
Unwording is a short but powerful exploration of overcoming negative self-talk. Solve word puzzles, explore the neighborhood through multiple perspectives, and help Tom have a better day through a challenging yet cathartic experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 80reviews | 78% | — | $5.7K |
| $4.99 | 36ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] 1,5h without a guide [b]Estimated achievement difficulty:[/b] 1/10 [b]Minimum number of playthroughs needed:[/b] 1 [b]Is there a good guide available:[/b] I wrote [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2960005107] this solution and achievement guide[/url] [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] Yes, as far as I know, there are only missable achievements on day 3, you can play the other 2 days without worrying about the achievements [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Speedrun achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] Yes/No [b]Does difficulty affect achievements:[/b] No, you can play on easy and still unlock all the achievements [b]Unobtainable/glitched achievements:[/b] No I'll start this review with the same warning as I did start my guide with: [i]If you’re currently down and thinking about playing this, maybe wait till you have a better day. If you still would like to play it today, make sure you don’t stop after day 1, preferable just finish the game. As the beginning can make you feel even more down, but it will get better, just like your current mood… it is just hard to see right now.[/i] Unwording is a short puzzle game that will show you how much the thoughts in your head influence how you see the world around you. If you doubt yourself too much and you're down, you will see the world as less colorful and find all sorts of things that will confirm the thoughts you have about yourself. This game does a wonderful job showing you how the thoughts you have don't have to be the truth, just a perception of how you see things at that moment. it also shows a valuable lesson that this can change with time, that things look so dark one day doesn't mean it will always stay that way, whatever your mind tells you. I found the first day in the game very hard on an emotional level. This was because I recognize the thought pattern, but also I played this one a day I felt down. For a moment I hate the main character, especially after an action he does just before leaving for work... but it also displays how you can lash out on days you don't feel yourself without having bad intentions. The game starts out very blend and the character walks so slowly! That last thing really annoyed me, but later on, I learned that you can run by pushing the left shift key on your keyboard. With each day passing the main character gets a little bit less depressed and you can see that in the colors used in the game, but also that the game switches from a 2D perspective to a 2,5D perspective to a 3D perspective. It allows you to see more of the environment your characters live in with each passing day. The developer did such a powerful move with the start being so blend and a bit boring, but I can also see that this might be a risk. I hope not many people will quit the game just on day 1, as it will only get better. There were two things I didn't like as much. The first thing was the puzzle type of day 2. Gladly there are only a few puzzles, but that wasn't just my kind of puzzle. Nothing bad about the puzzles, just not something I enjoyed. The second thing was that I did encounter stutters during my gameplay. Only 1 or 2, but I was afraid the game would crash, but gladly that didn't happen. Achievement wise the game has mostly achievements that will unlock by just playing through the game. however, on day 3 there are a bunch of missable achievements. It might be worth it to check out your achievement list or maybe my guide, which I linked above, to see what you should do during this last day. This starts at work on the third day. If you missed out on something, when you know the solutions it only takes a short amount of time getting through the game to get back to day 3, but the game has unskippable cutscenes, which will take the most time on your second playthrough. I would like to finish this review with a message that would be nice to keep in mind in your daily life: Be kind to yourself! It is so easy to just ourselves so hard. We wouldn't have those requirements for our friends and family but somehow it is totally okay to be so harsh to yourself. Because as long as it stays in your mind it doesn't sound so horrible and it just becomes a normal thing. You might not even notice that thoughts go around in circles and you blamed yourself already for something when blaming yourself again just a bit later. Try to just keep going on hard days, as time will go by and maybe tomorrow will be a bit easier. And don't feel ashamed if you need to reach out for professional help, you're worth it!
