
PlatinumGames’ revolutionary sci-fi action shooter slide-boosts onto PC. Battle legions of future-tech enemies using a vast arsenal of weapons, including all DLC. Fully unlocked framerate and gorgeous HD resolutions up to 4K. The definitive way to play: war has accelerated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 21 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From master director Shinji Mikami of Resident Evil fame, SEGA brings PlatinumGames’ revolutionary sci-fi action shooter to PC. Unlocked framerate, unlocked HD resolutions, extensive graphics options: the definitive way to play. War has accelerated.
Gear up in the Augmented Reaction Suit as government operative Sam Gideon and become the ultimate weapon. Combine unrivalled firepower with superhuman speed and agility to take down a huge variety of deadly robots.
Fast, fluid and frenetic combat – PlatinumGames bring their signature action mechanics to the shooter genre: boosting, evading, Augmented Reaction mode, and more
Kinetic melee moves – unique offensive and defensive moves that vary with your loadout
Deadly firepower – command a vast arsenal of high-tech weapons, including all DLC weapons
Legions of enemies – a huge variety of enemies to take down, from robot grunts to epic giant boss battles, all with smart AI
Spectacular environments – fight your way through SC-01 Providence space colony, high-tech sci-fi battleground of the future
Challenge and competition – race to the top of the online leaderboards with a rewarding scoring system and multiple difficulty modes that ensure challenging replayability
Full Steam Support – Steam Achievements, Steam Cloud Save, Trading Cards, and Big Picture Mode
Unlocked resolutions – play at 4K and beyond
Unlocked framerates – push it as far as your rig will take you; PC gaming at its most liberating
Enhanced PC graphical options – anti-aliasing, anisotropic filtering, SSAO lighting, scalable texture and shadow quality, post-processing effects and more
Full EFIGS + Japanese support – voice overs, subtitles, and game menus in any language combination



Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 90% | — | $2.9M |
| $24.99 | 2.1Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From the generation of gaming that didn't make games to turn them into live service cash flow or milk it for micro transactions but made them because they were fun
This is metal gear rising, but as an action shooter. Except Sam in this game is actually badass. Hidden gem, no idea why is this game not more popular [spoiler]if you dislike the game, at least you get to shoot developers in the end 👍🏻[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese**languages with full audio support
| $19.99 |
| 812ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oh man. Man oh man. We need to bring back games like these again into the modern medium because this was an absolute blast and still holds up from its original release date.
Это действительно драйвовый и захватывающий шутер от третьего лица. Да, кампания хоть и коротковата, но это не мешает ей быть потрясающей игрой. И главное: управлять ею с клавиатуры и мыши — одно удовольствие!
Es un juego muy corto, la historia es malísima y esta atrapada en los típicos clichés de película ochentera de acción... Me encanta <3 Es divertidísimo, super acelerado y una pena que no dure más tiempo. Pero Mikami lo compensa dejando que le dispares)?
Абсолютно даремно усіма забута перлина ігор 10х років. Ось як ви собі уявляєте найбільш екшонову гру усіх часів? Якби ви це не уявили, Vanquish ще крутіше. Це просто безперевний потік крутості, драйву і виєбонів. В геймплейному плані, тут майже все ідеально. Велике різноманнітя стволів, ворогів, різних ситуацій і тд. Просто ну бляха разйоб як весело. Сюжет - нууууууу його майже нема. Є зла рашка, є(спойлер!) не сильно краща Америка і вони рішили повоювати по приколу. А ми бравий вояка, який дуже крутий і за все хороше, проти всього поганого. Впринципі всьо. Але як же ♥♥♥ драйвово і весело це грати. Усім хто пропустив - безмежно рекомендую!
[b] Very Great fast-paced game, this game is from 2010 and still its every better than games released today, the story is too awesome and the graphics are still super good for the days of today and as well the game is kinda hardcore, the enemies are very strong that make you tired but still never up to give up, kinda short and the bosses are good and interesting not being so complicated to defeat it, love this game for everything, should have been a continuation but who knows anytime on future, the game still has much potential and totally recommend it, very good for real. Other similiar game that is very good as vanquish it's BInary Domain at which i recommend and Metal Gear Rising: Revengeance as well.
