
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Most likely between $50.4M and $142.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 89% | approximately $84M |
| PlayStation | $39.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aggressive EULA You’re renting access, not buying ownership. (You don't own the game) Your purchases can be changed or removed. You can’t sue them in court. They can change the rules at any time. They own any "content creator" content. Data collection can still happen whether the game is still installed on your device or not.
[h1]A Distinctive Survival RPG That Truly Understands the Vampire Fantasy[/h1] [hr][/hr] [h2]★ 8.5/10 — A Systemic Vampire Fantasy with a Demanding Survival Loop[/h2] [b]⊕ BEST FOR:[/b] Vampire fantasy, castle building, top-down combat, co-op survival, a fixed world, open-world PvP, and customizable Private Games. [b]⊖ NOT FOR:[/b] Low-grind survival, procedural exploration, story-driven RPGs, freeform progression, permanent Official Server progress, or solo play on default settings. [b]▣ Critical Benchmarks:[/b] Metacritic PC 83/100 · OpenCritic 83/100 · IGN 9/10 · PC Gamer 89/100. [hr][/hr] [h2]◆ Opening[/h2] I first played V Rising in 2024. It looks much the same, but now has more regions, enemies, weapons, and systems. Many games add content; what impressed me was how each addition followed the original vision without feeling disconnected. V Rising knows what it wants to be: a Vampire Survival Action RPG built around being a vampire. Sunlight, blood, hunting, combat, castles, and progression all serve that identity. Its regions, resources, roads, and key locations follow a pre-defined world layout rather than procedural generation. Through Update 1.1: Invaders of Oakveil, new regions, bosses, weapons, and major features arrived as free content updates; paid DLC is limited to cosmetic packs and soundtrack content. That is a very fair update model. [h2]◆ Strengths[/h2] [b]⊕ A Truly Systemic Vampire Fantasy[/b] V Rising is excellent at making players feel like vampires. The identity is not just a narrative backdrop or visual gimmick. Sunlight burns you within seconds, forcing you through shadows that move with the time of day. Your blood pool drains constantly, and Blood Types grant different bonuses. Shapeshifting forms help with travel, stealth, exploration, and reaching special areas; silver, garlic, and human settlements restrict you in other ways. None of these systems is complex by itself, but together they affect every trip. You hunt at night, return before dawn, and change routes because of sunlight, enemies, or the Blood Type you need. Being a vampire becomes the way you play. The castle fits the same idea. It brings production, research, equipment, Servants, Prisoners kept as blood sources, and personal territory into one Gothic home. As it expands, a basic shelter can become a vampire palace. Private Games offer Advanced Game Settings for resource yield, crafting time, enemy strength, blood drain, sunlight, and death penalties, so different groups can set their own pace. [b]⊕ Combat Above the Survival-Game Average and a Clever Fixed World[/b] V Rising uses top-down action combat with WASD movement and cursor-based aiming. You rely on Veils, weapon skills, and spells. Weapons change attacks, skills, and range, while spell schools and equipment support melee, ranged, summoning, control, and damage-over-time builds. It lacks the complexity of a dedicated action game, but its movement, attack feedback, and build variety exceed most survival games. Boss progression is more than a Gear Level check: many V Bloods have distinct movesets, arena mechanics, and phase changes. On Brutal, they receive additional abilities and modified combat behaviors rather than only more health and damage. The fixed map matters too. Regions have their own factions, resources, enemies, and patrol routes, while different groups may fight in the open world. You can exploit these clashes or run into a patrol far above your level. As roads and locations become familiar, exploration shifts from random geography to learning dangerous areas, transport routes, and hunting grounds. That knowledge affects resource runs, castle placement, and PvP. [h2]◆ Weaknesses[/h2] [b]⊖ A Production Loop That Supports Progression but Becomes Tiring[/b] The economy gives resources value and makes upgrades feel earned, but gathering, refining, transporting, and crafting develop into long production chains. Many early resources remain necessary for higher-tier materials. Update 1.1 reduced work inside castles. The Treasury lets crafting and construction use the territory inventory, while the Redistribution Engine moves items between stations but comes relatively late. Neither removes field gathering, multi-stage refinement, or waiting. Private Games can raise resource yield and shorten crafting time, but the chain remains. A solo player handles combat, gathering, transport, production, and castle maintenance alone; two or more players can divide the work into a better rhythm. Room and flooring bonuses also push castle design toward efficiency, so a beautiful palace often still needs to function as a production base. [b]⊖ Clear but Linear Progression Limits Replay