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| 12ratings |
| 55% |
| — |
| not modelled |
| $2.99−40% | 11ratings | 78% | — | not modelled |
| $5.74 | — | — | — | not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the concept, and the rich use of metaphor. As the protagonist gradually learns to undermine his own negative thinking patterns and overcome his depression, his world literally attains new colors and dimensions. And the puzzles, fittingly, involve reorganizing thoughts and looking from new perspectives. As a work of art, it's moving. But in terms of game design, it's honestly pretty bad. The puzzles are counter-intuitive and weird, and rely heavily on gimmicky rules and trial-and-error to solve. The various actions you can take throughout the day are extremely limited, and it's often frustrating trying to figure out where you are supposed to go or what you are supposed to do next. (At one point I was apparently supposed to try---and fail---to open the fridge. Nothing said that this was the case, and I could not advance until I did so.) And in the final chapter, when you are trying to actually type the commands, it reminds you of why we don't use that kind of interface like Zork anymore: typing commands is a really frustrating mode of interaction. (Most of the people will accept "hi" or "hello", but not the baby! After several fruitless attempts, I finally figured out I'm supposed to use just "talk" on that one.) Even the negative thinking patterns exhibited just aren't that interesting or compelling. As someone who suffers from depression, I have direct experience with this. I've also studied some cognitive science, so I have some of that side of it as well. Some people might have [spoiler]"talking about me"[/spoiler] as an anxiety thought (though I don't really), but more likely would be "nobody likes me" or "I'm boring" or "they don't want to be around me". The fact that they are [spoiler]planning a party[/spoiler] wouldn't be comforting; it would simply lead to the thought "they won't invite me". The very first puzzle was [spoiler]"give up"[/spoiler] and that was pretty much the best. [spoiler]"I am poor"[/spoiler] and [spoiler]"I am alone"[/spoiler] were also pretty good. But there weren't enough negative thoughts in general---part of the issue with depression is they are [i]constant[/i]---and they weren't nearly personal enough. You wouldn't think [spoiler]"procrastinate"[/spoiler] as you sit down to work; you'd think "my job is pointless" or "I am bad at my job" or "my boss hates me" or "I'll never do anything with my life"---or, most likely, all of the above. And why does he never clean off his damn phone!? That's unsanitary!
[h1]Summary[/h1] Unwording is a short puzzle game where you follow the day to day life as Tom. The main character is seen to have depression, and you must do different types of puzzles to unscramble a hidden word. This is the basic premise of all the puzzles, although the execution is different. [h1]Pros[/h1] + Hand drawn artstyle + Decent puzzle variety for game length [h1]Cons[/h1] - Clunky gameplay - Tons of bugs - Horrible camera angles (the worst ive ever seen) - Lack of any decent story - Frustrating and unfun puzzles - & a lot more that I cannot be bothered to continue listing [h1]Conclusion[/h1] Unwording is a game that seemed promising, but then proceeded to fail in every way possible. There's no reason for you to play this game. It's not worth it's price tag, it's poorly developed, and it's absolutely a mess of a game. I somehow spent more time coming up with the only two positives I could find in this game than the time it took me to write the rest of this review. Absolutely not worth your time, and even less, your money. 1.5/10
Маленькая история без Оскара. Хорошему игровому проекту не нужно раскрываться от 10 до 100 часов. Хороший проект оставит у вас кучу эмоций и за час игры. Великолепная режиссура и сама по себе история. Жаль, что только на английском. 10/10
[h3]Rushed[/h3] Would have been a clever game, if not spoiled by many UI bugs. Basic ones, that are not game killers but make the game just annoying. [h3]Clever[/h3] As the game progresses you move from a flat line-drawn to a 2d space with colours, and finally to a fully 3d viewpoint. So the game kinda hides it's cards, and that builds the atmosphere in a way that is unexpected, everything becomes more interactive. However the mouse controls in 3D are terrible and you end up doing 360's or spinning about wildly. [h3]Simple, Intuitive[/h3] There are not a load of things you have to interact with, but some elements are non obvious and hard to even find, so when you walk around in 3D you can find yourself struggling to get out of corners. The game puzzles are easy enough and some of them are rather smart as well as intuitive. I mostly liked the 3D word sphere puzzle. If this game review helped you decid if this game is for you or not, do check out my list of similar but better ones https://store.steampowered.com/curator/41773079-EmpathyGames/list/91358/
only positive things to say about this game. it's full of simple puzzles, but those are just a piece of the bigger picture. this game shows what a colorful 3d world we live in, as long as we take the time to slow down & enjoy the little things. Frostwood Interactive has even taken the time to link some resources in game to help those who are struggling.
I liked the premise of the game, and what it was trying to do. But the puzzles just weren't that engaging and too cumbersome to enjoy.
This game really lifted my spirits on a dreary day. With its heartwarming story and cute art style. A little gem that was hidden in my library for too long.
Art style and music are great. Some funny and cute scenes. Some of the puzzles are a bit confusing and even when you figure them out the game doesn't really acknowledge them until they're done a certain way. Overall a cute little story :)
got goosebumps the entire time. so beautiful.
Players by region
Where this game's players are, estimated from review languages.
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