
Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

UPDATE 1.1: INVADERS OF OAKVEIL IS AVAILABLE NOW!
Experience a Vampire Survival Action RPG adventure like no other.
Awaken as a weakened Vampire after centuries of slumber. Hunt for blood to regain your strength while hiding from the scorching sun to survive. Build a mighty castle worthy of your name and convert humans into loyal thralls to serve your growing empire. Pillage villages, raid bandit camps, and challenge supernatural beings, drinking their blood to steal their power. Make allies or enemies online or play solo locally and wage war in a world of conflict.
Seize your destiny, defy Dracula, and rise as the ultimate predator to rule the night!
Now with native gamepad support and a reimagined interface, prepare for action-packed, hands-on gameplay!
Explore a vast world teeming with mythical horrors and danger. Travel through lush forests, open countryside, and dark caverns to discover valuable resources, meeting friends and foes alike along the way. Traverse the world with vampire comrades or hunt solo as you ravage villages, fend off holy soldiers, and challenge supernatural bosses.
Stick to the shadows during the daytime, or the burning sunlight will turn you to ashes. Roam the night and prey on your victims in the darkness. As a vampire, you must quench your thirst for blood while planning your strategies around the rising and setting sun.
Gather resources and discover ancient techniques to uncover forgotten knowledge. Use your newly acquired insight to build a castle to store your loot and grow your army of darkness. Personalize your domain, exhibit your vampiric style, and make sure to craft coffins for servants and friends. Strengthen your castle to protect your treasure hoard from vampire rivals.
Travel alone or explore the world with friends. Fighting side by side with other Vampires will give you an advantage in the fight to conquer the greatest threats of Vardoran. Raid other players’ castles, play the diplomat in the game of blood, power, and betrayal, or craft an indomitable retinue of insidious allies. Compete or cooperate - the choice is yours.
Learn and master an arsenal of deadly weapons and unholy abilities. In V Rising, you aim skillshots and dodge projectiles using precise WASD controls and cursor-based aiming - no click to move. Tailor your vampire to fit your play style by combining weapons with a variety of spells earned through vanquishing powerful foes. Find and master your personal, perfect blend of sword and sorcery to become the ultimate nocturnal predator!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 137.2Kreviews | 89% | — | $84.2M |
| $39.99 | 8Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2032 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая игра, хоть и выживач мне не заходит, но вампиры - кайф.
Achei o Dracula bem fácil, vcs deveriam pensar em fazer bosses mais difíceis, so precisei de 500 tentativas, foi bem tranquilo! A Malenia é mais difícil.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Hungarian, Japanese, Korean, Polish, Russian +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finally sat down and played through this game. My time spent on this game is what I would say is probably reasonable to expect the amount of time you will have to put in to complete it on default settings. It was pretty fun overall, I don't regret purchasing the game, however, I wouldn't recommend it to anyone in good conscious. This game feels really unique in offering an interesting 'power fantasy' style of a vampire game. The castle building is is good enough to have fun with, and I will say the boss design is addictive and fun. If you want to feel like a vampire, and like the sort of albion online, diablo style kind of combat, its great. BUT, this is not a practical game for an adult with responsibilities to play in my opinion, at least on default settings. Everything takes too much time. You need more resources? You teleport there and then, you can't teleport back. You have to walk it all the way back to your base for the vast majority of the game. Yes this can be turned off in settings, but it's odd to me that the default is to have items prevent teleportation on by default. The whole game is balanced around PVP. And if that's your thing, power to you. For me, I played solo PVE for the whole game (I did play on a server with other folks around, but I fought each boss independently). Once you get to late game, every resource takes quite a long time to craft. Armor takes literal minutes to craft. Combined with the walking back and forth to get resources, any time you are trying to improve your gear, or your castle ends up feeling like a perpetual fetch quest where you spend more time waiting than playing. The in game solution for this are the servants. You can capture certain enemies and turn them into your servants to go to the resource camps and get them for you. Sound great right? Well, here's where this games obsession with waiting comes back: The minimum time you can send a servant out on a mission is 2 hours. The maximum length of these missions, is 16 hours. Luckily, these are real life hours so you don't have to be in game for the whole time. But there's more of this real life time mechanic. If you play on a server ( the community that plays this game is really nice, so I would recommend playing on a PVE server), you have to keep filling up your castle's heart with essence or you could lose it. In the first couple tiers of play, completely filling up the heart with essence keeps it protected for 2ish days. I am very lucky that I was able to log on frequently enough early on that I never lost my castle, but it was something that was on my mind while I wasn't playing the game. But this is where this gameplay loop started to break down for me. As an adult with a job and other real life responsibilities, I really only have an hour a couple times a week and maybe a few hours on a Saturday to indulge myself in a little bit of gaming. These mechanics created a sort of addiction stress loop for me, similar to a mobile game, where if I didn't log on that day, I'd loose something. If I didn't optimize the servants I was sending out, I feared that the next time I would log in, I'd have to spend my 1 hour walking to and from the iron mine just so I could get better gear. Other than that though, this was quite a fun time. If you are a student on a summer break, I can envision this being a great time. The boss design is solid, and I enjoyed the mostly linear progression of the game where you always have someone to fight next. It just really is a bummer that all the mechanics, like bat form and the machine that allows you to do some basic crafting automation aren't available until the last 10-15 hours of gameplay. I ended up giving up on the servants at that point because I couldn't get them better gear without spending even more hours gathering resources to automate making them armor, to send them out to get me more resources. I ended up just having them collect fish until I beat Dracula. In summary, only play this game if you can play really consistently for 80-100 hours, or mess with the settings to allow you to teleport with all items and increase basic resource drop rates.
