
Enjoy pure 16-bit RPG goodness! Scarllet and Beatrice are two close sisters. One of them has the gift of healing, the more she knows about her gift the more she realizes how big her responsibility is. Features party splitting, beautiful artworks and an intricate storyline.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
Pretty but buggy
The story's alright, but the game itself has just too many bugs to recommend it. I did manage to finish the game, though, despite all the bugs.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an OK RPG. The characters are just ugly though. I don't care fore the character creation done by the dev. But that is a petty annoyance on my part, and this os a classic old school game with pretty dungeions. I recommend playing the 3 game series from this dev.
16 бит нищая игра, которая абсолютно не интересна и вылетает еще кста
Vagrant Hearts, developed and published by Warfare Studios, is a story-driven RPG that draws heavily from the traditions of classic Japanese role-playing games while attempting to deliver a more character-focused narrative within its modest framework. Built using RPG Maker, it embraces a familiar structure of turn-based combat, linear progression, and dialogue-heavy storytelling, clearly positioning itself as a nostalgic experience for players who appreciate the simplicity and pacing of older RPGs. At the center of the game is the story of two sisters, Scarllet and Beatrice, whose lives are shaped by a world that fears and exploits magical abilities, setting them on diverging paths that gradually reveal a broader conflict. The narrative is arguably the most compelling aspect of the experience. By focusing on two protagonists whose journeys intertwine and separate over time, the game creates a sense of emotional continuity that carries it forward. Their relationship provides a strong foundation, giving the story a personal dimension that stands out compared to many smaller-scale RPG Maker projects. There are moments where the writing succeeds in building tension and intrigue, particularly as the consequences of their circumstances begin to unfold. However, the execution is uneven. Dialogue can feel overly simple or awkward at times, and certain emotional beats lack the refinement needed to fully resonate. While the story has a solid core, it doesn’t always reach the level of depth its premise suggests. Gameplay follows a very traditional formula, with players exploring a sequence of environments and engaging in turn-based battles that rely on basic commands such as attacking, casting spells, and managing resources. The system is easy to understand and approachable, making it accessible even to those unfamiliar with the genre. There are minor attempts at customization through skill and ability systems, but these additions do little to significantly change the overall flow of combat. As a result, encounters can become repetitive, especially as the game progresses without introducing meaningful new mechanics or strategic layers. Exploration is structured in a largely linear fashion, guiding players through towns, forests, and dungeons with limited deviation. While this keeps the pacing focused, it also highlights one of the game’s main weaknesses: a lack of variety. Many areas feel visually and structurally similar, and dungeon design often relies on extended layouts without offering unique challenges or memorable set pieces. This repetition can make progression feel routine rather than exciting, particularly during longer stretches of gameplay. The presentation reflects its RPG Maker origins, with simple pixel-art visuals and straightforward character designs. While functional, the game lacks a distinct artistic identity, and its environments rarely stand out beyond their basic purpose. The soundtrack provides adequate support, maintaining the tone of the game without becoming a defining feature. Together, these elements create a cohesive but unremarkable aesthetic that reinforces the game’s modest scope. One of the more noticeable issues is the overall level of polish. Small technical and design inconsistencies, such as uneven pacing, occasional mapping issues, and abrupt transitions, can disrupt immersion. These problems are not severe, but they contribute to a sense that the game doesn’t fully refine its ideas. It often feels like a project with strong intentions that hasn’t been developed to its full potential. Despite these shortcomings, Vagrant Hearts has a certain sincerity that makes it appealing to a specific audience. It clearly aims to tell a meaningful story within a familiar structure, and for players who enjoy classic RPG design, there is comfort in its straightforward approach. Its relatively contained length also works in its favor, allowing the experience to remain focused without becoming overly drawn out. In the end, Vagrant Hearts is a game that captures the essence of traditional RPG storytelling but struggles to elevate itself beyond that foundation. Its narrative ambition and character focus provide moments of genuine interest, but repetitive gameplay, limited variety, and a lack of polish hold it back from standing out in a crowded genre. It is best suited for players who appreciate simple, nostalgic RPG experiences and are willing to overlook its rough edges. Rating: 6/10
Fun gameplay! Everything is in the classic RPG style. If you like games like Aveyond, you will love this one.
I finished Vagrant Hearts 2, enjoyed it. Began this one and am enjoying it. PROS: Good characters, good music that changes per area, "has well involved story with drama", original art (albeit not tons of it), simplicity, gameplay that moves forward at an even pace. Music and art are unique to this series btw. I like this kind of game at the very end of the day - it is "not too busy" and relaxing. CONS: Cannot run, though there's not a big need to run in this game, no voice acting, no elaborate world map, it's not 100 hr. play (it's much shorter), it's not a highly evolved game technology-wise.
W
Tags: Topdown - RPGMaker & Party RPG Additional Tags: Delete Local Content & Remove from Library TLDR: Flawed pacing. Anemic combat. Good idea for features but very muddled. Confused party roster. Superficial depth of plot. Linear. If you were stuck with this game and nothing else to play you could make due with it. It has sort of a Esper-style magical system. It has the odd optional area here and there with a few monsters and a loot. There is quite a few random goodies hidden about that you can still spot with you look for the sparkling animation. There also seems to have a fairly well done linear structure, a half decent plot and some custom sprites. The quality of the custom sprites vary wildly from decent to fairly amateurish. The esper system mostly just allows you to equip magic spells to certain characters and does not affect stats. The story is slowly developped and mostly involves X-men style gifted people being shuffled between a few factions that are at odds with each other around the map. The game's dialogue mostly boils down to characters identifying themselves by their status, the faction they belong to, or their power. The combat usually involves bulletsponge monsters and bulletsponge party trading low damage attacks to each other in a drawn out sequence of turns. The plot evolves fairly slowly. You are constantly being shuffled from one group of character to another before you can really start relating to them. The factions themselves are only superficially described, and not in a mystery-building kind of way. It just seems a little bit like a cardboard prop for a faction war rather than something real and tangible. It also became surprisingly easy to lose track of whom is supposed to be good at what, or know which espers would make most sense for which characters, further muddling the entire party composition and the combat experience. The game mostly functionned correctly and I only encountered minor issues but they were there and present. Conclusion: While this is by no means a scam I found that my good faith in letting the game hook me was slowly being eroded upon by the grind and the slow pacing of everything until I was utterly bored and was dragging myself from location to location without caring much for what happened anymore and that is not a good place to be for a padded game that seeks to offer a playtime of a couple dozen hours. I just lost interest and I am fairly certain that if I did manage to soldier on, it would take very little time at all until I completely forgot that I ever played this, what it was about or what I accomplished during all those hours. For those reasons I find myself inclined to delete local contents permanently and move to hidden library for declutter.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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