Value[/b] The Journal sets out a clear route: defeat V Bloods, obtain V Blood Unlocks, and advance through new equipment, Spell Points, recipes, and regions toward the final boss. Weapons, skills, and parts of the boss order offer some choice, but specific V Bloods still gate many tools required for the next stage. The fixed world makes the first playthrough focused as you learn the map, but later runs repeat the same regions, roads, resources, and general progression. Compared with procedurally generated survival games, there is much less left to discover after the first campaign. [b]⊖ Major Updates Have Required Fresh Saves[/b] Through Update 1.1, major content updates changed the map, units, and systems enough to require a new save. Old local saves, Private Games, and self-hosted servers remain playable through the corresponding legacy version, but cannot enter the updated world. Official Servers reset for major updates and may follow scheduled cycles, so characters, resources, and castles cannot carry over. This is understandable when core systems change, but still hurts when a castle represents dozens of hours. Blueprints or saved layouts could reduce that loss, although map changes and server balance make it more complicated than importing an old save. [b]⊖ PvP Is as Much a Time Race as a Fight[/b] The fixed world, resource distribution, castles, and action combat work well with open-world PvP. Roads, resource areas, and terrain gain strategic value as players compete for territory, locate enemy castles, and choose between efficient production and surviving Castle Raiding. On servers with Castle Raiding and scheduled resets, resources, clan size, online time, progression speed, and raid hours all matter. Organized clans can divide gathering, production, and defense; smaller groups and late arrivals face greater pressure. This can create intense competition, but players unable to follow the server schedule may find that remaining competitive demands too much time. [h2]◆ Conclusion[/h2] Since I first played V Rising in 2024, what I have appreciated most is not how much content it added, but how it expanded without losing its identity. It never became a survival game trying to do a little of everything; each new system built on the same vampire fantasy. Its long production loop, linear progression, save resets, and demanding PvP make it difficult to recommend without reservations, especially to solo players. Even so, I am glad to see what it has become. It does not use vampires as an easy theme. The game asks how a vampire should travel, hunt, fight, and control a territory, then lets those answers shape the way it plays. V Rising is not perfect, but it has come very close to becoming exactly the game it set out to be. For players willing to accept a fixed world, linear progression, and a heavy time commitment, it offers a survival experience genuinely built around being a vampire rather than one dressed in the theme. [hr][/hr] [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push![/url] Your support is my greatest motivation!
好玩 精神時光屋
If you're looking for a vampire themed survival game, V Rising delivers a very good multiplayer experience. I highly recommend playing it with other people, as the game is primarily focused on the PvP aspect. That said, you can also enjoy it as a pure PvE game on your own private server. Solo play is viable too, it's just more grindy, and you'll be missing out on the main aspect of the game. The soundtrack is pleasantly chill, setting a relaxed atmosphere that fits the gothic aesthetic well. One of the game's strongest features is the wide range of settings available. You can customize the game completely to your liking. If you're the type of player who likes to relax and doesn't want to deal with stressful boss fights, you can go down that road. On the flip side, if you enjoy a serious challenge and heavy grinding, you can adjust the settings accordingly and feel right at home. The ability system seems fairly simple and it is. If you're someone who loves spending dozens of hours experimenting and creating crazy, nonsensical builds, this won't be your thing. The game follows the philosophy that simplicity is beauty. The system is clear, easy to understand, and very straightforward in its progression. Even players with no RPG experience will feel right at home. The level design is nicely varied, with distinct biomes like dark forests, snowy peaks, and cursed swamps. Each area has its own feel and enemy types, which keeps exploration engaging. The progression system might rub some people the wrong way. Personally, it's not my cup of tea, but I can endure it. I can understand that the "go here, kill this, and this unlocks for you" style can feel clunky and even annoying to some players. Building your castle is intuitive and fun. The grid system keeps everything tidy, and there are plenty of cosmetic options to make your lair look great. Overall, it's a solid and satisfying system that adds a lot to the game. Optimization is solid overall. The game runs smoothly and I didn't run into any serious bugs or crashes. Now, about the boss fights and overall difficulty. We played on the hardest difficulty, and I have to say that the boss fights themselves