mielőtt a játékkal játszottam volna nem volt barátnőm, kicsi volt a péniszem, nem voltak normális szociális kapcsolataim és még a madarak is gyakran lesz@rtak az utcán ezek azóta sem változtak, de a játék 10/10
What starts as something that looks to be very fun devolves into a frustration filled grind. Waypoints/Teleports that become inaccessible the second you're holding inventory, Waiting 5 minutes to grind bricks to put a single wall up when you need at least 20 to fit. The entire experience just becomes more frustration dealing with a near instakill daytime mechanic. More trouble than its worth to where I wish I'd gotten a refund rather than trying to power through what I thought was a rough spot and ended up just being the gameplay loop.
Закончили первый акт, пошли на север с другом. Разобрали собственный замок, нашли уютное местечко. Начали строиться. Засосались. Теперь у нас нету дома, мы сидим с 0 крови и умираем, прячась от солнца и мобов. Итог такой: не подлизывайтесь к случайной вене, мужики
just was not a big fan of how it plays, feels very clunky.
[b] Change the settings to fit around your playstyle. [/b] There is no need for a casual playthrough to have long crafting times or for items to restrict teleporting if its going to negatively affect your experience. PVP servers can use these to force player interaction and keep risk involved. Bored of grinding resources? Increase the resource yield. Tired of waiting for [spoiler] Rift Incursions? [/spoiler] Increase the frequency and decrease the wait. Tired of spending all of your time avoiding the sun? Tweak the day/night cycle times. [b] Spend your time enjoying the game. [/b] The combat is unique to quite a few of the boss & crafting based progression games I have played and it scratches the itch juggling both defensive and offensive abilities and strategies. Multiplayer elevates this allowing for harder and easier fights depending on your teams experience level & brutal difficulty adds so much depth to the boss fights with new mechanics forcing you to use everything at your disposal. The base building and crafting gives a ton of freedom but it also has its flaws. As you play you will continue to unlock more ways of crafting and upgrades to your current crafting stations changing their sizes and shapes requiring constant reorganization. If you build a multi-level base or need to move your base prepare for difficulty. With it being a fairly grind intensive game you will probably get the most enjoyment out of building your ideal base the first time, with subsequent playthroughs feeling more tiresome. Overall I'd highly recommend it to anyone who is interested (especially for the combat!), but multiplayer is much more enjoyable. There's a TON to explore and even more to do and its much more manageable with at least one other person.
Daddy Dracula is back at it again, and YOU have to stop him! He's hired the help of such famous creatures as, Big Wolf, Sword Man, a Drunk, ♥♥♥♥♥ Ass Octopus Lady, and lets not forget the scariest of them all, a Catholic Priest!! You, a (hopefully) either hot, or horribly disfigured vampire, along with a few friends if you have any of those, get to go through the lands. You grind, gear up, kill a guy, grind, kill a guy, gear up, grind, grind, kill 2 guys. I mean the options are truly limitless! Feeling Sims-ey? Well have I got news for you! Not only can you go wacky mode and build a bomb ass house, but you can populate them with slaves of almost every race! Now that's what I call inclusion! Brutal mode will put your balls in a vice and twist them, the newest update bosses (Especially the top left area) need to be reworked to be even a little fair, absolutely insane level of difficulty, with one easily being harder than Dracula, other than that though? Amazing game would suck again.
The game had a lot of potential, but it feels like Stunlock Studios just used the game as a cash grab. The maps should have been procedurally generated in order to retain a playerbase like Rust. Small content and balance updates would have been sufficient to keep people engaged. I disagree with the community's sentiment that the game was meant to be a "one and done" playthrough experience. There are too many co-op, PvP, and raiding elements to pretend like the game wasn't originally intended to be ongoing. I can't imagine how much money Stunlock made on this to only go AWOL with only one large content patch. I will be very careful about purchasing any future games from them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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