
A mystical visual novel where ordinary school life intertwines with mysterious phenomena. Every decision you make could lead to uncovering secrets... or plunge you into even greater uncertainty.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Welcome to a school where nothing is quite what it seems.
Bound Between Desks is a story-driven visual novel set in an ordinary school that's hiding something. Beneath the surface of regular classes and casual conversations, there's a darker mystery waiting to be uncovered. The choices you make will determine not only how the story unfolds, but what truths you'll discover along the way.

Complex Characters
Build relationships, earn trust, or watch it crumble as you dig deeper into their secrets. How you interact with each character directly affects where the story goes.
An Unsettling Setting
The school looks normal enough at first glance. But as you explore its classrooms, hallways, and forgotten corners, the boundary between reality and something stranger starts to blur. How far are you willing to go for answers?
Meaningful Choices
Your decisions matter. With over four different endings and multiple variations, no two playthroughs are the same. Each choice you make reveals a different piece of the puzzle.
Striking Anime-Style Visuals
The game features expressive character art and carefully composed scenes that pull you into the school's tense, mysterious atmosphere.
Immersive Soundtrack
Experience deeper immersion through a soundtrack that highlights every moment of tension, mystery, and revelation. The music amplifies each emotion and enhances the atmosphere of every scene.

Cross-Platform Gaming: Play on Windows, macOS, Linux
Rich Storyline: 5+ chapters of gripping narrative with updates.
Multiple Endings: Discover all secrets through various story paths
Full Localization: Complete support for Russian and English languages(will add other after release)

