
Vampiress: Eternal Duet is a noir-style 3D side-scrolling action game. You play as Miss Vampire who switches between vampire/human form and uses blood to fight in high-speed battles. To find your sister in this conflicted world, bloodshed is the last thing to worry about...
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About

Vampiress: Eternal Duet is a noir-style 3D side-scrolling action game where you play as a vampire lady, strategically switching between her vampiric and human forms. Engage in high-speed high-risk combat using blood as your ultimate resource.
To find your long-lost sister, you must obey a mysterious broker and navigate a conflicted world. At the end of this bloody path lies your sister, a conspiracy, or... maybe hope?
Dual Forms: Blood is power! The bloodthirsty Scythe Form consumes HP for swift kills, while the tactical Cane Form allows HP recovery and stun.
Focus & Skills: Unleash stylish yet practical attack skills to overwhelm enemies with relentless combo chains.
Relentless Foes: Enemies track you across terrain and will relentlessly pursue you once combat begins.
Break & Execute: Shatter enemy defenses through skill combos, then deliver instant-execution finishers.
While searching for your sister, you receive a message from an enigmatic broker. To uncover her whereabouts, you must accept broker's missions.
In a modern world torn by human-demon race conflict, you – a vampire – confront brutal realities.
The broker, your sister, gangs... This isn't just about them.
This is also about you, and... yourself
In her human form, the vampire lady will gracefully strike her enemies with her cane weapon, dizzying them.
The protagonist in the Blood Scythe form is covered with blood-red marks all over his body, making it more agile and light. This enables the vampire lady to slash at high speed even when holding a huge scythe, easily harvesting enemies. However, a certain price has to be paid...
Blood Scythe Form significantly enhances the character's performance at the cost of consuming her own HP. Switching to the Cane Form to attack will restore her HP.
Both forms have their own advantages and disadvantages. We kindly ask players to use them skillfully to defuse the crisis...
During combat, enemies may occasionally enter a Frenzied state. Frenzied enemies become more powerful and can unleash Frenzy Skills.
When different types of Aether Frenzy enemies use their Frenzy Skills, a flash will appear in their eyes. Hitting them with the corresponding weapon skill will put them in an [Execution-ready] state. Press Attack to automatically perform an execution.