are well balanced, at least on paper. Enemy abilities are straightforward and well telegraphed, so you can immediately see where the main danger lies. All the bosses have their own unique design, so it never feels like a copy-paste template. However, there's something I personally hate in games and I'm becoming allergic to, "pseudo power" determined by your gear level(item level). It's perfectly fine to have numerical displays so players can tell at a glance whether something is better or not. But the monster scaling? When a monster is just "X" gear levels above you, it suddenly becomes a bullet sponge. The monster has "X" times more health. I'm not a fan of that. It just turns monsters into bigger bullet sponges, and it gets annoying. TLDR; Great with friends, okay solo. Fine building system, simple builds, good customization, but ruined by gear scaling and repetitive progression. Monsters become bullet sponges, grind gets old fast. Play on private servers with adjusted settings for the best experience. [h2] Pros: [/h2] - Chill, atmospheric soundtrack - Wide range of customization settings - Simple, clear, and beginner friendly ability system - Straightforward progression - Solid optimization - Enemy abilities are well telegraphed - Unique boss fights - Map diversity [h2] Cons: [/h2] - Designed primarily for groups, solo play feels like an afterthought - Progression is a linear boss checklist style can be annoying for some players - Poorly designed gear scaling - Repetitive grind gets old fast - Limited replayability - the world is static [h1] Overall rating: 8/10 [/h1]
[h2]Played it on brutal/100+ Hours on first playthrough/100% Completed. I more than got my moneys worth and then some. [/h2] I had been wanting to scratch a vampire itch for awhile now and have always been on the fence about this game. The appeal of facing tons of bosses, building my own castle, and slowly but surely becoming the number 1 vampire was so alluring. [b]PVE, PVP, or SOLO?[/b] - I played on a PVE sever, so no fighting other players. Which, if all you want to focus on is the bosses and castle building, then this is the way to play. So you dont have to worry about others destroying your castle that you spent hours on. Because once its gone, you gotta start from scratch. The community of players I saw, out in the wild, are super friendly and helpful. At this point in the games life, they are mostly people who have already completed the game several times and are just helping others with bosses. So if you need help, especially late game, they will help. I hear PVP servers can be super sweaty, and very difficult for new players. So play at your own discretion. [b]Castle Building[/b] - was awesome! Keeping in mind, you wont have the coolest things at first, but certain bosses you defeat allow you to craft cooler and cooler things for your castle as the game progresses. From, different lighting options(with several colors), to wallpaper to change up your castles look, flooring, decorations etc...,,you can literally make your ideal castle. Designing each room with different lighting and decorations really made the place feel alive, especially with your servants walking around. I spent so many hours building my castle the way i wanted. [b]Progression[/b] - can feel a little slow. On normal, your usually on an even playing field with the enemies, but on brutal they are typically like 3 lvls above you. So for combat on brutal, its alot of trial and error. Constantly running back to finish the job or pick up your gear. Gathering enough materials can take a bit too, but luckly if your playing in your own server, you can tweak those setting and get material faster. [b]Boss Fights[/b] - good depending on who you ask. Each boss has their own cool design, attack, or gimmick. Like diablo or PoE. They can certainly have a learning curve to them. So optimizing your spells and weapons are a must on brutal. Towards the end game, i did have some help, from other players on the server, for the final boss. It was awesome, their was like 6 or 7 of us all fighting [spoiler]Dracula.[/spoiler] It wasn't easy, we failed dozens of times, due to his scailling with more players. But in the end, we got it done and it felt like i was raiding in an MMO, it was a highlight of this game for me. [b]My only gripes are small nitpicks:[/b] - Your walking speed in crazy slow. A chunk of gameplay is the dreaded walk back to your gear or boss, once youv'e been killed. - Needed more character customization options. The character creation is rather lacking. Wish it was more fleshed out to build my ideal vampire. - If you play on a PVP or PVE server, expect not many plots of land to build your castle. The ideal/bigger plots of land are likely already taken. You wont have to worry about this if your playing on your on solo server. - TRISTAN THE VAMPIRE HUNTER....F YOU. WHY ARE YOU A FREE ROAMING BOSS IN THE STARTING ZONE AHHHHHHHHHHHHH. [b]Biggest Positive:[/b] Shout out to that one castle who had a loaded flower garden for anyone to gather (to use for crafting gear/potions). So helpful. You are the real MVP of this game. [b]Overall 9/10 game.[/b] If i had more time, i would have stretched this game out longer because of how fun it is. But i paid $7 for this, and i got MORE than my moneys worth of it. [b]Highly Recommend.[/b]
