
You can't save him... but what if you could meet him again? Unquiet Grey is a heartbreaking timeloop visual novel about a troubled young woman and the kind-hearted musician she loves through countless lifetimes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

You wake up by the side of the road with a headache and a stranger's jacket.
You don’t recognise it. You don’t recognise the man whose ID you find in the pocket, either.
So why does an older version of you stare back when you turn on his phone?
...And why is she smiling beside him?

Unquiet Grey is a visual novel about love and grief. It features:
An emotional love story wrapped in a timeloop tragedy. Over 11k words or around an hour of love and heartbreak.
Gorgeous original art. Watch the story come to life through beautiful illustrations by Asrielle, creator of the webcomic Queen's Trial. An in-game camera mode allows for easy viewing.
An original soundtrack that combines soft guitar and an indie rock feel.
A nameable protagonist and love interest. Customise the experience or leave names as default.
An adorable doggo
A silver-haired sweetheart to love over and over and over. You can't save him. But that's okay. You'll just go back and see him again. And again and again-

Story, programming, UI, logo design, project direction - ENDYSIS
Art - Asrielle
Sound design - Jason Cura
Music - Jason Cura, ENDYSIS
Vocalist - Marina Ryan
Line edits - Allie Vera
Proofreading - Allie Vera, Bex Read

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Stats
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a beautiful story... Thanks to you I cried over this for awhile :(
thanks, it was gut-wrenching.
Normalmente no me gustan las novelas visuales, no me suelen atrapar, por lo que realmente nunca las termino. Unquiet Grey fue la primera que me hizo llorar tanto, e incluso entendí, que de alguna forma llegaría a vivir así en la vida real, porque no puedo imaginarme una vida sin mi novio, y que si tuviera la oportunidad de volver a vivir otra vida con él, lo haría sin pensarlo, con la esperanza de que en la próxima vida todo sea diferente, incluso si nunca parece ser así, porque es más facil creer que las cosas cambiarán que aceptar una sola vida sin él. Nunca me tomé las reseñas enserio, siempre dejé comentarios chistosos por sobre algo real. Es la primera vez que siento que necesito dejar algo real por lo mucho que lo disfruté esta novela.
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Languages: English
Hours played at review time, across 79 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
她永远记得他的味道,那是熟悉的红酒,香草,檀香,吉他弦,雨,狗毛,软洗涤剂,羊毛的味道,不爱他就像把酒变成水一样不可能。 这是一部非常优秀的作品,剧情和CG都很不错,游戏通关时长大概60-70分钟,尤其到后期再听到他弹吉他的时候真的很难忍住不落泪。 [spoiler] 说实话我觉得女主很难走出来,真的太伤人了,他已经融入到了女主的生命里,几乎是她血肉的一部分,让她走出来几乎属于是带走她一半的灵魂,留下的只是一副空壳。[/spoiler]
A short visual novel about love and grief. If you're up for something sad, it's definitely worth a play!
Chorei que nem um bebê desgarrado, que jogo desgraçado. Recomendo.
I cried 90% of the game :,))
Unquiet Grey is a short visual novel that caught me off guard with how quickly it gets into some pretty heavy ideas. I wake up beside a road with a headache and a stranger's jacket, then find an ID belonging to a man I do not recognise. Things get even stranger when I find a phone showing an older version of myself with him. From there the story becomes a romance mixed with a time loop, grief and a mystery that keeps pulling me further in. I like that the game gets to the point quickly instead of spending ages explaining everything. The time loop is easily my favourite part. I keep coming back to the same person and the same basic situation, but knowing that things are not going to play out normally gives the relationship a different feeling. The story is not really about trying to solve some huge science fiction mystery either. It is much more focused on the people involved and what it means to keep meeting someone when I already know there is something painful waiting ahead. That makes the romance feel more important than the actual time travel idea. The artwork is another big strength for me. The illustrations are hand drawn and have a really soft style that suits the emotional side of the story. I especially like how the characters are presented during the more personal scenes because the artwork gives them much more personality than simple character sprites would. There is also a camera mode that lets me look at the artwork more closely, which is a nice little extra. The soundtrack works well too, with soft guitar and indie rock giving the story a quiet atmosphere without constantly trying to tell me how I should feel. The biggest problem is the length. The main story is around an hour and has a little over 11,000 words, so I can get through it pretty quickly. I actually think the short length suits the story in some ways because it keeps the focus tight, but I still finished wanting more time with the characters. The game has a few choices and the time loop gives the story some replay value, but this is still a very small visual novel rather than something I can spend dozens of hours exploring. I think a little more character development would have made the emotional parts hit even harder. I also think the story is quite dependent on me being interested in emotional romance. There is not much traditional gameplay here, and I am mostly reading, making occasional choices and watching the story unfold. That is completely fine for what the game is trying to be, but I would not want to judge it like a normal adventure game. The appeal comes from the writing, artwork and atmosphere. Some of the darker themes are also pretty serious, including grief, alcoholism, underage drinking and an implied suicide, so this is definitely not as light hearted as the cute artwork might initially suggest. What helps a lot is that the main game is free. I do not have to spend anything to experience the full story, and there is optional extra content in the form of a B Side booklet and soundtrack for anyone who wants more. I appreciate that approach because the short length would make a paid price harder for me to justify. Here, I can simply sit down, play through the story and decide afterwards whether I want to support the developer or look into the extra material. Overall, Unquiet Grey is a short but genuinely affecting visual novel that does a lot with its limited length. I like the time loop idea, the relationship at the centre of the story, the hand drawn artwork and the soft soundtrack, and I think the emotional themes give it more weight than I expected. The lack of gameplay and very short runtime stop it from reaching the higher ratings I give to much larger visual novels, but I do not think it needs to be a huge game to work. For me, it is best treated as a focused little story that I can finish in one sitting and still think about afterwards. Rating: 7.2/10
this game has me crying like i personally wronged it
10/10 I cried
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 21 | 86% | Free | |
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| $0 | 11 | 73% | Free | |
| $0 | 60 | 100% | Free | |
| $448.1K | 2.6K | 86% | $5.99 |