
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.71/day in the week to Aug 28 → 50/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; Xbox, PlayStation, App Store, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 265.9Kreviews | 98% | — | $23.1M |
| Free | 81.3Kratings | 89% | — | $5.8M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
지금은 질렸지만 시간 지나면 또 생각 나겠지?
pioneers
比导管爽
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #70, worst UA #99 · 13 markets collected
Reviews, worldwide (the counter carries no country): 2828.8/day in the week to Jul 16 → 23/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
| $4.99 |
| 13.6Kratings |
| 94% |
| — |
| not modelled |
| $4.99 | 13.3Kratings | 97% | — | not modelled |
| Free | 5.1Kratings | 92% | — | not modelled |
| $4.99 | — | 95% | #91 | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great easy game I can set up for a 18 month old to play with one hand
어렵긴한데 재밌다
:)
The greatest bullet heaven that's ever lived.
ta chido
Spawned a genre that it is still the king of.
The part of my brain that enjoys roguelikes has been fried from over-stimulation, leaving me feeling like I just played the closest thing that exists to a gambling-less slot machine. The power curve is very unsatisfying. Most runs take about ten minutes to ramp up, give you 3-4 minutes of feeling strong, and then fill the screen with so much crap you may as well be looking at a Jackson Pollock. For all of this, the gameplay is minimal. There's a point in pretty much every run where you no longer need to dodge and can just afk, and it happens earlier than it should. I also find there's very little run variety. Items for the most part do very similar things with the occasional dud and gamebreaker thrown in, and most characters play as carbon copies of one another that feel arbitrarily nerfed/buffed based on their starting stats and items. There are some unique gimmick characters like Babi Onna who only fires her weapons while moving, but these are maybe like 4 characters in a cast of dozens. As it is however, this straddles a very awkward space where it's too involved to be an afk/clicker type game, and too much of a brainless flashy colours number-go-up game to lean more into its roguelike, compendium unlocking elements. It's cheap and it'll flood you with enough sensory input that for a while you can forget that you're going to die one day. At a similar price point, I'd rather just drink a beer and watch TV instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.2M | 43.2K | 98% | $19.99 | |
| $23M | 33.4K | 79% | $29.99 | |
| $23.2M | 28.5K | 89% | $39.99 | |
| $23.3M | 15.8K | 93% | $49.99 | |
| $22.9M | 27.3K | 91% | $49.99 | |
| $23.4M | 325.7K | 47% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $635.7K | 5.4K | 96% | $4.99 | |
| $11.1K | 176 | 61% | $2.99 | |
| $6.2K |
| 63 |
| 81% |
| $4.99 |
| — | 0 | — | — |
| — | 0 | — | — |
| $110.3K | 1.1K | 63% | $5.99 |