
Unlucky Mummy is an incremental clicker where your task is to open a sarcophagus with a curse on it. Starting with a 25% chance of success, can you find 12 relics in a row to resurrect the mummy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 28 → 1.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Before you stands a sarcophagus, wherein lies a mummy, and 12 relics of the ancient gods. The Ancient Egyptians believed that, after death, we live on simultaneously within the body of a mummy and in the this way, the mummy exists in two states at once: both alive and dead. The same is true for the 12 relics: they both exist and do not exist while the sarcophagus remains closed. Scientists call this 'superposition'.
Each time you open the sarcophagus, one simple rule applies:
There is a 25% chance that you will find a new relic.
There is a 75% chance that the sarcophagus will be empty, and all the relics you have found thus far will disappear.
The odds of finding all 12 relics in a row are 1 in 16,777,216.
Eeach time you make a successful discovery, you will receive golden scarabs, which you may spend on upgrades:
an increased chance of success
increase the speed of opening the sarcophagus
increase the base reward from relics
Unlock 6 unique endings, each revealing new layers of the story and rewarding you with a powerful Glyph that permanently alters future playthroughs.
Unlucky Mummy is a test not only of your luck, but also your perseverance.
The 12 relics may be found in the first few minutes of the game, or they may never be found.
Because, after all, the sarcophagus is subject to the impartial laws of quantum randomness.

Genres
Engagement
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
затягивает
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когда продолжение
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Japanese +2 more
Hours played at review time, across 240 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
лучший способ убедиться, что казино не для меня
классная графика, 6 концовок, достаточно простая и не такая уж скучная как могла бы быть
The game mechanics are interesting but I had to close it after the narrator framed a religious system that convinced poor people to give most if not all of their lives to slavery in the hopes of a good afterlife as "not so bad."
With 12 hours, I have seen all that Unlucky Mummy has to offer--and at the bottom of my heart, I feel little for this project beyond my regret in committing to its completion. I listened to the same dialogue so many times, dealt with endless monotony, and optimized every step of this game in order to receive rewards so minor they did not significantly impact gameplay. For context, my first ever run required 1,780 experiments--and my last ever run required 1,640 experiments. From some basic math, I quickly discovered the "progression" system in Unlucky Mummy was largely worthless. Very little mechanically changes, nor is the in-universe lore consistent or interesting. Schrodinger's cat has lore-dumped me so many times I feel as if I live in a landfill, and completing this game does not satisfy the vast majority of the questions I found myself asking along this playthrough. Engaging in Unlucky Mummy's NG+ system has left me more and more sour on the entire project. This entire game feels like a plate of undercooked and underseasoned mushrooms. I can only imagine the potential that was never achieved in this project, and its extremely limited infrastructure gives me little space to enjoy the efforts and direction of this team. All in all, this game is one I do not consider a good value philosophically or economically at any price for any potential player beyond the mere exercise of learning from the mistakes of others. I just don't understand why this game exists in this state, or why this was recommended to me.
非常一般的增量游戏,当你发现没有连点器就很难进行下去的时候,就代表这个增量游戏设计的就很有问题。东西太少,纯堆概率往前推进。基于价格惯例给了好评。
unfair flips if it was EPIC I love that there's a second act and that the upgrades (at least the luck upgrades) can be pushed very far in case you get tremendously unlucky and just build up a ton of currency, as opposed to unfair flips which just kind of leaves you high and dry past a certain point. I've seen some complaints about the New Game Plus bonuses requiring you to play the game 6 times, but hey, I liked clicking that button, so I'll gladly take the excuse to click it some more (though I did get the Seth glyph as my first one and that massively boosted my early game, so they could definitely rebalance the glyphs a bit so you aren't just SOL if you get one of the bad ones first). My only complaint is there doesn't seem to be a way to to a full hard reset on your save file, which is a shame because I want to show this game to someone else but I don't want their first impression of it to be with all of the New Game Plus stuff unlocked. 10/10 would press the button another 10,000 times.
Great gameplay time to price ratio, great localization (congrats to translator!), a bit frustrating that metaprogression did not really translate into more broken runs (my record was established on my second out of 6 run-throughs just through sheer luck) - but hey, it IS a game about probability :D overall it was incredibly fun!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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