
The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Da pra vencer metade das fases só com batedor correndo que nem doido e tendo sorte. GG
ta bueno, los controles del tanque medio medio pero por lo demas joya
Like WW2 but with beautiful anime style!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 29K | 73% | $9.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 7.8K | 94% | $24.99 | |
| $6.9M | 35.1K | 93% | $7.99 | |
| $6.9M | 6.2K | 75% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $2.6M | 8.7K | 89% | $14.99 | |
| $2.7M | 2.2K | 73% | $59.99 | |
| $2.3M | 4.8K | 87% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Valkyria Chronicles is a genuinely unique gem that blends turn-based strategy with real-time third-person movement in a way I've never seen done quite like this — watching your scout sprint across the battlefield while enemies open up suppression fire on her creates a tension that pure turn-based games just can't replicate. The watercolor CANVAS art style holds up beautifully, the cast of characters (farmers, teachers, and bakers turned soldiers) gives the war story real emotional weight, and the soundtrack is the kind that lingers with you long after you've closed the game. Fair warning though: the ranking system rewards speed above all else, which means you'll inevitably discover the infamous scout rush strategy and feel the tension between playing 'correctly' and playing smartly — don't let that define your first playthrough, just enjoy the tactics on your own terms. One genuinely important heads-up: there is no autosave, and the game can crash, so save manually and often or risk losing significant progress. Despite its rough edges, this is an innovative, heartfelt classic that any fan of strategy or JRPGs owes it to themselves to experience.
I've played this game off and on ever since I first watched a let's play back in 2016. The idea of combining turn based strategy with active, free-movement third person shooter action and xcom-esque squad building all set in an anime art style ww2 seems ambitious to say the least. Valkyria Chronicles is not perfect and is at times very frustrating to play, but it fills a niche that I don't think any other game can. It’s an easy recommendation to make despite my misgivings; for one thing, the game’s graphics hold up incredibly well, and it’s $20 base price, with frequent sales for $5 and bundles with Valkyria Chronicles 4. Overall, it’s a really good value even if you have some qualms with it. First, let's address the story. You can tell this game was not made from an American or European perspective on World War 2. That's not to say the devs don't appreciate the history, they very clearly do; in my opinion, it just gets muddled in the translation to a low-fantasy, anime setting. Creating a Jewish analog in the Darcsen opposite a genuinely real Aryan super race that conquered them is certainly… a choice. I don’t think the devs meant any harm here, it’s just a very unfortunate portrayal. The story has its heart in the right place; I love that you actually get to liberate a concentration camp, for example. Even dedicated WW2 games tend to shy away from that. However, I don't think it's wrong to call the story insensitive to the holocaust and the overall tragedy of such a devastating event. Again, it does more for the human side of the conflict than a lot of other games, but the whole Valkyria thing just leaves a bad taste in my mouth, even if it does try to tidy things up. To an extent, the game is unwilling to really wrestle with the idea of the existential struggle that Gallians or the Darcsen face, despite making the latter’s persecution a central point. It’s a totally valid option, to be fair; I just wish they actually mentioned the word ‘genocide’ at some point. This noncommittal direction creates a sort of lighthearted, almost cute tone that persists through most of the game’s chapters, matching its rather one-note cast. I can only imagine that the devs thought this would make the serious moments hit harder, but it doesn’t; when the game gets serious, it feels like it’s going for shock value. Sometimes it works regardless, like that concentration camp mission I mentioned. But I feel like there’s a better balance on the side of seriousness to be had here. I’m not saying that I want a gritty, grimdark war story. I think Valkyria Chronicles fills a niche, but it could have done better in that role. The gameplay is, while unique, a mixed bag. On paper, I love the concept. Turn based strategy applied to a map that isn’t a grid feels really unique. Limited Command Points mean you have to really think about whether you want to send more troops into the fray or use a powerful Order. However, in practice, you will almost instantly figure out the most efficient strategy: rush your scouts to the end of the map where they will probably get shot, you load a save and stop them about 3 inches back from where they were so that they don’t trigger the enemy aggro. Abuse the startup lag enemies have when you start an action and shoot them before they can shoot you, then move on to the next enemy. Full disclosure: I do not think I am good at this game, nor do I believe I’m playing exactly the way the devs intended. But making map ranks be based solely on turn count is ridiculous. The player is rewarded by abusing the scout’s incredibly large movement range while other classes feel like they’re walking through cement. Even without considering rewards for finishing a mission in time, as you can grind as much EXP and money as you want, it still feels like scouts are the only viable unit in many missions because shocktroopers, lancers and snipers can only move about a third of their range, at best. Scouts are ostensibly supposed to be light recon units, but if the game didn’t want me to abuse them, it shouldn’t have given them enough damage to easily dispatch 90% of enemies just as easily as a shocktrooper can. Genuinely, the only real downside to scouts is their fragility, but again, the player will quickly figure out how to abuse the enemy AI. Also, the ‘All Defend’ Order essentially lets you use a human wave of scouts to run past nearly any defense and clear out any camp three turns quicker than a few shocktroopers would mop it up. I do think the game encourages experimentation and customization of your squad, but I cannot believe that scouts should be *this* strong. It makes the game less customizable when one unit has so much more utility. Some maps bring things back into balance well, but most either have a random gimmick or are just obstacle courses for your scouts to run through. For example, Chapter 13 has a trench system with bunkers targeting you as you run across no man’s land, and you don’t have the Order system at the start. Great idea; you have to establish a foothold with your shocktroopers, then clear out the bunker and race the scouts in. In practice? Run scouts to the corners where you can abuse the bunker’s line of sight to sneak them past, then they can blow up the bunker just as easily as the shocktroopers, and hey, they still have 30% of their movement range left! A lot of maps have bosses, and they generally just become a pain to kill. It’s never really that much of a stimulating challenge as it is a DPS check. A lot of these maps have some genuinely interesting mechanics going on, and then they throw a boss in and it just slows the whole thing down. Anyway, I’ve rambled on about this game enough. I really, really enjoy it, but it’s not perfect. Absolutely recommended though, even if it’s only because of its great value.