I absolutely adore this game. It is insanely fast paced, action packed, and rewards you for playing it well. The better you play, the more badass you feel. If you are a fan of fast action games with fun boss encounters and destroying thousands of robots who cross your path, then you should definitely pick this up. This version makes the third one I have purchased since the game first released. It's that good.
I never understood the reverence for this game. The game balance for this game is totally screwed up, even the developers are on record admitting that I believe. This entire game revolves around you managing your energy meter. It's the only way you'll be able to boost around the map and take out enemies in a stylish and effective matter. The problem is that the energy meter just isn't balanced well. You spend way too much time hiding in cover waiting for your energy meter to recover. For a game praised as the anti-cover shooter, you sure do spend A LONG time in cover either to recover health or energy. The worst sin is the melee button. You have an entire button dedicated to very stylish melee attacks, but they're totally useless. They drain your energy completely and overheat your character. It's basically a death sentence to use melee. The developers were against the clock to release this game originally, so they did what they could to balance the game the best they could. No excuse why they didn't properly tweak the game for this Steam release. I can forgive some crappy game design if the story or vibe is interesting, but it's simply not here. I truly hate everything about the story, characters, voice acting, etc with this game. It's trying to be cool, but it comes across as lame as hell. You're forced to endure the story too, you can't skip numerous scenes in this game. It's awful. 6/10 game.
[h1]Solid Cover Shooter that Could Have Been So Much More[/h1] Vanquish is a sci-fi action cover shooter directed by Shinji Mikami, one of the best directors in the history of game design. Resident Evil 1, 4, Godhand, do I even need to go on after all that? The man has an impressive resume and knows how to get the most out of a game's systems whilst pushing skilled players yet creating an experience rewarding and well paced enough to make it inviting to novices. Vanquish for the most part is no exception, though it could have been better. To start off with, much like Mikami's other games, the story in Vanquish isn't why you play the game. It's a fairly bog standard tale about an evil Russian Dr. Robotnik who hijacks a space colony and is threatening to piss on the world after pissing on San Francisco which, as one of the protagonists points out, "was for the good of all America!" So Sonic the Hedgehog, I mean Sam, has gotta go fast to destroy a bunch of badniks and robots to save the world from Hillary Clinton. Now this story is ridiculous, much like RE4 and Godhand, but it takes itself just a tad too seriously. The characters are all cliche sounding and looking, Sam in particular just looking like a generic sci-fi protagonist. The game is clearly absurd but it mostly consists of mission briefings and samey mission objectives throughout its runtime meaning you'll stop caring about what is going on. Godhand at least had midgets in it. Still, Steve Blum is doing his best Steve Blum in order to Steve Blum his way to Steve Blum so Steve Blum! Now the real reason you're buying this game is for that silky smooth Mikami gameplay and, yeah, Vanquish totally delivers. Five minutes of gameplay in Vanquish have you doing more hype ♥♥♥♥ than you see in 90% of third person shooters that dominated two whole console generations. I don't know if that's impressive on the game's part or just pathetic on everyone else's part. You're a super soldier who doesn't run to cover, you freaking slide on your back with rockets attached to you and charge into cover and then rocket leap over it and shoot at massive mechs in slow motion like a cyborg Max Payne! Your guns are laser pointer accurate which is so damn satisfying. Why the hell do Japanese people make games where the bullets go where you point them yet when you give white ♥♥♥♥♥♥♥ in America a dev kit they start adding in all this ridiculous spread and recoil and mandatory iron sight ♥♥♥♥♥♥♥♥ in their shooting games. Maybe we should outlaw guns in this country if it'll make our shooting games halfway fun. In addition to very solid shooting, you also have distinct weapons that all feel chunky and effective to use in combat. The assault rifle is you workhorse weapon of the game, solid damage, accuracy, and ammo. The shotgun is a great "♥♥♥♥ off" weapon when enemies are getting too handsy and familiar with you, the LFE gun sucks up and sends almost anything it touches flying several feet