What a trip. Over 100 hours of vampire energy. It was deliciously tortured. TL;DR? Yeah, fun game. Buy it. ILL,LMR: I bought this on a deep sale and it sat in the pile for a long time. Much like the plot of V Rising itself, the game was resurrected from the depths of my backlog to rise as.. this game I played a lot of. I've played many games over many decades. I also knocked about with Vampire LARPers in the 90s (it was cool, they LARPed all over downtown) and learned a surprisingly large amount of White Wolf vamp knowledge from those kids back then. I also enjoyed the hell out of games like Neverwinter Nights and other isometric combat games like that. So, given that V Rising has done a fantastic job of covering so many aspects of Vamp 'gameplay' it's no surprise I stuck around for as long as I did with this one. When I started the game I had little expectations. What actually transpires (and V Rising does a very good job of it) is the player will grow their little powerless rat-munching vamp into one more powerful than Dracula itself, and you'll experience every step of power creep along the way. Overall, this translates to the overarching and empirical objective: Grow in Power Rating. It's a number comprised primarily of your attack and defensive stats, which is comprised of your weapons, armor and spell power ratings. You'll start at power level 1 or so, and in order to beat Dracula you're going to have to get that up to over 90. Getting from that start to that endpoint involves a lot of combat, crafting, base building, and exploration. I'll touch on each point briefly here, otherwise this'll get too wordy. 1) Combat: V Rising (VR) appears, to me, to have an isometric style combat that has learned a lot from, and plays similarly to, many other action games of its kind. Everything scales in VR, including the themes around combat and attack offerings, weapons, and spells. Each of those individual components come with their own sort of skill tree, which means that each will grow in power as the game progresses. A huge part of this game is beating bosses, and upon beating those bosses, drinking their blood and acquiring their powers. So combat is not just inflicting terror on citizens and monsters to get their stuff, but also, and more importantly, finding and beating the bosses of each subarea so that you can improve various aspects of your power. 2) Crafting: As mentioned, in order to grow in power in VR, you're going to require increasingly better armor, weapons, spells, and more. In order to achieve those improvements the player will need to find the items required for assembly, the 'blueprints' to make the thing, and the tool required to do so. 3) Base Building: A fun and essential component to VR. You'll need this base to improve everything, and it's also the place to house your thralls that you capture. It's not perfect, but it's pretty damn close to a Sims 4 experience with a Vampire tileset. 4) Exploration: The map is quite large, feels large, and transportation will vary as VR progresses. Each section of difficulty presents itself and plays like a biome in any other game, so you'll have a clear distinction when you're 'not in Kansas anymore'. Oftentimes a change of biome means a complete change in combat tactics and considerations, so it's not just about 'tougher enemies' but also a slow, creeping introduction of more complex challenges to overcome, both strategically and tactically. So it's a good game. But as I said up front, it was a tortured experience - which I felt thematically acceptable. It's like, I'm always striving for more power. It's never enough. Every successful harvest of souls leaves me yearning for more power, the next kill, and that feels extremely on-brand for a vampire. There's a ton of other things worth mentioning here - like the capturing of prisoners, the power of varying blood qualities and using them to your advantage, building up your horse, transforming in to different creatures so as to improve travel time and access previously unattainable areas, and more. It's absolutely worth mentioning that I played this exclusively on controller. I have been K&M almost exclusively since the early 90s, but nowadays I just like to chill with controllers for some reason. So everything I've done here I've done from a relaxed gaming position, playing with a controller. I haven't played this in a few weeks but I've mastered the game well enough for my liking. I have to go back and beat Dracula but that's just a matter of red tape; I have the tools, I just can't be asked with the challenge of 'ol Drac right now. The game is over 24 months past V.1 release at this point and it's got a lot of DLC on offer. It looks to me like the DLC is just for aesthetics. Which is cool. Before I go, here's some things. 1. No, I didn't play multiplayer. No comments there. 2. No technical issues at all. 3. Generally, if I have played something for 100 hours it means it's good in my books. I don't have much interest or time these days in playing games that suck. V Rising is a good one for vamp champs and old dorks like me. Grab it on sale, because it will be eventually, and then play it when you want to.