As you progress, unlock a wide variety of skill modules!
Official QQ group: 772530189
Little Black Box 🔍 : Weaver Game Studio
Little Black Box game Home page 🔍 : Bloodmaiden: Twin
Bilibili 🔍 : Weaver Game Studio
Xiaohongshu 🔍 : Weaver Game Studio
Gcores 🔍 : Weaver Game Studio
Gcores game Home page 🔍 : Bloodmaiden: Twin
Contact us :realm_weaver@outlook.com
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
血雾那一关建议在简单模式下变慢一点,容错较低 飞球那一下操作手感比较烂 战斗过程中有那么一瞬间感觉手感还不赖 再接再厉吧,建议加入Rogue元素,增加游戏的重复可玩性 手感有很大很大的进步空间,总感觉轻飘飘的,说不好 你说流程短他是缺点吗,好像也不是,正因为他够短我才能打完,再长点可能会不想玩了,因为手感不好 为什么给好评,如果这是第一个游戏,值得鼓励,有些场景还算是好看的
[i] “凡是不断努力的人,我们能将他搭救。 --《浮士德》 [/i] 于噩梦中苏醒,跟随妹妹的声声呼唤,你又一次陷入了那段不愿回想的记忆之中。在那次灾难中,迫不得已将重伤的小女孩转化为吸血鬼,而后又在异变之中与其失散……[i] Meg,你究竟在哪里? [/i] 《血姬:双生 》(Vampiress:Eternal Duet)是一款由织界者(Realm Weaver Studio)开发并发行、致力于提供爽快砍杀体验的2D横版动作游戏。扮演手持致命武器的白发红瞳吸血鬼少女,以血液为资源,在【手杖】与【血镰】间灵活切换武器形态、于人魔对立的险恶世界中杀出一片血路————为了寻找妹妹的下落,不得已接受【中间人】委托的你,最后将何去何从? 作为3D建模的横版动作砍杀游戏,《血姬:双生 》在画风上可谓是相当出彩。类电影式的冷峻暗黑基调中,不乏赛博风格的绚丽灯光。卖相这一块,可以说制作组在场景中是下了功夫用了心的。然而,手感相较于画风来说就显得有些不尽人意了:打击反馈弱、跳跃手感奇怪……与此同时游戏流程中堆怪较为严重,关卡设计存在一定问题,同类作品中探索场景、集齐收集品的乐趣很难在血姬中获得。 就目前来看,《血姬:双生 》存在很大的进步空间,作为工作室的首部作品来说还是值得鼓励的。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你玩过你的沙比游戏吗?(困难难度以及上) 无限在脚下放火的精英怪,我没点那个把怪拉过来的技能你让我玩你的老冯吗? 霸体战吼击晕怪配上我无线掉血的镰刀吗?被一棒子无限敲晕敲死,对面是虚空假面? 浑身冒火还带盾的特效,我连是个什么怪都看不到 一般我自己选的难度硬着头皮也要玩完,因为我相信制作者是给了一个过关的方法只是我没练出来,你这个我不信,故事难度走起了
非常糟糕的游戏,并不推荐购买
我也是开发者之一的粉丝。作为一个ACT萌新觉得玩得很难受。 我以前基本只在手机上玩一些动作类的。PC的最近接触到的也主要是鬼泣5,空洞,以及苍翼。最近一直在玩鬼泣五,切换到这个,真的觉得手感很难受,最大的问题就是我改不了键位。我总是把攻击按成Y。 我看前面的教程以及慢动作功能,形式上对新手很友好。但是我玩的真的挺难受的,我玩第一个任务(新手教程)死了四次,因为攻击总按成切换形态。 再就是画面还可以,这可能是虚幻的优点吧。尤其是大本营看起来很精致。但是配上游戏关卡,真有一种虎头蛇尾的感觉。而且因为怪的体积大,人的模型大,打击反馈不太明显,碰上有限大小的画面,以及横板的设计,打起怪来真有一种很笨重、很难受的手感。
有点逆天了,用大招把boss打死但是他普攻是脱手的下来被打死,死了就死了结果还能怀档
对立双生:巧思与品类惯犯 严格意义上,《血姬:双生》的游戏性比起战斗,更偏向于资源管理和动作驱动的“解谜”。 作为一款双模式战斗的横板清版战斗游戏,《血姬:双生》提供了短杖和镰刀两个不同的战斗模式,其中短杖的攻击力低、动作快、距离短,可以造成控制效果、并恢复血条;镰刀伤害高、攻击范围较大且具有多种战斗类的伤害判定,但是会持续消耗血条。两个不同的动作体系围绕着“血条”这个既是胜负判定条件,又是资源的系统进行紧密结合和交换,从而实现了统一。 在动作设计方面,本作主角的交互性动作性能良好,但是跳跃和打击动作的反馈比较一般,同时在集成化的轮盘-冷却式技能摁键的控制下,进一步脱离了动作游戏的框架,有限且固定顺序的敌人设计则让本作有了更强的解谜性质,或者说,从设计角度,本作更偏向于让玩家通过技能和形态交换来完成战斗效果,而非通过数值和战斗技巧来碾压敌人——特别是在多数boss都采用了和玩家类似的双形态“血条”机制的条件下,玩家对资源的把控对战斗的影响明显大于战斗交互,这种独特的设计感相当程度弥补了本作打击感的不足,在优质且独特的画面的加持下,拥有了独特的表现力。 仍需说明的是,由于解谜式交互的引入,本作在敌人设计上更注重交互而非特色,所以尽管种类稍显平庸,但是在每个关卡都有着相对不错且差异化的战斗体验。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
不好玩,美术还可以,其他方面就是一坨垃圾,画面也是太塑料感了,别买这个游戏
+REP
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