
Valiant Tactics is a turn-based roguelite RPG without hit chance RNG. As a loyal knight, you will assemble a team of fearless heroes, grow their power, arm them with mighty artifacts, then confront and defeat the usurper who killed your king and restore the kingdom!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The king has been murdered, his throne taken by a usurper. Only you and a team of fearless heroes can restore the kingdom. Valiant Tactics is a turn-based roguelite RPG without hit chance RNG, where every encounter is a challenge, requiring you to adapt to a diverse range of foes, terrain, and even weather conditions. Will your group of five adventurers be the one to return the rightful bloodline to the throne?

Play as 8 unique characters, each with distinct playstyles and abilities
Face off against 9 enemy factions and 10 boss fights
Shape your journey through 40 dynamic events and make choices that impact your run
Master over 120 weapons and equipment pieces, each with unique effects
Customize your builds with 30 masteries and talents tailored to your strategy
Tackle the challenge with 10 difficulty levels designed for high replayability
You won't miss an attack due to chance to hit. Neither will the enemy. Valiant Tactics is about managing your abilities and their cooldown, choosing the right one at the right time. Maybe a basic attack will deal enough damage to kill an enemy. Maybe you should get a guaranteed kill with an ability - but perhaps it might be more useful in the next turn?
Every battle you fight will be different: Every enemy type has its own strengths, weaknesses, and tactics. Weather can change the battlefield dramatically and change your carefully laid plans for better or worse.
Adventurers will join your quest for a fee, defined by one of distinct classes, complete with stats and abilities. You define how your team grows with each victory, including distinct talents and masteries.
A hero is as good as their equipment, from rugged, commonplace gear to legendary artifacts. Loot new items from enemies defeated in battle - or save up and pay merchants to expand your armory for the coming battles.
There’s more than just battles. As you journey to confront the usurper, you'll run into unique encounters. Every decision you make in these random events matters and can potentially affect your party and its chances to prevail.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 31reviews | 71% | — | $14.8K |
| $10.49−30% | 8ratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
In short: Tactics is fun. Diverse builds. Easy to learn, difficult to master. Only thing I felt a bit lacking was progression between rounds. Overall a great game, definately recommend.
It is what I would call a Small game with lots of Depth. You could take quick battles in around 10 or so minutes, so its ideal to kill time before going to work or before an event. Every class is very well differtentiated and you could feel the care that was put in every one of them. Difficulty wise is step, the curve of difficulty gets a bit crazy quickly, but I read the devs are planning a patch to balance this, hope it comes soon because I like when hard battles feel fair. My only two gripes are that you can only take 1 item before every retry and the sound design were I wish there would me more type of sounds for when you do certain skills or finish an enemy. Overall, a little good game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 31 reviews with recorded playtime.
A good simple to play tactical RPG with some depth to character skills and equipment. Some of the text is a bit small and there is no option to resize it, also you cannot zoom in the battlefield which is standard on most games of this sort. But I have enjoyed the time I have spent with it so far and have beaten the spider boss not sure how many there are to complete a run
I've given up on this. Progression is abysmal between runs. You can keep a single item into the next round and it's honestly not enough to make a difference. And of course if you didn't find anything better than the previous run, then your last run didn't actually give you any progress at all. Even using some cheap tactics like maxing the marksman, sooner or later you run into a boss that one hit kills a single character per turn, and then it's pure luck if he picks off your best unit or not. Spending 20 minutes on a run and then being one shot killed isn't fun. If you look at the global achievements and just how few people have defeated even the first mini-boss, it looks like a lot of other people aren't finding it fun either. It's a shame - with a little adjustment it could be really good. Adjust some of the cheaper bosses. Allow difficulty levels that would let you keep more items. Allow you to keep a single levelled character instead of an item, perhaps. But as it stands, this is more frustrating than fun. Best of luck to the developers for a good effort, but not for me.
Very fun, simple, but at the same time engaging and addictive game, 10/10 would recommend! The game is very easy to grasp, essentially you build out a team of heroes and go on dungeon runs. You get upgrades, buy new weapons & potions, etc. The graphics are crisp and the difficulty is well balanced.
Shönes Taktik Rougelike
In simple terms, the game is challenging but fun. I love when a game feels unbeatable at first, but becomes manageable once you discover the right strategy (I’m not there yet, lol). I’d definitely recommend it to anyone who enjoys tough roguelikes.
Muy roguelike, del estilo de los que se sienten injustos a veces, pero en el límite de querer reintentarlo y (normalmente) llegar un poco más lejos cada vez. Hay progresión de personajes y gestión de inventario, pero está muy simplificado. Pero aunque muchos aspectos de la estrategia estén simplificados sigue quedando una buena parte de estrategia de combate por posicionamiento, uso de habilidades con cooldowns y sinergia entre clases. La única meta progresión es poder quedarte con un objeto de la partida anterior, cosa que me gusta, para de nuevo tirar más hacia el género roguelike tradicional.
The combat controls are poorly developed, and the intermissions don't seem to allow easy camping to heal, which heightens the likelihood of failure by an unreasonable and unrealistic degree. I don't know anyone stupid enough to just charge bleeding into battle without resting well enough to be actually healthy enough to be ready for combat. The design just leaves a lot to be desired.
Valiant Tactics — игра душевная, но на любителя. За 3.5 часа меня больше всего зацепили диалоги — они реально продуманные, заставляют думать. Прокачка требует вдумчивости, каждая ошибка в бою аукнется потом очень больно. Но есть и серьёзные минусы: интерфейс местами сырой и нелогичный, приходится совершать лишние телодвижения, чтобы понять, что вообще происходит. И нет метапрогрессии между забегами, что для такого жанра странно. Советую только фанатам сложных тактических RPG, которые готовы прощать неудобства ради глубоких механик.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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