No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $8K — a different platform, not this one.
Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible! "Best New Games" - Apple "App Pick of the Week...An unpossibly entertaining twitch game" - Starbucks "Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps "Game of the Week" - TouchArcade "Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade "Whoa. Whhoooooaaaaa!" - Jared Nelson, TouchArcade "A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer "Super Highly Recommended! - 5 stars" - The Chatroom "Unpossible is unpossibly brilliant" - Sirloin Apple "Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de "Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game. Gameplay levels: Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile. Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra. Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra. Daily gameplay levels: Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out! Special mode: Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill. The Unpossible hand-picked, award-winning development team: Game design & programming: Bryan Duke, Acceleroto CFO: Tanya Duke, Acceleroto Art director: Michael Heald, Fully Illustrated Artist: Mike Berg, We Heart Games Composer/musician: Mark Cook Sound effects: Matt Piersall, Gl33k
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Sep 3: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
13 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Unpossible will test your skills, your reflexes, and even your memory. It will make you smile. It will probably make you scream. You will die often and it will always be your fault. Fight to learn the obstacles…they already know how to fight you. Relentless. Thrilling. Unpossible! "Best New Games" - Apple "App Pick of the Week...An unpossibly entertaining twitch game" - Starbucks "Editors Choice - Unpossible is a wonderful example of its genre and is a must-buy." - 148 Apps "Game of the Week" - TouchArcade "Unpossible will be your next twitch game obsession...Playing Unpossible is a total rush." - TouchArcade "Whoa. Whhoooooaaaaa!" - Jared Nelson, TouchArcade "A menacingly tough twitch runner, Unpossible is a highly polished, highly enjoyable addition to the genre" - Pocket Gamer "Super Highly Recommended! - 5 stars" - The Chatroom "Unpossible is unpossibly brilliant" - Sirloin Apple "Wenn man anfängt zu überlegen, hat man schon längst verloren" - AppGefahren.de "Sin duda este juego es excelente, mostrando buenos gráficos, buena jugabilidad y una excelente dificultad." - Apple5x1.es Unpossible is played with easy to learn controls with options for touch, tilt and external controllers. Each control scheme is designed so the controls get out of your way. You'll feel at one with the game. Gameplay levels: Simplicity: Super approachable introduction to the Unpossible world. Hone your skills here. Last 60 seconds in Simplicity to unlock Futile and Daily Futile. Futile: Where most people will spend their time. Faster than Simplicity, Futile will find your weakness and make you conquer it. Survive for 60 seconds in Futile to unlock Ultra and Daily Ultra. Ultra: It's Ultra Unpossible. This is the pinnacle of Unpossible. The obstacles spin, the sequences you learned before will need to be unlearned. You will be challenged all the way to your soul. Ultra is hardcore. Masocore even. Only the strongest will make it through Ultra. Daily gameplay levels: Daily Simplicity, Daily Futile and Daily Ultra. If you like to practice the same level, these levels are for you. These levels are the same difficulty as their namesakes except the levels stay the same for a full day. There are also special achievements for the daily levels - beat them every day to find out! Special mode: Cruise: This is the zen level. You can’t die. Practice your turns if you’d like or hang your device on a wall to make a live-action art piece. It’s chill. The Unpossible hand-picked, award-winning development team: Game design & programming: Bryan Duke, Acceleroto CFO: Tanya Duke, Acceleroto Art director: Michael Heald, Fully Illustrated Artist: Mike Berg, We Heart Games Composer/musician: Mark Cook Sound effects: Matt Piersall, Gl33k
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $393.6M | 281.5K | 89% | $59.99 | |
| $244.5M | 418.8K | 97% | $24.99 | |
| $54.3M | 99.6K | 78% | $29.99 | |
| $38.6M | 89.3K | 95% | $16.99 | |
| $34.8M | 59.6K | 95% | $19.99 | |
| $34.5M | 90.5K | 92% | $19.99 |