
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Most likely between $50.4M and $142.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 89% | approximately $84M |
| PlayStation | $39.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] Change the settings to fit around your playstyle. [/b] There is no need for a casual playthrough to have long crafting times or for items to restrict teleporting if its going to negatively affect your experience. PVP servers can use these to force player interaction and keep risk involved. Bored of grinding resources? Increase the resource yield. Tired of waiting for [spoiler] Rift Incursions? [/spoiler] Increase the frequency and decrease the wait. Tired of spending all of your time avoiding the sun? Tweak the day/night cycle times. [b] Spend your time enjoying the game. [/b] The combat is unique to quite a few of the boss & crafting based progression games I have played and it scratches the itch juggling both defensive and offensive abilities and strategies. Multiplayer elevates this allowing for harder and easier fights depending on your teams experience level & brutal difficulty adds so much depth to the boss fights with new mechanics forcing you to use everything at your disposal. The base building and crafting gives a ton of freedom but it also has its flaws. As you play you will continue to unlock more ways of crafting and upgrades to your current crafting stations changing their sizes and shapes requiring constant reorganization. If you build a multi-level base or need to move your base prepare for difficulty. With it being a fairly grind intensive game you will probably get the most enjoyment out of building your ideal base the first time, with subsequent playthroughs feeling more tiresome. Overall I'd highly recommend it to anyone who is interested (especially for the combat!), but multiplayer is much more enjoyable. There's a TON to explore and even more to do and its much more manageable with at least one other person.
Daddy Dracula is back at it again, and YOU have to stop him! He's hired the help of such famous creatures as, Big Wolf, Sword Man, a Drunk, ♥♥♥♥♥ Ass Octopus Lady, and lets not forget the scariest of them all, a Catholic Priest!! You, a (hopefully) either hot, or horribly disfigured vampire, along with a few friends if you have any of those, get to go through the lands. You grind, gear up, kill a guy, grind, kill a guy, gear up, grind, grind, kill 2 guys. I mean the options are truly limitless! Feeling Sims-ey? Well have I got news for you! Not only can you go wacky mode and build a bomb ass house, but you can populate them with slaves of almost every race! Now that's what I call inclusion! Brutal mode will put your balls in a vice and twist them, the newest update bosses (Especially the top left area) need to be reworked to be even a little fair, absolutely insane level of difficulty, with one easily being harder than Dracula, other than that though? Amazing game would suck again.
super fun co-op game, brutal difficulty is well... brutal game was really difficult for myself and my buddies but i'm not 600apm starcraft/LoL player beautiful game w fun bosses and combat and a really fun and engaging building and blood/prison management never played pvp as it looked crazy on yt but had fun w pve kinda sucks the devs build the game so heavily for pvp and balance all the abilities, weapons, armor etc for pvp :( 8/10
Everything said mostly applies to PvE, didn't bother with PvP much (although there are castle sieging and the like, which is interesting). Definitely one of the best survival games out there. No story, sadly, only lore and the next bunch of bosses to fight and stuff to unlock to guide you. Good sense of progression. Very interesting combat (which was refined over multiple games now) and boss fights. Lots of creative opportunities to build your own castle. Every setting can be customized (if playing solo/coop). And the atmosphere, bolstered by the music, is just immaculate. You really feel like a vampire, from the lore to the mechanics. No everything is perfect, but nonetheless an amazing game.
Проиграл, сосешь... Победил, сосешь... 10 кровосись из 10
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just was not a big fan of how it plays, feels very clunky.
🩸 587 часов в Валиоре, и я всё ещё хочу ещё! Обзор от закоренелого вампира 🦇 Приветствую, сородичи. За моими плечами 587 часов в V Rising. Я прошёл путь от жалкого вампира, сгорающего на солнце, до повелителя, который знает все паттерны боссов и может построить идеальный замок с закрытыми глазами. Многие боятся слова «гринд», но в V Rising гринд — это не наказание, а образ жизни. Почему эта игра — эталон жанра: ⚔️ Правильный цикл прогрессии: Медь железо ➔ темное серебро ➔ призрачная ткань и кристаллы ➔ кровавые кристаллы ➔ осколки души. Каждый новый ресурс — это не просто цифра урона, а новые станки, зелья, заклинания и визуальный апгрейд замка. Ты хочешь идти фармить, потому что знаешь: через час будешь носить крутую броню и сможешь взять новую V-кровь. 🏰 Стройка и логистика: От убогого сарая до огромного замка с оптимизированными комнатами под бонусы. Механика электричества в Глумроте — это отдельный вид искусства. Наконец-то в survival-играх провода и автоматизация выглядят как полноценная система, а не костыль. 🩸 Боссы на V-кровь — это сердце игры: Каждый носитель V-крови — это проверка на внимательность. От бандитов в лесах до Соларуса в его храме, от нежити в подземельях до могущественных вампиров-аристократов. Ты не сможешь просто закликивать. Нужно учить тайминги, уклонения, менять оружие (секиры, копья, пистолеты, косы, магия, кинжалы — арсенал шикарный) и подбирать тип крови под билд. Ощущение победы после 10 смертей — бесценно. 🧛 Глубина билдостроения: Комбинации оружий, драгоценных камней, способностей крови и обликов (Shapeshift) позволяют создать что угодно: от танка-берсерка до мага-стеклянной пушки или хилера. 📢 Отдельное обращение к Stunlock Studios: Ребята, вы красавчики. Вы взяли ранний доступ и довели игру до идеального состояния к релизу 1.0. Вы слушаете комьюнити, добавляете новый контент (Глумрот, новые биомы, механики) и балансите игру. Вы создали не просто выживач, а целую экосистему. Спасибо за ваш труд и за то, что не бросили проект после релиза! Итог: Если вы любите игры, где нужно думать, где гринд приносит дофамин, а стройка замка затягивает сильнее геймплея — вам сюда. 10/10 (Солнце встает, пора в гроб. Увидимся ночью). Рекомендую! 🩸🏰
mielőtt a játékkal játszottam volna nem volt barátnőm, kicsi volt a péniszem, nem voltak normális szociális kapcsolataim és még a madarak is gyakran lesz@rtak az utcán ezek azóta sem változtak, de a játék 10/10
The game had a lot of potential, but it feels like Stunlock Studios just used the game as a cash grab. The maps should have been procedurally generated in order to retain a playerbase like Rust. Small content and balance updates would have been sufficient to keep people engaged. I disagree with the community's sentiment that the game was meant to be a "one and done" playthrough experience. There are too many co-op, PvP, and raiding elements to pretend like the game wasn't originally intended to be ongoing. I can't imagine how much money Stunlock made on this to only go AWOL with only one large content patch. I will be very careful about purchasing any future games from them.