back, and the rotary saw gun is great at turning the game into Dead Space for a handful of shots. The thing that may not be clear to you right away is that each gun has a different melee attack. The shotgun has this amazing pimp slap that can nuke boss health bars if you time it right, and the light machine gun sends you flying into the air and anything it makes contact with. You can also use this attack to make precise shots from up in the air which is really good for quick popping out from cover! This then leads us to the slow motion system in Vanquish. Whenever you aim in the middle of performing a certain action, such as boost sliding on the ground, somersaulting, vaulting over cover, or while you're in the air from the LMG melee attack, the game will trigger this slo-mo allowing you to make precise shots. Not only does this have the strategic benefit of deepening and slowing down Steve Blum's already deep ass voice when he's barking at you, but it obviously makes hitting weak spots easier. On hard difficulty, the game gives you just enough meter for this ability before you run out of energy to do it. It's a fantastic system that isn't abusable but also extremely fun to pull off. So what are the things holding this game back? Well the meter for slow motion is tied to your boost slide and the second wind mechanic allowing you to survive a fatal shot. Ok, that's cool and balanced. Problem is that when you execute a single melee attack on ANY enemy, the meter instantly drains. Without meter, you can't do any of the fun stuff this game excels at, and you have to take cover and slowly wait for it to recharge. Now I can get this meter draining when pulling off the shotgun's melee move on some of the bosses and taking away half their health in one hit, sure, that makes sense. But doing a slide kick on one of the thousands of standards robots who can die in one headshot? Seriously? That takes away all my fun Iron Man abilities for half a minute? Most of your melee options are way too context sensitive for this to make you want to use them. Considering how the game bills itself on being fast and fluid, having a penalty that makes getting into close quarters combat with enemies that instantly removes your capacity to use the abilities that allow you to get out of dodge of enemies you're too close to is a bit too harsh. Simply put, why use melee attacks when they punish you that hard when you can just stay behind cover and shoot enemies from a distance? Well ok, the enemies surely push you out of cover right? Not really. The Romanov enemies have a one hit kill laser ball that goes through cover, though it's extremely loud and slow making it easy to avoid, and there are tanks that show up occasionally that can destroy cover. But these are all few and far between. The game starts throwing more of these enemies and new aggressive robots that fly at you in the last two acts of the five act campaign, and guess what? They're the best levels in the game! This coupled with the really good bosses that show up oh so rarely and its clear they designed things to challenge the player in a fun way. So the game has the tools to make this system more interesting, but it usually chooses not to. When I think back on my three playthroughs of this game over the years, with this being my first on PC, most of my time with it looks like shooting generic red robots that you shoot at from cover. Thus making the game play like any other cover shooter a lot of the time. The game could have used better and more diverse enemies more frequently. The game also has far too few interesting set pieces and a VERY generic art style. This is a follow up game Platinum made to Bayonetta which is one of the coolest looking games ever, what the hell happened here? The only mission that's memorable is one very brief section inside a greenhouse. Everything else is lifeless white marble sci-fi cityscapes. Lastly, the game just doesn't have much replay value. There's no interesting modes or unlocks or New Game Plus like in Resident Evil 4. No Mercenaries mode, no horde mode like in Gears, no co-op. Nothing. The core gameplay is very fun, but that is all you're getting out of this game unfortunately. There's some unlockable challenges but these are definitely a one and done kind of ordeal which never make for interesting content. So yeah, Vanquish is a really cool game with fun combat and a fairly forgettable story and setting unfortunately. It's not Mikami's best but that should make it clear how amazing his work catalog is. This is still mountains better than most third person shooters you could pick up and play so give it a shot ESPECIALLY if it's on sale!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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