
USAC: Code Breach™ is a unique coop experience set in a cyberpunk universe. As a special police unit, you and your partner are called in to investigate the unexpected shutdown of a high-tech research facility. Between reflection and action, you must survive a situation that is beyond you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was really fun! Absolutely worth giving it a try, the puzzles left us stumped and the combat was challenging
это очень крутая головоломка, где классы реально имеют разный геймплей. всем советую
Fantastic game with absolutely wonderful pacing and a good story, 100% worth the price. It's missing a bit of polish, especially during the tutorial, but despite that you can tell that the developers put a lot of love into this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, German*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun, awesome puzzles, great 2 player co-op game.
taught me to restart a nuclear reactor and that my unfound hatred for the french was not unfound 8/10 would recommend PS: the french are controlled by ants and the fire ants in southern US are a deepstate operation by the french to control united states oil reserves
Was a good game for sure :D
Good game
I thought going into this it would be something more akin to We Were Here with asynchronous puzzle elements, but also had FPS elements. It doesn't do either of those things well, with generally one person doing something while the other one stands there, or sometimes feeding required information like the name of a computer. One person gets an entire arsenal, the other getting a single pistol that is not very effective. Most situations in the game lead to instant death rather than actual firefights, and even then with no human enemies and just stationary turrets or rarely robot dogs with guns, everything just felt clunky, especially towards the last third of the game where it was a series of instant death mechanics from just about everything. Would steer clear of this one even if you have a dedicated friend to play this with.
The tutorial bugged out at least 4 times, then when the game start your character is glued to its seat in a train ride that I felt was awfully long (probably because I was already pretty fed up after the buggy tutorial) while going through tunnels. I was too riled up for any puzzle, pettily dropped it just there and never came back to it.
7/10 This was an enjoyable and challenging co-op game with an interesting underlying story. However, numerous frustrations or annoyances from strangely unobvious sections as well as unsatisfying filler gunplay detracted from the overall experience. The action music was cool for the vibe but often played too long keeping the tempo too high especially when progress stalled. I ended up having to turn off the music because it became distracting. This game was worth picking up on sale but not at full price, especially since each person needs a copy to play.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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