No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
In this simulation game, you're an air traffic controller at a busy airport. The goal is to guide planes safely landing parking and taking off, avoiding collisions between them. This game is much like the actual operation of a busy airport, but with easy and self-explanatory controls. Is a great hobby that stimulates memory and reasoning. Have fun and good flights NOTE: Subscriptions will automatically renew unless canceled within 24-hours before the end of the current period. You can cancel anytime with your iTunes account settings. Any unused portion of a free trial will be forfeited if you purchase a subscription. For more information, see our Terms of Use (http://www.vector3dstudios.com/UATC/policy/subscription_terms.html) and Privacy Police (http://www.vector3dstudios.com/UATC/policy/policy.html)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
In this simulation game, you're an air traffic controller at a busy airport. The goal is to guide planes safely landing parking and taking off, avoiding collisions between them. This game is much like the actual operation of a busy airport, but with easy and self-explanatory controls. Is a great hobby that stimulates memory and reasoning. Have fun and good flights NOTE: Subscriptions will automatically renew unless canceled within 24-hours before the end of the current period. You can cancel anytime with your iTunes account settings. Any unused portion of a free trial will be forfeited if you purchase a subscription. For more information, see our Terms of Use (http://www.vector3dstudios.com/UATC/policy/subscription_terms.html) and Privacy Police (http://www.vector3dstudios.com/UATC/policy/policy.html)
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 |