[b]The game is a spyware[/b]. I already was suspecting that it was for having no option to 100% play it offline (I have to host a "LAN" where it's just me), but after doing some digging, found out that the game has a ton of telemetry that you can't opt-out and just extract god knows how much data from your device. I will change my review to be focused on the game (which is not that great to begin with) if the company behind it deactivates all that telemetry crap that the game has (probably won't happen, but who knows amirite?)
Не особо люблю мрачность и равнодушен к вампирской романтике, но с V Rising я точно не прогадал. Отличная кооперативная PvE игра про сражения с боссами - как раз мой любимый формат. Теоретически, здесь также есть мультиплеер с PvP, но мне такое совсем не интересно, посему ничего сказать по этому поводу не могу. Зато PvE, о да, попало в точку! V Rising можно и в одиночку отыграть и это будет, пожалуй, приемлемо. Но в команде гораздо веселее; кроме того, начиная с середины игры, потребуется регулярная добыча необходимых ресурсов. В компании это намного проще и быстрее, "гринд" малозаметен, а уж с появлением неписей-слуг, помогающих добывать ресурсы, главной проблемой станет не "добыть" а "найти место на складе". Игра построена на повторяющемся ритме: "создали экипировку - победили босса - добыли ресурсы и обновили экипировку - идём на следующего босса". Звучит однообразно, но на практике цикл работает очень хорошо: игра вовремя переключает задачи и даёт игроку необходимые передышки. После победы над сложным противником хочется расслабиться - к вашим услугам строительство и украшение замка. И здесь игра чудо как хороша! В начале наш вампирский лагерь представлял собой корявый сарай, обустроенный по принципу "куда ставить-то? приткну хоть куда-нибудь, потом разберёмся". Ближе к концу сарай трансформировался в многоэтажную цитадель с роскошными личными покоями, лабораторией и библиотекой, мрачной тюрьмой, ареной, музеем, садом, конюшней, казармой для слуг и много чем ещё. Разнообразных декоративных предметов, украшений, мебели, в игре очень много, особенно если раскошелиться на дополнения (а они только и исключительно декоративные). Впрочем, замок и архитектурные изыски - это прекрасно, но основное "блюдо" V Rising - это сражения. И они замечательные! В кои-то веки, повышение уровня сложности не просто увеличивает урон и здоровье противников, но даёт им новые способности, атаки и анимации. Боссы, кстати, не всегда линейны, на протяжении большей части игры есть выбор из нескольких потенциальных целей. Уважаемые разработчики игр: прошу вас, пожалуйста, смотрите на V Rising и мотайте на ус! Могут ведь, когда хотят. Напоследок, немножко об атмосфере и философии игры. Тут мне кажется, что V Rising - игра не совсем обычная. В других играх - Project Zomboid ли, Vermintide, да хоть Minecraft - игрок защищается от враждебного мира. И, вроде бы, V Rising тут не отличается, но кое-что всё-таки ощущается иначе... ...по улицам Брайтхевена идут три фигуры в плащах. Они избегают патрулей, но не потому что боятся, просто не хотят тратить время на "мелкую дичь", ибо ночь коротка. Они охотятся на высокопоставленного жреца, которого выследили вчера. Да, вот оно, это слово! Охотятся. Люди доминируют в этом мире. Они не просто подавляюще многочисленны. Люди хорошо организованы, умны и изобретательны. Они создают грозное оружие, технологии, используют магию. Лучшие из людей почти не уступают, а иногда даже сравниваются с вампирами по силе. Люди правят этим миром. И всё же... и всё же... Они - добыча. А мы - хищники. В этот раз не мы держим оборону против мира - пусть мир попытается защититься от нас. Навстречу нам, в сопровождении слуг и оруженосцев, идёт дворянин с символом солнца на плаще. Этот знатный господин силён и высокомерен, но в глубине души он знает, что он - добыча. И он боится! Жрец, на которого мы охотимся, прячется в укреплённой цитадели, обвешанной защитными символами. Днём он - один из хозяев города, высокий ранг человеческой иерархии, но ночью он боится точно так же как остальные. Что ж, пусть дрожит! Страх делает их вкуснее. Скоро сбор на Большую Охоту. Мы выследили самого легендарного графа Д. Его логово разведано, план составлен, снаряжение подготовлено. Дичь крупная и опасная, но мы всё равно до него доберёмся и съедим. Ну что, дамы и господа? Вечереет. Айда на охоту?
