
Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Urbek, you will be able to build a city of your own design! Manage its natural resources, improve the quality of life of the population, and build its neighbourhoods in your own way.
Breathe life into your city by building different neighbourhoods. Do you want a bohemian neighbourhood? Build bars, parks and libraries, but keep a low population density nearby. Do you want a bourgeois neighbourhood? You need parks and luxury shops.
There is no money in Urbek. Instead, you will have to build everything with your own resources, such as food, coal, or skilled work. There are more than 30 different resources to manage! Manage your natural resources well, so that they do not run out before they can be replaced. How will you choose to produce the energy for your inhabitants and industries?
Education is fundamental! By producing enough qualified work and scientific work, you will be able to build more advanced buildings.
Move around at street level in order to get a more intimate sense of the city you are creating. See and feel the differences between neighborhoods the way your city’s residents do!
The growth of your city will be organic. Some constructions will appear according to the surrounding conditions. For example, buildings with more than two floors will appear in densely populated areas and with basic services.
You can place other buildings by yourself, but they need some conditions. For instance, the local market needs to be close to the farms. The university should have some high schools nearby, which, in turn, require nearby schools.
When it comes to designing your city, you have a variety of viable options. There are no buildings that are superior to others. Every decision will have its pros and cons. Bourgeois houses consume more food and need resources that cost more to produce, but will improve the quality of life of the residents there. On the other hand, improving the productivity of industries will produce more resources, but will diminish the quality of life for residents living in the area.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.84−85% | 2Kreviews | 89% | — | $139.2K |
| $18.99 | 172ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not without its flaws, but decent puzzle/city-building game. Irritating by lack of proper tech tree and schematics (try to find Hardware shop in 12-story building neighborhood). Otherwise good.
번역이 매끄럽지 못한거 빼면 괜찮음. 기존 심시티니 테오타운이니 일단 돈이 있어야 도로고 뭐고 다 지을 수 있는데 이건 돈은 없음. 그리고 지형은 높낮이가 없긴 한데 오히려 그 덕에 진짜 자유로운 건설이 가능한듯. 평지고 강이랑 해안가만 있으니까 숲이고 뭐고 다 밀고 바둑판 건설하면 되지 않나 싶은데 하다보면 의외로 이 평지에서도 현실처럼 요상한 모양이 됨. 처음엔 미국 시골 마냥 도로 하나 마주보고 옹기종기 집 세우고 근처에 벌목장이랑 농지 만들고 커지면 점점 발전소니 뭐니 하다보면 어느새 도로랑 집이 자동으로 개선되고 발전함. 돈이 없는 대신 사람들이 요구하는 품목들이 있어서 그걸 잘 지켜줘야 함. 개인적으로 이 겜은 초라하다 싶은 시골 촌동네로 시작해서 어느새 대도시로 커지는게 진짜 재미있듯
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, German, Polish, Simplified Chinese, Russian, Portuguese - Portugal, Japanese, Korean, Italian
| $18.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Градостроительный симулятор для тех кто любит строить город, а потом час смотреть на него и думать что можно было построить лучше. Хорошая игра!
Si te gustan los city builders y jugaste varios: este es distinto. Comparte muchas mecánicas con juegos similares, pero, al no existir el dinero entre los recursos ofrecidos (y que éstos sean limitados), la gestión casi intuitiva de maximizar producción para conseguir más dinero y así conseguir los recursos faltantes es inviable. Eso te obliga a crecer de forma ordenada y a ver cómo el juego, en su simpleza, se va complejizando. En relación a su simpleza, los gráficos para algunos pueden ser un pro o una contra. Me parece que van bien para lo que propone el juego.
b
City builders with a deep and aesthetically pleasing interconnectivity of resources and buildings get me hot and bothered.
Most of the challenge comes from arranging districts so buildings can evolve, although the upgrade requirements can be vague and lead to more trial and error than expected. It can be frustrating at times, but watching a messy settlement gradually become a functional city is still rewarding.
pretty dank shut up joney poney
ryybs ja narcs :D
gg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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