This is a mystery visual novel with psychological elements and touches of horror. The school starts off feeling safe and familiar, but that sense of normalcy won't last. You'll question what's real, who you can trust, and what's lurking just out of sight.
If you like visual novels with strong writing, impactful choices, and tension that sticks with you after you've closed the game, this one's for you.
Discover the truth. Make your choices. Decide who—and what—matters most.
Genres
Stats
Languages: English, Russian
Engagement
Reviews
Мистическая визуальная новелла, где обычная школьная жизнь переплетается с таинственными событиями... Хороший сюжет, но диалоги затянуты.
日本語に機械翻訳しました ダウンロードはこちらから https://www.nexusmods.com/boundbetweendesks/mods/1
99% игры сделано нейросетью. А остальные 1% рисовали вручную. А так игра норм, не жалуюсь.
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Hours played at review time, across 21 reviews with recorded playtime.
Sıradan okul hayatının gizemli olaylarla iç içe geçtiği mistik bir görsel roman. Verdiğiniz her karar, sırları ortaya çıkarmanıza yol açabilir... ya da sizi daha büyük bir belirsizliğe sürükleyebilir.
Good game with potential, the story is interesting but the dialogues are sometimes a bit too long in my opinion. Original ending too to have all the achievements. Give it a try if you have a few hours to spare it's free !
Review: I can't find any ending and it just sacrificing yourself to live a lies beneath the darkness that they encounter many times. The plot can't manage the handling out the invincibility thoughts that can triggered themselves from fearing entities, and it feel can adjust their tone of the characters unsteadily to harm and joking around the curiosity mindless itself of portraying the visual novel thriller. Very disappointing game, but there's more problem — game bug's. When I reopen this game, it automatically crash the game and it simply uninstalled to reinstalled again once. That's it and it complete failed me with this game and very angers me instantly. Music & Audio — 61 Gameplay — 30 Game Compatibility — 24 Story Visual/Dynamics — 58
Игра получилась весьма достойной, однако есть ряд моментов, требующих доработки (мои рекомендации :) ): 1) Сюжетная нестыковка с Аяно. При выборе Аяно в команду игрок отправляется исследовать старое крыло. Позже героиня загадочно исчезает, а в лаборатории её захватывает тень. Реплика главного героя («Аяно?! А она откуда здесь?») выглядит нелогично — он должен знать, как она оказалась в этом месте. 2) Неестественные диалоги при малом составе команды. Если герой идёт в одиночку, он произносит фразы, будто обращается к команде («Команда собрана, можно и идти», «Осторожнее, ни к чему не прикасайтесь»). При сопровождении только Рин она также использует коллективные формулировки («Что вы на меня уставились, хотите медаль за героизм?»), хотя кроме главного героя рядом никого нет. 3) Технические проблемы с текстом. Некоторые сообщения не помещаются в диалоговое окно и смещаются вниз. 4) Пропажа Саеко. После тяжёлой битвы и спасения Аяно в библиотеке оказываются главный герой, Аяно, Рин и Мию, но Саеко отсутствует без объяснения причин. 5) Обрыв сюжетной линии Аяно. В сцене с нападением духа в теплице герой отправляет Аяно прятаться, на что она отвечает: «Я знаю… Куда мне идти?» Далее происходит резкий переход к проверке Мию — судьба Аяно остаётся неизвестной. 6) Визуальная несогласованность в составе команды. При сборе всех девушек в старом крыле отображаются только трое (Рин, Аяно, Мию), а Саеко скрыта за спрайтом Аяно. 7) Недостаточная выразительность персонажей. Эмоциональный диапазон героев ограничен (радость/печаль, безразличие/усталость). 8) Низкое качество прорисовки. Непропорционально маленький размер спрайтов. Дефицит сюжетных иллюстраций. Не хватает фоновых артов, визуализирующих ключевые моменты: движение команды в старое крыло, сцены в лаборатории, борьбу с тенями. 9) Система ачивок. Целесообразно привязать достижения к концовкам игры, а не к количеству пройденных дней. Это упростит отслеживание прогресса и мотивацию к повторному прохождению. 10) Интерфейс главного меню. Текущее оформление перекрывает фоновые изображения с персонажами. Рекомендуется: -сделать меню прозрачным; - переместить в угол экрана (правый/левый). ИТОГ: игра обладает сильным потенциалом — удачно создана атмосфера мистики, подобрана достойная музыка. Перечисленные правки помогут сделать опыт игрока более целостным и увлекательным. Желаю команде разработчиков успехов в дальнейшей работе! Всего Вам самого прекрасного, жду обновления!
Нелогичные состыковки с персонажами, в одном из вариантов дохожу до момента где можно отдать школьнику память и чуть дальше просто выкидывает на главный экран.
Bound Between Desks is a really interesting visual novel because it starts with such an ordinary school setting before slowly making everything feel much less normal. I liked the contrast between everyday classes and the strange events happening underneath the surface. The more time I spent exploring the school, the more I started wondering which characters I could actually trust and what was really going on. The gameplay is mostly focused on reading conversations, exploring different parts of the school and making choices that influence the story. I enjoyed this because the characters are not just there to move the plot forward. Building relationships and earning someone's trust can affect how later scenes develop, so I found myself paying closer attention to what I was saying rather than simply clicking through every conversation. The mystery is easily the strongest part for me. The school looks completely normal at first, but forgotten corners, strange events and supernatural hints gradually make it feel much more unsettling. I liked how the game slowly blurs the line between normal school life and something much stranger. That approach creates a nice sense of curiosity because I always felt like there was another piece of the story waiting to be uncovered. I also enjoyed the characters and their personalities. Some of them feel energetic and friendly on the surface, while others are much more mysterious. Rin Kudo's interest in occult ideas was especially fitting for the atmosphere, while Saeko Miura has a much more outgoing presence that helps balance the darker parts of the story. The anime style artwork and soundtrack also do a good job of making the school feel both familiar and slightly uncomfortable. My biggest issue is that the experience currently feels more like the beginning of a larger story than a completely finished narrative. The Steam release contains five acts, with another major act planned as future content, so some of the bigger mysteries are still waiting to be developed further. I actually found myself wanting more because the game creates several interesting questions without giving me enough time to see all of them fully resolved. The presentation is also a little uneven in places. The character artwork is expressive and fits the visual novel style, but some scenes feel more basic than others. The game is clearly ambitious for an indie project, though, and I appreciate that it puts more effort into atmosphere and character relationships than simply throwing constant supernatural events at me. Overall, Bound Between Desks is a promising mystery visual novel with a really nice balance between school life, character relationships and supernatural horror. I enjoyed exploring the setting, getting to know the characters and slowly realizing that something was seriously wrong beneath the ordinary surface. It still feels like a story in progress, but the atmosphere and central mystery were strong enough to keep me interested. Rating: 6.9/10
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