不惧大蒜阳光西血鬼,暴打不死君王德古拉。 其实想写又不知道写什么。已经很久没玩过生存建造/模拟经营游戏了,总感觉这类游戏会很费肝,轻则五六十小时,重则几百小时。倒不是不感兴趣,主要容易间歇性上头,流程实在太长而游戏框架又基本一致,都逃不过种植、养殖、挖矿、战斗和建造。 所以如果没有特别的亮点我都会谨慎开坑,否则大概率玩一半陷入疲惫期,然后扔回库里吃灰(《勇者斗恶龙 创世小玩家2 破坏神席德与空荡岛》表示很赞,不要急,一定会打完的)。 但话又说回来了,《夜族崛起》真的不一样,在调整了难度和数值以后,仅需30小时就能全成就通关,流程恰好控制在我快要疲惫的时候就结束了,节奏体验很不错。不过有一说一,就算不是冲着全成就也建议调一下数值,要刷的素材真的太多太多了,没必要重复劳动。 游戏的设定很有意思,作为吸血鬼白天在家建造整理,夜晚出去狩猎吸食血液,纯度越高带来的增益buff越强力,遇到高纯度的还能拴回家当血奴。整个游戏玩下来遇到了三四次100%纯度,概率虽低但也不是完全没有。 另外这游戏的指引很明确,成长机制也比较明显,托管脑子跟着任务走就能体验到绝大部分内容了。 画面尤其是建筑竟意外精致,配上音乐总给我一种博德3静谧而优雅的感觉,挺奇妙的。 然后比较特殊的是俯视视角,感觉策略型游戏用的比较多,至少我玩的生存建造和经营类游戏很少这种视角,一开始有点不太习惯,时间久了逐渐适应眼观六路耳听八方的玩法,倒是也不错。 很好的游戏,这种体量的话还是很愿意多多尝试的。
I have fallen in love with this game so much! My S.O. and I like to spend time together later in the day playing whatever multiplayer game we can get our hands on. We typically play through a game (or at least a good portion of one) before moving on to the next or getting distracted by something else. It's usually the second. One day he mentioned trying V Rising. At first I wasn't sure, but over time the idea grew on me, especially since it looked fun and fit with my recent aesthetic interests. V Rising is a survival RPG where you play as a vampire, roaming the world, drinking blood, climbing the ladder of bosses, and eventually facing Dracula himself... and that's really all it is! Somehow, though, I fell in love with it. It even became my own cozy game. It definitely isn't a cozy game by design, but it became one for me. You can build your own castle and gardens, transform into different animals, explore a variety of biomes, and place your castle almost anywhere you want. You can play in your own private world, open it up to the public, or simply share it with a friend. Interested? ~~~~ • Art/Graphics The art is pretty good. It reminds me of many modern games with a similarly smooth, stylized look, such as Fortnite. However, V Rising uses that style in a way that perfectly suits its darker theme. The world is filled with rich, realistic color palettes that give everything a gothic atmosphere. The textures especially shine when you're building your castle, and oh my... the castles are gorgeous. You can create almost anything you can imagine, and the building system lets you achieve an incredibly high level of gothic elegance. The animal forms are always fun, and the wolf form is surprisingly adorable despite the simple art style. If the visuals aren't what you expected at first, trust me, they grow on you. The game manages to feel sleek, clean, and fast-paced while also being detailed and atmospheric, which works wonderfully with its top-down perspective. It's a beautiful game, and the lighting is absolutely top-tier for me. • Music Originally, the music didn't stand out much to me. I wasn't expecting anything on the level of Castlevania, but it initially felt fairly simple. Over time, though just like the art, it really grew on me. The soundtrack feels mysterious, subtle, and ambient. There were plenty of moments where I'd simply wander through a forest biome, listening to the quiet strings alongside the sounds of nature. It feels dark and haunting while also being oddly comforting. It really captures the feeling of being a vampire, making me think about both how powerful and how lonely they can be. (It reminded me a lot of Alucard from Castlevania.) • Gameplay/Mechanics The gameplay flows beautifully. As mentioned before, this is a survival RPG, but it also plays from a top-down perspective. When you're venturing outside your castle to hunt, gather