
Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−50% | 999reviews | 88% | — | $56.8K |
| $5.99 | 2.8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que poco les gusta trabajar, si en los años 2000 estaba en español, que costaba, de verdad, que costaba...
- "Historia inmersiva, ambientación oscura y su jugabilidad variada". Rabia de tener que aplicar los parches de la comunidad y la traducción al Español que existía para este juego. Vergonzoso.
Very very great game. I hope and can't wait for remake or remastered version.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
old school vampire, what helped us get addicted to VTM and the need for the darkness
I'm on a journey to play all "World of Darkness" videogames, because I found the setting quite fun. I was ready to be disappointed with this game, since it is very old, and I have to admit I had a great time. It's a classic RPG dungeon crawler linear with some dialogue choices to make, a little bit repetitive but fun. The best part, in my opinion, is the narrative. Christof, the protagonist, doesn't give a F about his sire, his clan, or anything. His unbeating heart is only moved by his devotion to God and his love for Anezka. This is one of the points that the story appeals to me, because the game starts in the 13th century, and they don't follow the strict rules of the masquerade in current time. Also, the protagonist comes from Clan Brujah, which is more open-minded than other sects. So the interactions between characters feel very different from the current setting. Also, another great narrative plot device is that the game starts in the 13th century, but the story continues in the 20th century, which gives some fun moments and interactions. Unfortunately, the game has a big annoyance, the AI, which is TERRIBLE. It's bad for pathfinding which leads to enemies, allies, and even yourself getting stuck on doors and stairs. Also, it is terrible for your companion AI, which essentially spams all their skills as soon as they get in combat. So your companions are always low on blood because they spam useless spells; also, they drink all consumables. Overall, it is an enjoyable game if you are able to pass by its old graphics and AI.
love old school rpg would tell anyone who dose as well to play it
Vampire: The Masquerade – Redemption, güçlü atmosferi ve karanlık hikâyesiyle öne çıkan, ancak oynanış ve teknik açıdan yaşını fazlasıyla hissettiren bir RPG. Orta Çağ’dan modern çağa uzanan anlatısı, vampir olmanın ahlaki bedeline odaklanarak sıradan fantezi kalıplarının dışına çıkıyor. Mekanikleri hantal olsa da, VtM evrenini sevenler için hâlâ anlamlı ve özgün bir deneyim.
Superimpressive for an old game
This is such a classic. It is outdated, the textures and shapes so awfully bad, and the storyline is sometimes cringy but it's still fun. It's a third-person RPG based on the early Vampire the Masquerade game from the World Of Darkness franchise. You play as Christof, a templar (?) knight left behind in a convent to heal from wounds received in battle. There you meet sister Anezka, and while they fall in love they can't be together since she's a nun. Christof becomes a vampire, which leads Anezka to break her vows in order to seek a cure for Christof, and that puts her in danger - and Christof spends the rest of the game trying to save her from the evil clan Tzimice while navigating the shifting politics and alliances of other clans over the next hundreds of years. My one complaint is WHY IS EVERYTHING SO DARK. I CAN'T SEE ANYONE'S FACES IN THE CUTSCENES OR DIALOGUES????? PLEASE??? CAN WE PRETEND FIRELIGHT IS BRIGHTER SO THIS MAKES MORE SENSE. I like how it literally transposes the original RPG mechanics and unique abilities to the game, however, sadly most of these abilities aren't useful enough, or you can't optimize your character enough in order for them to be useful during the main story. So you end up using the same few abilities over and over because having 3-4 max level abilities is more useful and reliable than having a lots of min level. This feature might have been more useful when the game still had the multiplayer option, when a game master could adapt and fully customize player characters to fit their story. I can't say if the multiplayer mode can still be used in a network (it does have the option for using a lan service), if it does it might be fun to find players who are physically able to get together for a customized adventure since the locations are amazing and offer so many different opportunities for good stories. In any case, I still love it even if all that is left is the main single player story and I will keep replaying it as long as it is still compatible with any computer I get.
Решил попробовать вернуться на 25 лет назад, в те дни, когда я играл в VtM Redemption впервые, и даже получал от нее удовольствие... но зря. К сожалению, игра совсем не выдержала испытание временем. Она все еще неплохо выглядит, в ней много хороших идей, оригинальные твисты и бережное отношение с лором WoD. Но кор геймплей абсолютно ужасен. Возможно, вы помните такую прекрасную вещь, как легендарные по своей духоте Глубинные тропы из Dragon Age: Origins. Единственную часть игры, которую все считают лишней, кривой и затянутой. Ну вот в VtM Redemption каждое подземелье именно такое - огромные, абсолютно темные, запутанные коридоры, в которых за каждым углом сидит десяток совершенно одинаковых врагов. И ты не задорно и весело зачищаешь их, как в Diablo, раскидывая монстров, а как будто моешь гору посуды после прихода гостей - долго, нудно и однообразно. Для игры, которая целиком состоит из зачисток подземелий - это приговор. Очень жаль.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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