i love ittt. this is sth i played in my psp way back when and happy to be able to play it again and it doesn't feel like an old game. i like how i can control the movements of everyone and choose what they do. i like the concepts of classes and the different type of weapons we can use once we reached certain levels. 1 war can last around 1.5 hours to 2.5 hours for me (longer if i failed along the way 😚)
Sensacional! Desafiador sem ser demais.
A very unique game, and if you avoid spamming scouts, well balanced too. The story is all over the place but overall fine. I mostly played for the rather interesting gameplay. However valkyria chronicles 4 is in a lot of ways a better game and I think I would rather recommend a newcomer to play that, but this game is still good.
Анимешная пошаговая тактика от третьего лица. Честно говоря я так и не определился как к ней относиться. С одной стороны само сочетание тактики с перспективы из-за плеча очень редко для индустрии (я вообще аналогов больше не знаю, хотя уверен что они есть). С другой стороны каких-то глобальных изменений в геймплее, в сравнении с любой другой вменяемой тактикой, практически нету. При этом смена камеры делает одну коварную подлянку - снижает обзор. Как-то тяжело вырабатывать какую-то стратегию, когда враг может появится перед носом, а ты уже не можешь отступить из-за того, что потратил очки действий. Лично у меня не редки были случаи, когда я миссию по нескольку раз начинал заново, но это не критично. Что касается сюжета, которые многие хвалят. Японцы как всегда, перед каким-то важным для сценария событием, делают настолько кричащие намеки, что заранее поймет даже конченный дебил. От этого и без того простенький сюжет с простейшей моралью становиться совсем уж детским. Все таки не такого хочется видеть в игре про войну, пусть и анимешную. В итоге, если хотите чего-то редкого в тактическом жанре и вас не смущает графическая составляющая, то попробовать стоит. Если вы начинались отзывов, какой тут великолепный сюжет, то тоже можете испробовать, если вас не смутило моё описание истории. Всем остальным - проходите мимо. Абсолютно не обязательная покупка.
Valkyria Chronicles remains one of the most unique tactical games on the market. Set in a fictional, alternative Europe in the early 20th century, it blends a light diesel-punk aesthetic with stylized anime graphics. For a game released in 2008, it is unbelievable how well it still holds up graphics wise. The core gamepaly is fascinating, think XCOM, but instead of a pure turn-based "dice roll" system it’s partly real-time. You directly control your units, aim manually, and move them yourself. On paper, that sounds great, and when everything comes together, it really is. The game feels fair but challenging, and it gives you a lot of agency over how you approach combat and tactics. But when it doesn't come together, it does feel very jank. Hitboxes can be wonky, enemy units can be unrealistically precise with their aim, and it can feel like they have an unfair advantage. On top of that, some of the out-of-battle research systems almost need to be “cheesed” a bit just to stay on a reasonable level compared to the enemies. There’s also a bit of a lull in the middle of the game. Some missions feel overly long and a bit tedious, with not much variation in objectives or how you complete them. The early missions. and especially the final ones, are much stronger. Some of the late-game missions especialy are easily the best in the game in terms of design and objectives. Still, none of that takes away from how special this game is. Valkyria Chronicles is a very unique mix of action and turn-based strategy, as strange as that sounds it works (sometimes). But when it works, it delivers some of the most satisfying tactical gameplay out there. Because of that, I can absolutely recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.