resources, or defeat bosses, it almost feels like a Diablo-style game. You're constantly collecting materials to bring home and craft into new equipment and structures. Combat is where the game really shines. It's fast-paced, responsive, and incredibly satisfying. Unlike Diablo, however, movement is done entirely with WASD while aiming and attacking with your mouse. At first this feels a little unusual, but it quickly becomes second nature. Your main abilities are mapped to Spacebar, Q, and R, and boss fights can become incredibly intense. There are plenty of moments where your adrenaline spikes because you're constantly dodging attacks and making split-second decisions. There are also many different weapons to suit your preferred playstyle. The Sword, Axe, Mace, and Spear each serve different combat purposes while also excelling at gathering specific resources. Axes chop trees efficiently, Maces are best for mining, and Spears deal extra damage to creatures. As you progress, you'll eventually unlock bows and even dual pistols, giving combat even more variety. • Magic Alongside the weapon system is an excellent magic system. Every boss you defeat unlocks new crafting recipes, equipment, and magical abilities. There are schools of Blood, Fire, Frost, Necromancy, Illusion, and Storm magic (along with passive abilities). They're called different names in-game, but that's essentially what they represent. You can only equip four abilities at once, so you'll need to think about how you want to build your character. Whether you prefer charging headfirst into combat, chaining together fast combos, or staying at a distance while supporting yourself with ranged spells, there's plenty of freedom to experiment. • UI/HUD The UI takes a little getting used to. There are a lot of menus assigned to different keys, and remembering what each one does can be confusing at first. K opens the V Blood menu, J opens your spellbook, B enters building mode, Tab opens your character menu, and so on. Once you get used to it, though, it all feels very intuitive. The HUD itself is clean and unobtrusive. Your current objectives stay tucked away in the top-left corner instead of constantly demanding your attention. Aside from your minimap, the day/night clock, your abilities, and your blood meter, very little clutters the screen. • Overall This game has grown on me so much, and I absolutely love it. It took a little while, but the combination of the art, music, and gameplay creates an atmosphere that genuinely feels like living as a vampire. If you enjoy top-down action RPGs or Diablo-style gameplay, I think you'll really enjoy V Rising. It has an atmosphere that I haven't really found in another game. Even compared to something like Vampire: The Masquerade, V Rising feels unique. Playing it has also made me even more excited for Dawn of the Bloodwalker. For me, it's become a relaxing comfort game. It's incredibly easy to boot up, spend a few hours building a castle, gather resources, defeat a boss or two, and log off feeling satisfied. Unlike many survival games, it never feels overly stressful. Aside from managing your blood supply, most of your time is spent building your castle and progressing through the game's excellent boss system. Overall, I give V Rising a **9.2/10**. I'd love to see another game capture this same feeling but in third-person with even more detailed graphics. Until then, this has become my personal favorite vampire experience, and I'll happily continue spending hours building more castles.