
Trapped with friends in a surreal world, your only way out is to bounce your way to the top. Master brutal physics, survive impossible obstacles, and face the climb together in this unforgiving pogo-stick challenge. One bad landing is all it takes to lose it all. Can you reach the peak?
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About
Every bounce takes you closer to the summit—or sends you all the way back down.
At the bottom of an impossible vertical world, you have one tool: a pogo stick. Use momentum, precision, and nerve to launch across giant platforms, surreal environments, and brutal obstacles on a climb that never gives you a second chance.
There is no easy route upward. Every landing matters, every jump can change your run, and one bad bounce can wipe out everything you fought to gain.
Take on the climb alone, or bring friends into multiplayer mode. Race for the summit, challenge each other to survive the hardest sections, or share the pain when somebody falls.
Do you have the patience, timing, and nerves to reach the top?
Brutal Physics-Based Pogo Gameplay: Every bounce matters. Control your angle, momentum, and timing carefully—one small mistake can ruin everything.
Multiplayer Mayhem: Why struggle alone? Team up or race against friends to see who can master the pogo physics first.
Climb Out of an Impossible World: Travel through strange maps and surreal environments as you fight your way upward toward the only exit.
No Easy Way Out: There are no shortcuts. Falling means losing progress and having to climb back up again.
Built for Rage: Narrow platforms, awkward landings, dangerous jumps, and physics that will test your patience to its limit.
This game is a dedicated test of skill and mental endurance. It strips away the safety nets, leaving only the player, the physics, and the climb. Every successful jump demands absolute precision, and every fall is an inevitable part of the journey back up. It is an experience designed for those who appreciate a relentless, high-stakes challenge.
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Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The controls are very unresponsive, not comfortable and not fun at all. The game is unreasonably difficult. "Getting Over It with Bennett Foddy" and other similar games were 100 times engaging and fun. Even the gameplay trailer doesn't show us a clean playthrough, just a compilation of moments when the developer managed to pull off the one decent jump, and then it cuts off. Whose idea was it to make the mushrooms bounce like that? This should really be closer to the end of the game, it's impossible to play like this. Dev, you need to make the beginning simpler so that players get INTERESTED in the mechanics and gameplay. After just 10 minutes of playing, it already had me frustrated because I couldn't get past the fifth mushroom. You should rework the controls, add gamepad support for better control of the pogo, and move those bouncing mushrooms to the end of the game. "Skill issue, git gut" and other comments like that won't work here. I've played a lot of challenging games, but they were more exciting and fun.
I love this game. Love from Tel Aviv ✡️✡️✡️
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Languages: English**languages with full audio support
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
would rather work at a maid cafe then play ts
It was fun to follow this game's development in Instagram. Here are my thoughts. Pros: The game's core movement mechanics are really fun to play around with (at first at least; see below). I love any game where you play as a skeleton. The game looks excellent. Cons: It's very difficult to exert precise control over the pogo with keyboard controls. WASD pushes you all the way in whatever direction, which makes it difficult to recover and stay on top of the mushrooms. I know there's a small hops key, but the fact that it's bound to Ctrl with no way to change it discouraged me from using it (my pinky isn't built to reach down there). I feel like being forced to commit to these big motions is turning the first two tiers of the mountains into a memorization problem (where do I jump from on each mushroom so I hit the next one without overshooting?). Also, the trial and error of getting onto the first mushroom at each tier is frustrating. Just that might account for 20-25% of my playtime. Overall I think this game could be really fun if I didn't have to commit 100% to every single jump or mess my hand up to do small hops. But I don't think I could recommend this one in its current state.
I've seen this game multiple times on the internet and have been interested to try it out. But man it really feels like there was just no QA testing even considered. First of all, for a game built around a single core mechanic, it constantly fights against it. There is virtually no friction, causing you to slide down even the smallest slopes as if you are on ice. The controls are unresponsive and there's no consistent way of telling how high a jump is gonna be. Additionally, the game never lets you pause to plan your next jump, basically forcing you to move non-stop. I love Foddy-like games and have completed Jump King, Getting Over It, Get to Work and other similar games. The difference is that in those games when you fall, it's your own fault; here you're constantly fighting against the non-deterministic physics and controls. On a somewhat nitpicky note after watching a playthrough, the overall world feels somewhat rushed. The same assets are reused across a mountain that isn't particularly tall, content-rich or interesting to begin with. (The most interesting asset you are ever gonna see is a cube on top of a sphere) Ultimately at this point, I'd rather recreate the game with deterministic physics and ship it myself. This execution of the idea is just embarrassing.
UNNAMED GAMES!!!! ADD THE ABILITY TO CHANGE KEYBINDS AND MY LIFE IS YOURS
Really good game, This is one of my first pc games and I'm having a fun time. Definitely recommend this game
This is the type of game you see your friend playing on their chromebook after rushing through their test in 2 minutes. Love the game, my only complaint is no ability to switch keybinds but I'm guessing that will come soon enough.
i love pogo
It's like the game getting over it if it was better.
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