
Utomah is a 2D platformer in which the player navigates through a nightmarish world. Grapple, latch, and dash through incredible environments, discovering the darkness of one's inner mind, encountering true horrors along the way. Prepare to push your skills to the limit!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I expected another jaunt due to the similar atmosphere of my previous review, but I was pleasantly surprised to find such a fully featured boss rush of sorts. I'm sure that I had a slightly more difficult fight than intended due to the radial weapon aiming truncated to the keyboard's ortho-diagonals. Despite the healthy dose of difficulty I might have liked to see how far it could have been pushed by removing bullet time, but I would also inevitably have to break out my controller. The final boss succumbs to a class trope of sorts, that being the chase sequence finale, although it manages to distinguish itself by being an actual multi-stage fight in addition to your everyday rising lava conundrum. The game is a grapple focused Nerve mazer that basically averages out to more beater gameplay due to its length. In light of this I found it quite odd that dodging was taught in the second level, since it acts as more of a tool of traversal rather than combat. The speed and flow of movement is perfectly satisfying, and between grapples, levers, fast-falling, and wall-running, the levels leave a bit more to be desired, yet I consider level design to be the hardest subgroup by far nor have I seen very many DigiGames to have "made it," especially concerning 2d designs. The enemies might have done better about being a nuisance in certain areas, but I also appreciate them being the set dressing they mostly turn out to be. Grappling in Metroid is very tenuously applied to traversal in the series, acting mostly as a glorified missile door. Super Metroid has select few rooms that utilize its rigid functionality, but with that rigidity comes a greater satisfaction in mastering its control. Webbed essentially takes the mechanic and isolates it along with architectural physics puzzles, where a mastery of this single item is brought to its fullest depth within scope. Terraria might be the closest analogue that shares a propensity for combat, although the arenas are constructed by the player as opposed to the more unique set pieces of a developer. Utomah gets an S for Symbiotic Zero Sum.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game, with nice mechaincs. Some gliches here and there, but nothing too bad
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 4 | 100% | Free | |
| $24K | 128 | 95% | $9.99 | |
| $18.8K | 52 | 62% | $14.99 | |
| — | 0 | — | — | |
| $0 | 20 | 75% | Free | |
| $0 | 11 | 91% | Free |