥?这游戏只剩一个美术能看了 主角全程拿着一个奇怪的巨大扳手进行作战,如果后期能够更换成军刀之类的帅气武器我相信会更好一些。但更令我无法忍受的是奇怪迟钝的战斗手感,作为类只狼的打铁游戏,制作组理应使得主角轻盈,但现在玩着总感觉十分笨重,不过处决的打击感确实很爽。游戏引导很不明确,工坊的改造需要装东西的设计显得有些意义不明,我花了一段时间也依然不理解升级回复hp的烟斗的道具为什么要放在一个要打碎的箱子里面 还有就是游戏开场的那几个cg居然是用ai生成的?请不要这样——哪怕你们在这个基础上稍加描改,也不要这么直接放上来,这会让本来精致的手绘画风显得很廉价
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Languages: English, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Manque beaucoup de chose, j'ai hâte de découvrir comment le jeu va évoluer, DA très sympathique ! Gameplay cool
I'm not a glutton for punishment at all. This game was not fun to me. I liked the design and the gameplay but damn. Fighting mobs that hit like a tank, just to face a boss with limited health is too much to overcome for me. I was not having fun at all. I see claims of AI, but that doesn't bother me too much. It just wasn't fun. I really wanted like this, but I tapped out.
玩着还行,用不用AI我不是很在意。希望改进一下,改完好评。 1,手柄左摇杆向下会自动前走或者后退,键盘却不会,手柄使用上挑弹反会很不舒服。 2,增加按下即可持续跑步的选项,而不是需要长按才能跑步,一直按着很累。 3,增加可随时查看技能树的页面。 4,增加回顾教程的页面,有些教程按快了就看不见了。 5,增加能在游戏内改建的功能,而不是要返回主菜单才能改建。 什么意思,花钱买的游戏就这么点内容???打完铁匠就没了??
Es difícil recomendar un juego así, a la legua se nota que es un juego realizado con IA y como que te caga un poco la experiencia... en si la historia me parece interesante, la dinámica y jugabilidad también, pero el hecho de que te expliquen como debes manejar los controles con el 1er o 2do Boss no me parece algo copado. O explicas de entrada o directamente que el jugador se rompa los cuernos averiguando como jugar y que vaya descubriendo la dinámica del juego en el "mientras tanto". En ese caso se cerraría el tipo de juego para cierto jugadores que toleren eso. En si, es un juego económico pero no implica que no pueda ser bueno. Deben mejorar en muchos aspectos. Aunque el mas importante y que no creo que mejoren, es la cuestión de gráficos, que son una merd la verdad.
TL;DR: Short EA run, but the foundation is solid. Wishlist if you want full content, buy now if you love parrying and pain. - The Good: Oppressive, dark atmosphere and very satisfying side-scrolling combat. Hitting a clean parry feels great. - The Souls Experience: Died repeatedly trying to style on enemies, rage Alt+F4'd twice, still booted it back up and cleared the EA. - The Rough: EA ends pretty quickly, and farming basic mobs to unlock/test all the skills is a heavy grind. Worth a taste test for any 2D Souls fan. Big props to the devs!
美術不錯 這個好評美術佔八成 我不介意AI生成影片 不過要適量 開局的影片段落有點多 影片的呈現勉強卡在大概可以知道是想要講甚麼 但又有點疑惑這是在幹嘛的邊界 這樣的影片多了感覺挺煩躁的 那個緊湊不停切換鏡頭的配音也是 聽著就很不痛快 戰鬥方面 不太喜歡RB綁攻擊的設計 不過還在可以接受的程度內 戰鬥本的呈現確實讓人有點困惑 不知道自己在打甚麼碗糕 那個跑步姿態和跑步速度我不太喜歡 覺得很詭異 跑步速度建議可以再加快一些 場景上有些地方沒有引導 且判斷困難 一開始教玩家和箱子互動 可以拖動 可以踩 後續場景有出現箱子 可互動 但不知道幹嘛的(也許我沒有仔細探索) 也有出現箱子 明顯色調不同於周遭 但不能互動的 樓梯也是 一開始設計了樓梯可以分探索路線 還特別告訴玩家這件事情 後面又出了樓梯卻只是純背景 不是移動路線 這樣就很怪 寧願你做跳成上去走不通也不要出現這種一下可以一下不行的設計
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